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4f7ab552df
- Implement windows monitor capture (code is so much cleaner than in OBS1). Will implement duplication capture later - Add GDI texture support to d3d11 graphics library - Fix precision issue with sleep timing, you have to call timeBeginPeriod otherwise windows sleep will be totally erratic.
14 lines
237 B
C
14 lines
237 B
C
#include <obs-module.h>
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OBS_DECLARE_MODULE()
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extern struct obs_source_info monitor_capture_info;
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bool obs_module_load(uint32_t libobs_ver)
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{
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obs_register_source(&monitor_capture_info);
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UNUSED_PARAMETER(libobs_ver);
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return true;
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}
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