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obs-studio/libobs-d3d11/GS_D3D11SamplerState.cpp
2013-09-30 19:37:13 -07:00

67 lines
2.3 KiB
C++

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "GS_D3D11SubSystem.hpp"
#include "graphics/vec4.h"
const D3D11_TEXTURE_ADDRESS_MODE convertAddressMode[] =
{
D3D11_TEXTURE_ADDRESS_CLAMP,
D3D11_TEXTURE_ADDRESS_WRAP,
D3D11_TEXTURE_ADDRESS_MIRROR,
D3D11_TEXTURE_ADDRESS_BORDER,
D3D11_TEXTURE_ADDRESS_MIRROR_ONCE
};
const D3D11_FILTER convertFilter[] =
{
D3D11_FILTER_MIN_MAG_MIP_LINEAR,
D3D11_FILTER_MIN_MAG_MIP_POINT,
D3D11_FILTER_ANISOTROPIC,
D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR,
D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR,
D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT,
D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT
};
gs_sampler_state::gs_sampler_state(device_t device, gs_sampler_info *info)
: device (device),
info (*info)
{
D3D11_SAMPLER_DESC sd;
HRESULT hr;
vec4 v4;
memset(&sd, 0, sizeof(sd));
sd.AddressU = convertAddressMode[(uint32_t)info->address_u];
sd.AddressV = convertAddressMode[(uint32_t)info->address_v];
sd.AddressW = convertAddressMode[(uint32_t)info->address_w];
sd.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
sd.Filter = convertFilter[(uint32_t)info->filter];
sd.MaxAnisotropy = info->max_anisotropy;
sd.MaxLOD = FLT_MAX;
vec4_from_rgba(&v4, info->border_color);
memcpy(sd.BorderColor, v4.ptr, sizeof(v4));
hr = device->device->CreateSamplerState(&sd, state.Assign());
if (FAILED(hr))
throw HRError("Failed to create sampler state", hr);
}