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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 04:42:18 +02:00
obs-studio/UI/window-basic-vcam-config.cpp
PatTheMav 710d99ef4d UI: Improve incremental compile times via explicit file includes
When a source file contains an explicit include with a filename
following the "moc_<actual-filename>.cpp" pattern, then CMake's
AUTOMOC generation tool will recognize the matching pair and generate
the replacement header file and add the required include directory
entries.

For all files which do contain Q_OBJECT or similar declarations but do
not have an explicit include directive, the global mocs_compilation.cpp
file will still be generated (which groups all "missing" generated
headers).

The larger this global file is, the more expensive incremental
compilation will be as this file (and all its contained generated
headers) will be re-generated regardless of whether actual changes
occurred.
2024-08-22 16:45:12 -04:00

143 lines
3.6 KiB
C++

#include "moc_window-basic-vcam-config.cpp"
#include "window-basic-main.hpp"
#include <qt-wrappers.hpp>
#include <util/util.hpp>
#include <util/platform.h>
#include <QStandardItem>
OBSBasicVCamConfig::OBSBasicVCamConfig(const VCamConfig &_config,
bool _vcamActive, QWidget *parent)
: config(_config),
vcamActive(_vcamActive),
activeType(_config.type),
QDialog(parent),
ui(new Ui::OBSBasicVCamConfig)
{
setWindowFlags(windowFlags() & ~Qt::WindowContextHelpButtonHint);
ui->setupUi(this);
ui->outputType->addItem(QTStr("Basic.VCam.OutputType.Program"),
(int)VCamOutputType::ProgramView);
ui->outputType->addItem(QTStr("StudioMode.Preview"),
(int)VCamOutputType::PreviewOutput);
ui->outputType->addItem(QTStr("Basic.Scene"),
(int)VCamOutputType::SceneOutput);
ui->outputType->addItem(QTStr("Basic.Main.Source"),
(int)VCamOutputType::SourceOutput);
ui->outputType->setCurrentIndex(
ui->outputType->findData((int)config.type));
OutputTypeChanged();
connect(ui->outputType, &QComboBox::currentIndexChanged, this,
&OBSBasicVCamConfig::OutputTypeChanged);
connect(ui->buttonBox, &QDialogButtonBox::accepted, this,
&OBSBasicVCamConfig::UpdateConfig);
}
void OBSBasicVCamConfig::OutputTypeChanged()
{
VCamOutputType type =
(VCamOutputType)ui->outputType->currentData().toInt();
ui->outputSelection->setDisabled(false);
auto list = ui->outputSelection;
list->clear();
switch (type) {
case VCamOutputType::Invalid:
case VCamOutputType::ProgramView:
case VCamOutputType::PreviewOutput:
ui->outputSelection->setDisabled(true);
list->addItem(QTStr("Basic.VCam.OutputSelection.NoSelection"));
break;
case VCamOutputType::SceneOutput: {
// Scenes in default order
BPtr<char *> scenes = obs_frontend_get_scene_names();
for (char **temp = scenes; *temp; temp++) {
list->addItem(*temp);
if (config.scene.compare(*temp) == 0)
list->setCurrentIndex(list->count() - 1);
}
break;
}
case VCamOutputType::SourceOutput: {
// Sources in alphabetical order
std::vector<std::string> sources;
auto AddSource = [&](obs_source_t *source) {
auto name = obs_source_get_name(source);
if (!(obs_source_get_output_flags(source) &
OBS_SOURCE_VIDEO))
return;
sources.push_back(name);
};
using AddSource_t = decltype(AddSource);
obs_enum_sources(
[](void *data, obs_source_t *source) {
auto &AddSource =
*static_cast<AddSource_t *>(data);
if (!obs_source_removed(source))
AddSource(source);
return true;
},
static_cast<void *>(&AddSource));
// Sort and select current item
sort(sources.begin(), sources.end());
for (auto &&source : sources) {
list->addItem(source.c_str());
if (config.source == source)
list->setCurrentIndex(list->count() - 1);
}
break;
}
}
if (!vcamActive)
return;
requireRestart = (activeType == VCamOutputType::ProgramView &&
type != VCamOutputType::ProgramView) ||
(activeType != VCamOutputType::ProgramView &&
type == VCamOutputType::ProgramView);
ui->warningLabel->setVisible(requireRestart);
}
void OBSBasicVCamConfig::UpdateConfig()
{
VCamOutputType type =
(VCamOutputType)ui->outputType->currentData().toInt();
switch (type) {
case VCamOutputType::ProgramView:
case VCamOutputType::PreviewOutput:
break;
case VCamOutputType::SceneOutput:
config.scene = ui->outputSelection->currentText().toStdString();
break;
case VCamOutputType::SourceOutput:
config.source =
ui->outputSelection->currentText().toStdString();
break;
default:
// unknown value, don't save type
return;
}
config.type = type;
if (requireRestart) {
emit AcceptedAndRestart(config);
} else {
emit Accepted(config);
}
}