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obs-studio/libobs/obs-video-gpu-encode.c
Richard Stanway 4772a99e3e libobs: Defer reconfiguring encoders to the encode threads
Fixes a long-standing issue with Dynamic Bitrate where the RTMP output
thread could try to reconfigure an encoder while the encoder is in the
middle of encoding. x264 seems to handle multithreaded calls well, but
NVENC would deadlock in this situation with no error visible to the
user.
2021-08-23 18:26:37 -07:00

235 lines
6.3 KiB
C

/******************************************************************************
Copyright (C) 2018 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "obs-internal.h"
static void *gpu_encode_thread(void *unused)
{
struct obs_core_video *video = &obs->video;
uint64_t interval = video_output_get_frame_time(obs->video.video);
DARRAY(obs_encoder_t *) encoders;
int wait_frames = NUM_ENCODE_TEXTURE_FRAMES_TO_WAIT;
UNUSED_PARAMETER(unused);
da_init(encoders);
os_set_thread_name("obs gpu encode thread");
while (os_sem_wait(video->gpu_encode_semaphore) == 0) {
struct obs_tex_frame tf;
uint64_t timestamp;
uint64_t lock_key;
uint64_t next_key;
size_t lock_count = 0;
if (os_atomic_load_bool(&video->gpu_encode_stop))
break;
if (wait_frames) {
wait_frames--;
continue;
}
os_event_reset(video->gpu_encode_inactive);
/* -------------- */
pthread_mutex_lock(&video->gpu_encoder_mutex);
circlebuf_pop_front(&video->gpu_encoder_queue, &tf, sizeof(tf));
timestamp = tf.timestamp;
lock_key = tf.lock_key;
next_key = tf.lock_key;
video_output_inc_texture_frames(video->video);
for (size_t i = 0; i < video->gpu_encoders.num; i++) {
obs_encoder_t *encoder = obs_encoder_get_ref(
video->gpu_encoders.array[i]);
if (encoder)
da_push_back(encoders, &encoder);
}
pthread_mutex_unlock(&video->gpu_encoder_mutex);
/* -------------- */
for (size_t i = 0; i < encoders.num; i++) {
struct encoder_packet pkt = {0};
bool received = false;
bool success;
obs_encoder_t *encoder = encoders.array[i];
struct obs_encoder *pair = encoder->paired_encoder;
pkt.timebase_num = encoder->timebase_num;
pkt.timebase_den = encoder->timebase_den;
pkt.encoder = encoder;
if (!encoder->first_received && pair) {
if (!pair->first_received ||
pair->first_raw_ts > timestamp) {
continue;
}
}
if (video_pause_check(&encoder->pause, timestamp))
continue;
if (encoder->reconfigure_requested) {
encoder->reconfigure_requested = false;
encoder->info.update(encoder->context.data,
encoder->context.settings);
}
if (!encoder->start_ts)
encoder->start_ts = timestamp;
if (++lock_count == encoders.num)
next_key = 0;
else
next_key++;
success = encoder->info.encode_texture(
encoder->context.data, tf.handle,
encoder->cur_pts, lock_key, &next_key, &pkt,
&received);
send_off_encoder_packet(encoder, success, received,
&pkt);
lock_key = next_key;
encoder->cur_pts += encoder->timebase_num;
}
/* -------------- */
pthread_mutex_lock(&video->gpu_encoder_mutex);
tf.lock_key = next_key;
if (--tf.count) {
tf.timestamp += interval;
circlebuf_push_front(&video->gpu_encoder_queue, &tf,
sizeof(tf));
video_output_inc_texture_skipped_frames(video->video);
} else {
circlebuf_push_back(&video->gpu_encoder_avail_queue,
&tf, sizeof(tf));
}
pthread_mutex_unlock(&video->gpu_encoder_mutex);
/* -------------- */
os_event_signal(video->gpu_encode_inactive);
for (size_t i = 0; i < encoders.num; i++)
obs_encoder_release(encoders.array[i]);
da_resize(encoders, 0);
}
da_free(encoders);
return NULL;
}
bool init_gpu_encoding(struct obs_core_video *video)
{
#ifdef _WIN32
struct obs_video_info *ovi = &video->ovi;
video->gpu_encode_stop = false;
circlebuf_reserve(&video->gpu_encoder_avail_queue, NUM_ENCODE_TEXTURES);
for (size_t i = 0; i < NUM_ENCODE_TEXTURES; i++) {
gs_texture_t *tex;
gs_texture_t *tex_uv;
gs_texture_create_nv12(&tex, &tex_uv, ovi->output_width,
ovi->output_height,
GS_RENDER_TARGET | GS_SHARED_KM_TEX);
if (!tex) {
return false;
}
uint32_t handle = gs_texture_get_shared_handle(tex);
struct obs_tex_frame frame = {
.tex = tex, .tex_uv = tex_uv, .handle = handle};
circlebuf_push_back(&video->gpu_encoder_avail_queue, &frame,
sizeof(frame));
}
if (os_sem_init(&video->gpu_encode_semaphore, 0) != 0)
return false;
if (os_event_init(&video->gpu_encode_inactive, OS_EVENT_TYPE_MANUAL) !=
0)
return false;
if (pthread_create(&video->gpu_encode_thread, NULL, gpu_encode_thread,
NULL) != 0)
return false;
os_event_signal(video->gpu_encode_inactive);
video->gpu_encode_thread_initialized = true;
return true;
#else
UNUSED_PARAMETER(video);
return false;
#endif
}
void stop_gpu_encoding_thread(struct obs_core_video *video)
{
if (video->gpu_encode_thread_initialized) {
os_atomic_set_bool(&video->gpu_encode_stop, true);
os_sem_post(video->gpu_encode_semaphore);
pthread_join(video->gpu_encode_thread, NULL);
video->gpu_encode_thread_initialized = false;
}
}
void free_gpu_encoding(struct obs_core_video *video)
{
if (video->gpu_encode_semaphore) {
os_sem_destroy(video->gpu_encode_semaphore);
video->gpu_encode_semaphore = NULL;
}
if (video->gpu_encode_inactive) {
os_event_destroy(video->gpu_encode_inactive);
video->gpu_encode_inactive = NULL;
}
#define free_circlebuf(x) \
do { \
while (x.size) { \
struct obs_tex_frame frame; \
circlebuf_pop_front(&x, &frame, sizeof(frame)); \
gs_texture_destroy(frame.tex); \
gs_texture_destroy(frame.tex_uv); \
} \
circlebuf_free(&x); \
} while (false)
free_circlebuf(video->gpu_encoder_queue);
free_circlebuf(video->gpu_encoder_avail_queue);
#undef free_circlebuf
}