mirror of
https://github.com/obsproject/obs-studio.git
synced 2024-09-20 13:08:50 +02:00
5780f3f177
Summary: - Prefix all graphics subsystem names with gs_ or GS_ - Unsquish funciton names (for example _setfloat to _set_float) - Changed create functions to be more consistent with the rest of the API elsewhere. For exmaple, instead of gs_create_texture/gs_texture_destroy, it's now gs_texture_create/gs_texture_destroy - Renamed gs_stencil_op enum to gs_stencil_op_type From: To: ----------------------------------------------------------- tvertarray gs_tvertarray vb_data gs_vb_data vbdata_create gs_vbdata_create vbdata_destroy gs_vbdata_destroy shader_param gs_shader_param gs_effect gs_effect effect_technique gs_effect_technique effect_pass gs_effect_pass effect_param gs_effect_param texture_t gs_texture_t stagesurf_t gs_stagesurf_t zstencil_t gs_zstencil_t vertbuffer_t gs_vertbuffer_t indexbuffer_t gs_indexbuffer_t samplerstate_t gs_samplerstate_t swapchain_t gs_swapchain_t texrender_t gs_texrender_t shader_t gs_shader_t sparam_t gs_sparam_t effect_t gs_effect_t technique_t gs_technique_t eparam_t gs_eparam_t device_t gs_device_t graphics_t graphics_t shader_param_type gs_shader_param_type SHADER_PARAM_UNKNOWN GS_SHADER_PARAM_UNKNOWN SHADER_PARAM_BOOL GS_SHADER_PARAM_BOOL SHADER_PARAM_FLOAT GS_SHADER_PARAM_FLOAT SHADER_PARAM_INT GS_SHADER_PARAM_INT SHADER_PARAM_STRING GS_SHADER_PARAM_STRING SHADER_PARAM_VEC2 GS_SHADER_PARAM_VEC2 SHADER_PARAM_VEC3 GS_SHADER_PARAM_VEC3 SHADER_PARAM_VEC4 GS_SHADER_PARAM_VEC4 SHADER_PARAM_MATRIX4X4 GS_SHADER_PARAM_MATRIX4X4 SHADER_PARAM_TEXTURE GS_SHADER_PARAM_TEXTURE shader_param_info gs_shader_param_info shader_type gs_shader_type SHADER_VERTEX GS_SHADER_VERTEX SHADER_PIXEL GS_SHADER_PIXEL shader_destroy gs_shader_destroy shader_numparams gs_shader_get_num_params shader_getparambyidx gs_shader_get_param_by_idx shader_getparambyname gs_shader_get_param_by_name shader_getviewprojmatrix gs_shader_get_viewproj_matrix shader_getworldmatrix gs_shader_get_world_matrix shader_getparaminfo gs_shader_get_param_info shader_setbool gs_shader_set_bool shader_setfloat gs_shader_set_float shader_setint gs_shader_set_int shader_setmatrix3 gs_shader_setmatrix3 shader_setmatrix4 gs_shader_set_matrix4 shader_setvec2 gs_shader_set_vec2 shader_setvec3 gs_shader_set_vec3 shader_setvec4 gs_shader_set_vec4 shader_settexture gs_shader_set_texture shader_setval gs_shader_set_val shader_setdefault gs_shader_set_default effect_property_type gs_effect_property_type EFFECT_NONE GS_EFFECT_NONE EFFECT_BOOL GS_EFFECT_BOOL EFFECT_FLOAT GS_EFFECT_FLOAT EFFECT_COLOR GS_EFFECT_COLOR EFFECT_TEXTURE GS_EFFECT_TEXTURE effect_param_info gs_effect_param_info effect_destroy gs_effect_destroy effect_gettechnique gs_effect_get_technique technique_begin gs_technique_begin technique_end gs_technique_end technique_beginpass gs_technique_begin_pass technique_beginpassbyname gs_technique_begin_pass_by_name technique_endpass gs_technique_end_pass effect_numparams gs_effect_get_num_params effect_getparambyidx gs_effect_get_param_by_idx effect_getparambyname gs_effect_get_param_by_name effect_updateparams gs_effect_update_params effect_getviewprojmatrix gs_effect_get_viewproj_matrix effect_getworldmatrix gs_effect_get_world_matrix effect_getparaminfo gs_effect_get_param_info effect_setbool gs_effect_set_bool effect_setfloat gs_effect_set_float effect_setint gs_effect_set_int effect_setmatrix4 gs_effect_set_matrix4 effect_setvec2 gs_effect_set_vec2 effect_setvec3 gs_effect_set_vec3 effect_setvec4 gs_effect_set_vec4 effect_settexture gs_effect_set_texture effect_setval gs_effect_set_val effect_setdefault gs_effect_set_default texrender_create gs_texrender_create texrender_destroy gs_texrender_destroy texrender_begin gs_texrender_begin texrender_end gs_texrender_end texrender_reset gs_texrender_reset texrender_gettexture gs_texrender_get_texture GS_BUILDMIPMAPS GS_BUILD_MIPMAPS GS_RENDERTARGET GS_RENDER_TARGET gs_device_name gs_get_device_name gs_device_type gs_get_device_type gs_entercontext gs_enter_context gs_leavecontext gs_leave_context gs_getcontext gs_get_context gs_renderstart gs_render_start gs_renderstop gs_render_stop gs_rendersave gs_render_save gs_getinput gs_get_input gs_geteffect gs_get_effect gs_create_effect_from_file gs_effect_create_from_file gs_create_effect gs_effect_create gs_create_vertexshader_from_file gs_vertexshader_create_from_file gs_create_pixelshader_from_file gs_pixelshader_create_from_file gs_create_texture_from_file gs_texture_create_from_file gs_resetviewport gs_reset_viewport gs_set2dmode gs_set_2d_mode gs_set3dmode gs_set_3d_mode gs_create_swapchain gs_swapchain_create gs_getsize gs_get_size gs_getwidth gs_get_width gs_getheight gs_get_height gs_create_texture gs_texture_create gs_create_cubetexture gs_cubetexture_create gs_create_volumetexture gs_voltexture_create gs_create_zstencil gs_zstencil_create gs_create_stagesurface gs_stagesurface_create gs_create_samplerstate gs_samplerstate_create gs_create_vertexshader gs_vertexshader_create gs_create_pixelshader gs_pixelshader_create gs_create_vertexbuffer gs_vertexbuffer_create gs_create_indexbuffer gs_indexbuffer_create gs_gettexturetype gs_get_texture_type gs_load_defaultsamplerstate gs_load_default_samplerstate gs_getvertexshader gs_get_vertex_shader gs_getpixelshader gs_get_pixel_shader gs_getrendertarget gs_get_render_target gs_getzstenciltarget gs_get_zstencil_target gs_setrendertarget gs_set_render_target gs_setcuberendertarget gs_set_cube_render_target gs_beginscene gs_begin_scene gs_draw gs_draw gs_endscene gs_end_scene gs_setcullmode gs_set_cull_mode gs_getcullmode gs_get_cull_mode gs_enable_depthtest gs_enable_depth_test gs_enable_stenciltest gs_enable_stencil_test gs_enable_stencilwrite gs_enable_stencil_write gs_blendfunction gs_blend_function gs_depthfunction gs_depth_function gs_stencilfunction gs_stencil_function gs_stencilop gs_stencil_op gs_setviewport gs_set_viewport gs_getviewport gs_get_viewport gs_setscissorrect gs_set_scissor_rect gs_create_texture_from_iosurface gs_texture_create_from_iosurface gs_create_gdi_texture gs_texture_create_gdi gs_is_compressed_format gs_is_compressed_format gs_num_total_levels gs_get_total_levels texture_setimage gs_texture_set_image cubetexture_setimage gs_cubetexture_set_image swapchain_destroy gs_swapchain_destroy texture_destroy gs_texture_destroy texture_getwidth gs_texture_get_width texture_getheight gs_texture_get_height texture_getcolorformat gs_texture_get_color_format texture_map gs_texture_map texture_unmap gs_texture_unmap texture_isrect gs_texture_is_rect texture_getobj gs_texture_get_obj cubetexture_destroy gs_cubetexture_destroy cubetexture_getsize gs_cubetexture_get_size cubetexture_getcolorformat gs_cubetexture_get_color_format volumetexture_destroy gs_voltexture_destroy volumetexture_getwidth gs_voltexture_get_width volumetexture_getheight gs_voltexture_get_height volumetexture_getdepth gs_voltexture_getdepth volumetexture_getcolorformat gs_voltexture_get_color_format stagesurface_destroy gs_stagesurface_destroy stagesurface_getwidth gs_stagesurface_get_width stagesurface_getheight gs_stagesurface_get_height stagesurface_getcolorformat gs_stagesurface_get_color_format stagesurface_map gs_stagesurface_map stagesurface_unmap gs_stagesurface_unmap zstencil_destroy gs_zstencil_destroy samplerstate_destroy gs_samplerstate_destroy vertexbuffer_destroy gs_vertexbuffer_destroy vertexbuffer_flush gs_vertexbuffer_flush vertexbuffer_getdata gs_vertexbuffer_get_data indexbuffer_destroy gs_indexbuffer_destroy indexbuffer_flush gs_indexbuffer_flush indexbuffer_getdata gs_indexbuffer_get_data indexbuffer_numindices gs_indexbuffer_get_num_indices indexbuffer_gettype gs_indexbuffer_get_type texture_rebind_iosurface gs_texture_rebind_iosurface texture_get_dc gs_texture_get_dc texture_release_dc gs_texture_release_dc
504 lines
14 KiB
C
504 lines
14 KiB
C
/******************************************************************************
|
|
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
it under the terms of the GNU General Public License as published by
|
|
the Free Software Foundation, either version 2 of the License, or
|
|
(at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
******************************************************************************/
|
|
|
|
#pragma once
|
|
|
|
#include <util/darray.h>
|
|
#include <util/threading.h>
|
|
#include <graphics/graphics.h>
|
|
#include <graphics/device-exports.h>
|
|
#include <graphics/matrix4.h>
|
|
|
|
#include <glad/glad.h>
|
|
|
|
#include "gl-helpers.h"
|
|
|
|
struct gl_platform;
|
|
struct gl_windowinfo;
|
|
|
|
enum copy_type {
|
|
COPY_TYPE_ARB,
|
|
COPY_TYPE_NV,
|
|
COPY_TYPE_FBO_BLIT
|
|
};
|
|
|
|
static inline GLint convert_gs_format(enum gs_color_format format)
|
|
{
|
|
switch (format) {
|
|
case GS_A8: return GL_RGBA;
|
|
case GS_R8: return GL_RED;
|
|
case GS_RGBA: return GL_RGBA;
|
|
case GS_BGRX: return GL_BGRA;
|
|
case GS_BGRA: return GL_BGRA;
|
|
case GS_R10G10B10A2: return GL_RGBA;
|
|
case GS_RGBA16: return GL_RGBA;
|
|
case GS_R16: return GL_RED;
|
|
case GS_RGBA16F: return GL_RGBA;
|
|
case GS_RGBA32F: return GL_RGBA;
|
|
case GS_RG16F: return GL_RG;
|
|
case GS_RG32F: return GL_RG;
|
|
case GS_R16F: return GL_RED;
|
|
case GS_R32F: return GL_RED;
|
|
case GS_DXT1: return GL_RGB;
|
|
case GS_DXT3: return GL_RGBA;
|
|
case GS_DXT5: return GL_RGBA;
|
|
case GS_UNKNOWN: return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline GLint convert_gs_internal_format(enum gs_color_format format)
|
|
{
|
|
switch (format) {
|
|
case GS_A8: return GL_R8; /* NOTE: use GL_TEXTURE_SWIZZLE_x */
|
|
case GS_R8: return GL_R8;
|
|
case GS_RGBA: return GL_RGBA;
|
|
case GS_BGRX: return GL_RGB;
|
|
case GS_BGRA: return GL_RGBA;
|
|
case GS_R10G10B10A2: return GL_RGB10_A2;
|
|
case GS_RGBA16: return GL_RGBA16;
|
|
case GS_R16: return GL_R16;
|
|
case GS_RGBA16F: return GL_RGBA16F;
|
|
case GS_RGBA32F: return GL_RGBA32F;
|
|
case GS_RG16F: return GL_RG16F;
|
|
case GS_RG32F: return GL_RG32F;
|
|
case GS_R16F: return GL_R16F;
|
|
case GS_R32F: return GL_R32F;
|
|
case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
|
|
case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
|
|
case GS_UNKNOWN: return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline GLenum get_gl_format_type(enum gs_color_format format)
|
|
{
|
|
switch (format) {
|
|
case GS_A8: return GL_UNSIGNED_BYTE;
|
|
case GS_R8: return GL_UNSIGNED_BYTE;
|
|
case GS_RGBA: return GL_UNSIGNED_BYTE;
|
|
case GS_BGRX: return GL_UNSIGNED_BYTE;
|
|
case GS_BGRA: return GL_UNSIGNED_BYTE;
|
|
case GS_R10G10B10A2: return GL_UNSIGNED_INT_10_10_10_2;
|
|
case GS_RGBA16: return GL_UNSIGNED_SHORT;
|
|
case GS_R16: return GL_UNSIGNED_SHORT;
|
|
case GS_RGBA16F: return GL_UNSIGNED_SHORT;
|
|
case GS_RGBA32F: return GL_FLOAT;
|
|
case GS_RG16F: return GL_UNSIGNED_SHORT;
|
|
case GS_RG32F: return GL_FLOAT;
|
|
case GS_R16F: return GL_UNSIGNED_SHORT;
|
|
case GS_R32F: return GL_FLOAT;
|
|
case GS_DXT1: return GL_UNSIGNED_BYTE;
|
|
case GS_DXT3: return GL_UNSIGNED_BYTE;
|
|
case GS_DXT5: return GL_UNSIGNED_BYTE;
|
|
case GS_UNKNOWN: return 0;
|
|
}
|
|
|
|
return GL_UNSIGNED_BYTE;
|
|
}
|
|
|
|
static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
|
|
{
|
|
switch (format) {
|
|
case GS_Z16: return GL_DEPTH_COMPONENT16;
|
|
case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
|
|
case GS_Z32F: return GL_DEPTH_COMPONENT32F;
|
|
case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
|
|
case GS_ZS_NONE: return 0;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
|
|
{
|
|
switch (test) {
|
|
case GS_NEVER: return GL_NEVER;
|
|
case GS_LESS: return GL_LESS;
|
|
case GS_LEQUAL: return GL_LEQUAL;
|
|
case GS_EQUAL: return GL_EQUAL;
|
|
case GS_GEQUAL: return GL_GEQUAL;
|
|
case GS_GREATER: return GL_GREATER;
|
|
case GS_NOTEQUAL: return GL_NOTEQUAL;
|
|
case GS_ALWAYS: return GL_ALWAYS;
|
|
}
|
|
|
|
return GL_NEVER;
|
|
}
|
|
|
|
static inline GLenum convert_gs_stencil_op(enum gs_stencil_op_type op)
|
|
{
|
|
switch (op) {
|
|
case GS_KEEP: return GL_KEEP;
|
|
case GS_ZERO: return GL_ZERO;
|
|
case GS_REPLACE: return GL_REPLACE;
|
|
case GS_INCR: return GL_INCR;
|
|
case GS_DECR: return GL_DECR;
|
|
case GS_INVERT: return GL_INVERT;
|
|
}
|
|
|
|
return GL_KEEP;
|
|
}
|
|
|
|
static inline GLenum convert_gs_stencil_side(enum gs_stencil_side side)
|
|
{
|
|
switch (side) {
|
|
case GS_STENCIL_FRONT: return GL_FRONT;
|
|
case GS_STENCIL_BACK: return GL_BACK;
|
|
case GS_STENCIL_BOTH: return GL_FRONT_AND_BACK;
|
|
}
|
|
|
|
return GL_FRONT;
|
|
}
|
|
|
|
static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
|
|
{
|
|
switch (type) {
|
|
case GS_BLEND_ZERO: return GL_ZERO;
|
|
case GS_BLEND_ONE: return GL_ONE;
|
|
case GS_BLEND_SRCCOLOR: return GL_SRC_COLOR;
|
|
case GS_BLEND_INVSRCCOLOR: return GL_ONE_MINUS_SRC_COLOR;
|
|
case GS_BLEND_SRCALPHA: return GL_SRC_ALPHA;
|
|
case GS_BLEND_INVSRCALPHA: return GL_ONE_MINUS_SRC_ALPHA;
|
|
case GS_BLEND_DSTCOLOR: return GL_DST_COLOR;
|
|
case GS_BLEND_INVDSTCOLOR: return GL_ONE_MINUS_DST_COLOR;
|
|
case GS_BLEND_DSTALPHA: return GL_DST_ALPHA;
|
|
case GS_BLEND_INVDSTALPHA: return GL_ONE_MINUS_DST_ALPHA;
|
|
case GS_BLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE;
|
|
}
|
|
|
|
return GL_ONE;
|
|
}
|
|
|
|
static inline GLenum convert_shader_type(enum gs_shader_type type)
|
|
{
|
|
switch (type) {
|
|
case GS_SHADER_VERTEX: return GL_VERTEX_SHADER;
|
|
case GS_SHADER_PIXEL: return GL_FRAGMENT_SHADER;
|
|
}
|
|
|
|
return GL_VERTEX_SHADER;
|
|
}
|
|
|
|
static inline void convert_filter(enum gs_sample_filter filter,
|
|
GLint *min_filter, GLint *mag_filter)
|
|
{
|
|
switch (filter) {
|
|
case GS_FILTER_POINT:
|
|
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
|
*mag_filter = GL_NEAREST;
|
|
return;
|
|
case GS_FILTER_LINEAR:
|
|
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
|
|
*mag_filter = GL_LINEAR;
|
|
return;
|
|
case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
|
|
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
|
|
*mag_filter = GL_NEAREST;
|
|
return;
|
|
case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
|
|
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
|
*mag_filter = GL_LINEAR;
|
|
return;
|
|
case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
|
|
*min_filter = GL_NEAREST_MIPMAP_LINEAR;
|
|
*mag_filter = GL_LINEAR;
|
|
return;
|
|
case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
|
|
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
|
|
*mag_filter = GL_NEAREST;
|
|
return;
|
|
case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
|
|
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
|
|
*mag_filter = GL_NEAREST;
|
|
return;
|
|
case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
|
|
*min_filter = GL_LINEAR_MIPMAP_NEAREST;
|
|
*mag_filter = GL_LINEAR;
|
|
return;
|
|
case GS_FILTER_ANISOTROPIC:
|
|
*min_filter = GL_LINEAR_MIPMAP_LINEAR;
|
|
*mag_filter = GL_LINEAR;
|
|
return;
|
|
}
|
|
|
|
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
|
|
*mag_filter = GL_NEAREST;
|
|
}
|
|
|
|
static inline GLint convert_address_mode(enum gs_address_mode mode)
|
|
{
|
|
switch (mode) {
|
|
case GS_ADDRESS_WRAP: return GL_REPEAT;
|
|
case GS_ADDRESS_CLAMP: return GL_CLAMP_TO_EDGE;
|
|
case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT;
|
|
case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER;
|
|
case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT;
|
|
}
|
|
|
|
return GL_REPEAT;
|
|
}
|
|
|
|
static inline GLenum convert_gs_topology(enum gs_draw_mode mode)
|
|
{
|
|
switch (mode) {
|
|
case GS_POINTS: return GL_POINTS;
|
|
case GS_LINES: return GL_LINES;
|
|
case GS_LINESTRIP: return GL_LINE_STRIP;
|
|
case GS_TRIS: return GL_TRIANGLES;
|
|
case GS_TRISTRIP: return GL_TRIANGLE_STRIP;
|
|
}
|
|
|
|
return GL_POINTS;
|
|
}
|
|
|
|
extern void convert_sampler_info(struct gs_sampler_state *sampler,
|
|
struct gs_sampler_info *info);
|
|
|
|
struct gs_sampler_state {
|
|
gs_device_t device;
|
|
volatile long ref;
|
|
|
|
GLint min_filter;
|
|
GLint mag_filter;
|
|
GLint address_u;
|
|
GLint address_v;
|
|
GLint address_w;
|
|
GLint max_anisotropy;
|
|
};
|
|
|
|
static inline void samplerstate_addref(gs_samplerstate_t ss)
|
|
{
|
|
os_atomic_inc_long(&ss->ref);
|
|
}
|
|
|
|
static inline void samplerstate_release(gs_samplerstate_t ss)
|
|
{
|
|
if (os_atomic_dec_long(&ss->ref) == 0)
|
|
bfree(ss);
|
|
}
|
|
|
|
struct gs_shader_param {
|
|
enum gs_shader_param_type type;
|
|
|
|
char *name;
|
|
gs_shader_t shader;
|
|
GLint param;
|
|
GLint texture_id;
|
|
size_t sampler_id;
|
|
int array_count;
|
|
|
|
struct gs_texture *texture;
|
|
|
|
DARRAY(uint8_t) cur_value;
|
|
DARRAY(uint8_t) def_value;
|
|
bool changed;
|
|
};
|
|
|
|
enum attrib_type {
|
|
ATTRIB_POSITION,
|
|
ATTRIB_NORMAL,
|
|
ATTRIB_TANGENT,
|
|
ATTRIB_COLOR,
|
|
ATTRIB_TEXCOORD,
|
|
ATTRIB_TARGET
|
|
};
|
|
|
|
struct shader_attrib {
|
|
GLint attrib;
|
|
size_t index;
|
|
enum attrib_type type;
|
|
};
|
|
|
|
struct gs_shader {
|
|
gs_device_t device;
|
|
enum gs_shader_type type;
|
|
GLuint program;
|
|
|
|
struct gs_shader_param *viewproj;
|
|
struct gs_shader_param *world;
|
|
|
|
DARRAY(struct shader_attrib) attribs;
|
|
DARRAY(struct gs_shader_param) params;
|
|
DARRAY(gs_samplerstate_t) samplers;
|
|
};
|
|
|
|
extern void shader_update_textures(struct gs_shader *shader);
|
|
|
|
struct gs_vertex_buffer {
|
|
GLuint vao;
|
|
GLuint vertex_buffer;
|
|
GLuint normal_buffer;
|
|
GLuint tangent_buffer;
|
|
GLuint color_buffer;
|
|
DARRAY(GLuint) uv_buffers;
|
|
DARRAY(size_t) uv_sizes;
|
|
|
|
gs_device_t device;
|
|
size_t num;
|
|
bool dynamic;
|
|
struct gs_vb_data *data;
|
|
};
|
|
|
|
extern bool vertexbuffer_load(gs_device_t device, gs_vertbuffer_t vb);
|
|
|
|
struct gs_index_buffer {
|
|
GLuint buffer;
|
|
enum gs_index_type type;
|
|
GLuint gl_type;
|
|
|
|
gs_device_t device;
|
|
void *data;
|
|
size_t num;
|
|
size_t width;
|
|
size_t size;
|
|
bool dynamic;
|
|
};
|
|
|
|
struct gs_texture {
|
|
gs_device_t device;
|
|
enum gs_texture_type type;
|
|
enum gs_color_format format;
|
|
GLenum gl_format;
|
|
GLenum gl_target;
|
|
GLint gl_internal_format;
|
|
GLenum gl_type;
|
|
GLuint texture;
|
|
uint32_t levels;
|
|
bool is_dynamic;
|
|
bool is_render_target;
|
|
bool is_dummy;
|
|
bool gen_mipmaps;
|
|
|
|
gs_samplerstate_t cur_sampler;
|
|
};
|
|
|
|
struct gs_texture_2d {
|
|
struct gs_texture base;
|
|
|
|
uint32_t width;
|
|
uint32_t height;
|
|
bool gen_mipmaps;
|
|
GLuint unpack_buffer;
|
|
};
|
|
|
|
struct gs_texture_cube {
|
|
struct gs_texture base;
|
|
|
|
uint32_t size;
|
|
};
|
|
|
|
struct gs_stage_surface {
|
|
gs_device_t device;
|
|
|
|
enum gs_color_format format;
|
|
uint32_t width;
|
|
uint32_t height;
|
|
|
|
uint32_t bytes_per_pixel;
|
|
GLenum gl_format;
|
|
GLint gl_internal_format;
|
|
GLenum gl_type;
|
|
GLuint pack_buffer;
|
|
};
|
|
|
|
struct gs_zstencil_buffer {
|
|
gs_device_t device;
|
|
GLuint buffer;
|
|
GLuint attachment;
|
|
GLenum format;
|
|
};
|
|
|
|
struct gs_swap_chain {
|
|
gs_device_t device;
|
|
struct gl_windowinfo *wi;
|
|
struct gs_init_data info;
|
|
};
|
|
|
|
struct fbo_info {
|
|
GLuint fbo;
|
|
uint32_t width;
|
|
uint32_t height;
|
|
enum gs_color_format format;
|
|
|
|
gs_texture_t cur_render_target;
|
|
int cur_render_side;
|
|
gs_zstencil_t cur_zstencil_buffer;
|
|
};
|
|
|
|
static inline void fbo_info_destroy(struct fbo_info *fbo)
|
|
{
|
|
if (fbo) {
|
|
glDeleteFramebuffers(1, &fbo->fbo);
|
|
gl_success("glDeleteFramebuffers");
|
|
|
|
bfree(fbo);
|
|
}
|
|
}
|
|
|
|
struct gs_device {
|
|
struct gl_platform *plat;
|
|
GLuint pipeline;
|
|
enum copy_type copy_type;
|
|
|
|
gs_texture_t cur_render_target;
|
|
gs_zstencil_t cur_zstencil_buffer;
|
|
int cur_render_side;
|
|
gs_texture_t cur_textures[GS_MAX_TEXTURES];
|
|
gs_samplerstate_t cur_samplers[GS_MAX_TEXTURES];
|
|
gs_vertbuffer_t cur_vertex_buffer;
|
|
gs_indexbuffer_t cur_index_buffer;
|
|
gs_shader_t cur_vertex_shader;
|
|
gs_shader_t cur_pixel_shader;
|
|
gs_swapchain_t cur_swap;
|
|
|
|
enum gs_cull_mode cur_cull_mode;
|
|
struct gs_rect cur_viewport;
|
|
|
|
struct matrix4 cur_proj;
|
|
struct matrix4 cur_view;
|
|
struct matrix4 cur_viewproj;
|
|
|
|
DARRAY(struct matrix4) proj_stack;
|
|
|
|
DARRAY(struct fbo_info*) fbos;
|
|
struct fbo_info *cur_fbo;
|
|
};
|
|
|
|
extern struct fbo_info *get_fbo(struct gs_device *device,
|
|
uint32_t width, uint32_t height, enum gs_color_format format);
|
|
|
|
extern void gl_update(gs_device_t device);
|
|
|
|
extern struct gl_platform *gl_platform_create(gs_device_t device,
|
|
struct gs_init_data *info);
|
|
extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform);
|
|
extern void gl_platform_destroy(struct gl_platform *platform);
|
|
|
|
extern bool gl_platform_init_swapchain(struct gs_swap_chain *swap);
|
|
extern void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap);
|
|
|
|
extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info);
|
|
extern void gl_windowinfo_destroy(struct gl_windowinfo *wi);
|
|
|
|
extern void gl_getclientsize(struct gs_swap_chain *swap,
|
|
uint32_t *width,
|
|
uint32_t *height);
|