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4fe3c47216
- Made it so that when a source is added or removed from a scene it will add a reference to sourceSceneRefs (std::unordered_map). Each source adds a reference to that every time they are added to a scene, and releases a reference from it when they are removed from a scene. When the value reaches 0, the source is no longer in any scenes, and is then marked for removal and destroyed. Before, I was using the source internal reference counter, which is a really bad thing to do because I don't know what might actually be referencing it. So using a separate discrete reference counter for the number of scenes it's in is better in this case.
92 lines
3.4 KiB
C++
92 lines
3.4 KiB
C++
/******************************************************************************
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Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include "forms/OBSWindows.h"
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#include <obs.hpp>
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#include <unordered_map>
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class OBSBasic : public OBSBasicBase {
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std::unordered_map<obs_source_t, int> sourceSceneRefs;
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obs_scene_t GetCurrentScene();
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void AddSceneItem(obs_sceneitem_t item);
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void RemoveSceneItem(obs_sceneitem_t item);
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void AddScene(obs_source_t scene);
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void RemoveScene(obs_source_t scene);
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void UpdateSources(obs_scene_t scene);
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void UpdateSceneSelection(obs_source_t source);
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/* OBS Callbacks */
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static void SceneItemAdded(void *data, calldata_t params);
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static void SceneItemRemoved(void *data, calldata_t params);
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static void SourceAdded(void *data, calldata_t params);
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static void SourceDestroyed(void *data, calldata_t params);
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static void ChannelChanged(void *data, calldata_t params);
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void ResizePreview(uint32_t cx, uint32_t cy);
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void AddSource(obs_scene_t scene, const char *id);
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void AddSourcePopupMenu();
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bool InitGraphics();
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void NewProject();
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void SaveProject();
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void LoadProject();
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protected:
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/* wxWidgets callbacks */
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virtual void OnClose(wxCloseEvent &event);
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virtual void OnMinimize(wxIconizeEvent &event);
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virtual void OnSize(wxSizeEvent &event);
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virtual void OnResizePreview(wxSizeEvent &event);
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virtual void fileNewClicked(wxCommandEvent &event);
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virtual void fileOpenClicked(wxCommandEvent &event);
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virtual void fileSaveClicked(wxCommandEvent &event);
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virtual void fileExitClicked(wxCommandEvent &event);
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virtual void scenesClicked(wxCommandEvent &event);
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virtual void scenesRDown(wxMouseEvent &event);
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virtual void sceneAddClicked(wxCommandEvent &event);
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virtual void sceneRemoveClicked(wxCommandEvent &event);
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virtual void scenePropertiesClicked(wxCommandEvent &event);
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virtual void sceneUpClicked(wxCommandEvent &event);
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virtual void sceneDownClicked(wxCommandEvent &event);
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virtual void sourcesClicked(wxCommandEvent &event);
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virtual void sourcesToggled(wxCommandEvent &event);
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virtual void sourcesRDown(wxMouseEvent &event);
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virtual void sourceAddClicked(wxCommandEvent &event);
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virtual void sourceRemoveClicked(wxCommandEvent &event);
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virtual void sourcePropertiesClicked(wxCommandEvent &event);
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virtual void sourceUpClicked(wxCommandEvent &event);
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virtual void sourceDownClicked(wxCommandEvent &event);
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virtual void settingsClicked(wxCommandEvent &event);
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virtual void exitClicked(wxCommandEvent &event);
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public:
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inline OBSBasic() : OBSBasicBase(NULL) {}
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virtual ~OBSBasic();
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bool Init();
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inline wxPanel *GetPreviewPanel() {return previewPanel;}
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inline wxSizer *GetPreviewContainer() {return previewContainer;}
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};
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