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obs-studio/libobs/graphics/effect.h
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2019-06-23 23:49:10 -07:00

201 lines
5.1 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "effect-parser.h"
#include "graphics.h"
#ifdef __cplusplus
extern "C" {
#endif
/*
* Effects introduce a means of bundling together shader text into one
* file with shared functions and parameters. This is done because often
* shaders must be duplicated when you need to alter minor aspects of the code
* that cannot be done via constants. Effects allow developers to easily
* switch shaders and set constants that can be used between shaders.
*
* Effects are built via the effect parser, and shaders are automatically
* generated for each technique's pass.
*/
/* ------------------------------------------------------------------------- */
enum effect_section {
EFFECT_PARAM,
EFFECT_TECHNIQUE,
EFFECT_SAMPLER,
EFFECT_PASS,
EFFECT_ANNOTATION
};
/* ------------------------------------------------------------------------- */
struct gs_effect_param {
char *name;
enum effect_section section;
enum gs_shader_param_type type;
bool changed;
DARRAY(uint8_t) cur_val;
DARRAY(uint8_t) default_val;
gs_effect_t *effect;
gs_samplerstate_t *next_sampler;
/*char *full_name;
float scroller_min, scroller_max, scroller_inc, scroller_mul;*/
DARRAY(struct gs_effect_param) annotations;
};
static inline void effect_param_init(struct gs_effect_param *param)
{
memset(param, 0, sizeof(struct gs_effect_param));
da_init(param->annotations);
}
static inline void effect_param_free(struct gs_effect_param *param)
{
bfree(param->name);
//bfree(param->full_name);
da_free(param->cur_val);
da_free(param->default_val);
size_t i;
for (i = 0; i < param->annotations.num; i++)
effect_param_free(param->annotations.array + i);
da_free(param->annotations);
}
EXPORT void effect_param_parse_property(gs_eparam_t *param,
const char *property);
/* ------------------------------------------------------------------------- */
struct pass_shaderparam {
struct gs_effect_param *eparam;
gs_sparam_t *sparam;
};
struct gs_effect_pass {
char *name;
enum effect_section section;
gs_shader_t *vertshader;
gs_shader_t *pixelshader;
DARRAY(struct pass_shaderparam) vertshader_params;
DARRAY(struct pass_shaderparam) pixelshader_params;
};
static inline void effect_pass_init(struct gs_effect_pass *pass)
{
memset(pass, 0, sizeof(struct gs_effect_pass));
}
static inline void effect_pass_free(struct gs_effect_pass *pass)
{
bfree(pass->name);
da_free(pass->vertshader_params);
da_free(pass->pixelshader_params);
gs_shader_destroy(pass->vertshader);
gs_shader_destroy(pass->pixelshader);
}
/* ------------------------------------------------------------------------- */
struct gs_effect_technique {
char *name;
enum effect_section section;
struct gs_effect *effect;
DARRAY(struct gs_effect_pass) passes;
};
static inline void effect_technique_init(struct gs_effect_technique *t)
{
memset(t, 0, sizeof(struct gs_effect_technique));
}
static inline void effect_technique_free(struct gs_effect_technique *t)
{
size_t i;
for (i = 0; i < t->passes.num; i++)
effect_pass_free(t->passes.array + i);
da_free(t->passes);
bfree(t->name);
}
/* ------------------------------------------------------------------------- */
struct gs_effect {
bool processing;
bool cached;
char *effect_path, *effect_dir;
DARRAY(struct gs_effect_param) params;
DARRAY(struct gs_effect_technique) techniques;
struct gs_effect_technique *cur_technique;
struct gs_effect_pass *cur_pass;
gs_eparam_t *view_proj, *world, *scale;
graphics_t *graphics;
struct gs_effect *next;
size_t loop_pass;
bool looping;
};
static inline void effect_init(gs_effect_t *effect)
{
memset(effect, 0, sizeof(struct gs_effect));
}
static inline void effect_free(gs_effect_t *effect)
{
size_t i;
for (i = 0; i < effect->params.num; i++)
effect_param_free(effect->params.array + i);
for (i = 0; i < effect->techniques.num; i++)
effect_technique_free(effect->techniques.array + i);
da_free(effect->params);
da_free(effect->techniques);
bfree(effect->effect_path);
bfree(effect->effect_dir);
effect->effect_path = NULL;
effect->effect_dir = NULL;
}
EXPORT void effect_upload_params(gs_effect_t *effect, bool changed_only);
EXPORT void effect_upload_shader_params(gs_effect_t *effect,
gs_shader_t *shader,
struct darray *pass_params,
bool changed_only);
#ifdef __cplusplus
}
#endif