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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 04:42:18 +02:00
obs-studio/test/win/test.cpp

198 lines
4.5 KiB
C++

#include <stdio.h>
#include <time.h>
#include <windows.h>
#include "util/base.h"
#include "obs.h"
#include <intrin.h>
static const int cx = 800;
static const int cy = 600;
/* --------------------------------------------------- */
class SourceContext {
obs_source_t source;
public:
inline SourceContext(obs_source_t source) : source(source) {}
inline ~SourceContext() {obs_source_destroy(source);}
inline operator obs_source_t() {return source;}
};
/* --------------------------------------------------- */
class SceneContext {
obs_scene_t scene;
public:
inline SceneContext(obs_scene_t scene) : scene(scene) {}
inline ~SceneContext() {obs_scene_destroy(scene);}
inline operator obs_scene_t() {return scene;}
};
/* --------------------------------------------------- */
static LRESULT CALLBACK sceneProc(HWND hwnd, UINT message, WPARAM wParam,
LPARAM lParam)
{
switch (message) {
case WM_CLOSE:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hwnd, message, wParam, lParam);
}
return 0;
}
static void do_log(enum log_type type, const char *msg, va_list args)
{
char bla[4096];
vsnprintf(bla, 4095, msg, args);
OutputDebugStringA(bla);
OutputDebugStringA("\n");
if (type >= LOG_WARNING)
__debugbreak();
}
static void CreateOBS(HWND hwnd)
{
RECT rc;
GetClientRect(hwnd, &rc);
struct video_info vi;
memset(&vi, 0, sizeof(struct video_info));
vi.format = "RGBA";
vi.fps_num = 30000;
vi.fps_den = 1001;
vi.width = rc.right;
vi.height = rc.bottom;
vi.name = "video";
struct gs_init_data gsid;
memset(&gsid, 0, sizeof(gsid));
gsid.hwnd = hwnd;
gsid.cx = rc.right;
gsid.cy = rc.bottom;
gsid.num_backbuffers = 2;
gsid.format = GS_RGBA;
if (!obs_startup("libobs-opengl.dll", &gsid, &vi, NULL))
throw "Couldn't create OBS";
}
static void AddTestItems(obs_scene_t scene, obs_source_t source)
{
obs_sceneitem_t item = NULL;
struct vec2 v2;
item = obs_scene_add(scene, source);
vec2_set(&v2, 100.0f, 200.0f);
obs_sceneitem_setpos(item, &v2);
obs_sceneitem_setrot(item, 10.0f);
vec2_set(&v2, 20.0f, 2.0f);
obs_sceneitem_setscale(item, &v2);
item = obs_scene_add(scene, source);
vec2_set(&v2, 200.0f, 100.0f);
obs_sceneitem_setpos(item, &v2);
obs_sceneitem_setrot(item, -45.0f);
vec2_set(&v2, 5.0f, 7.0f);
obs_sceneitem_setscale(item, &v2);
}
static HWND CreateTestWindow(HINSTANCE instance)
{
WNDCLASS wc;
base_set_log_handler(do_log);
memset(&wc, 0, sizeof(wc));
wc.lpszClassName = L"bla";
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hInstance = instance;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.lpfnWndProc = (WNDPROC)sceneProc;
if (!RegisterClass(&wc))
return 0;
return CreateWindow(L"bla", L"bla", WS_OVERLAPPEDWINDOW|WS_VISIBLE,
1920/2 - cx/2, 1080/2 - cy/2, cx, cy,
NULL, NULL, instance, NULL);
}
/* --------------------------------------------------- */
int WINAPI WinMain(HINSTANCE instance, HINSTANCE prevInstance, LPSTR cmdLine,
int numCmd)
{
HWND hwnd = NULL;
try {
hwnd = CreateTestWindow(instance);
if (!hwnd)
throw "Couldn't create main window";
/* ------------------------------------------------------ */
/* create OBS */
CreateOBS(hwnd);
/* ------------------------------------------------------ */
/* load module */
if (obs_load_module("test-input.dll") != 0)
throw "Couldn't load module";
/* ------------------------------------------------------ */
/* create source */
SourceContext source = obs_source_create(SOURCE_INPUT,
"random", NULL);
if (!source)
throw "Couldn't create random test source";
/* ------------------------------------------------------ */
/* create filter */
SourceContext filter = obs_source_create(SOURCE_FILTER,
"test", NULL);
if (!filter)
throw "Couldn't create test filter";
obs_source_filter_add(source, filter);
/* ------------------------------------------------------ */
/* create scene and add source to scene (twice) */
SceneContext scene = obs_scene_create();
if (!scene)
throw "Couldn't create scene";
AddTestItems(scene, source);
/* ------------------------------------------------------ */
/* set the scene as the primary draw source and go */
obs_set_primary_source(obs_scene_getsource(scene));
MSG msg;
while (GetMessage(&msg, NULL, 0, 0)) {
TranslateMessage(&msg);
DispatchMessage(&msg);
}
obs_set_primary_source(NULL);
} catch (char *error) {
MessageBoxA(NULL, error, NULL, 0);
}
obs_shutdown();
blog(LOG_INFO, "Number of memory leaks: %u", bnum_allocs());
DestroyWindow(hwnd);
return 0;
}