0
0
mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 21:13:04 +02:00
obs-studio/plugins/obs-qsv11/device_directx9.cpp
jp9000 f53df7da64 clang-format: Apply formatting
Code submissions have continually suffered from formatting
inconsistencies that constantly have to be addressed.  Using
clang-format simplifies this by making code formatting more consistent,
and allows automation of the code formatting so that maintainers can
focus more on the code itself instead of code formatting.
2019-06-23 23:49:10 -07:00

438 lines
11 KiB
C++

/*********************************************************************************
INTEL CORPORATION PROPRIETARY INFORMATION
This software is supplied under the terms of a license agreement or nondisclosure
agreement with Intel Corporation and may not be copied or disclosed except in
accordance with the terms of that agreement
Copyright(c) 2011-2015 Intel Corporation. All Rights Reserved.
**********************************************************************************/
// #include "mfx_samples_config.h"
#if defined(WIN32) || defined(WIN64)
//prefast signature used in combaseapi.h
#ifndef _PREFAST_
#pragma warning(disable : 4068)
#endif
#include "device_directx9.h"
// #include "igfx_s3dcontrol.h"
#include "atlbase.h"
// Macros
#define MSDK_ZERO_MEMORY(VAR) \
{ \
memset(&VAR, 0, sizeof(VAR)); \
}
#define MSDK_MEMCPY_VAR(dstVarName, src, count) \
memcpy_s(&(dstVarName), sizeof(dstVarName), (src), (count))
CD3D9Device::CD3D9Device()
{
m_pD3D9 = NULL;
m_pD3DD9 = NULL;
m_pDeviceManager9 = NULL;
MSDK_ZERO_MEMORY(m_D3DPP);
m_resetToken = 0;
m_nViews = 0;
m_pS3DControl = NULL;
MSDK_ZERO_MEMORY(m_backBufferDesc);
m_pDXVAVPS = NULL;
m_pDXVAVP_Left = NULL;
m_pDXVAVP_Right = NULL;
MSDK_ZERO_MEMORY(m_targetRect);
MSDK_ZERO_MEMORY(m_VideoDesc);
MSDK_ZERO_MEMORY(m_BltParams);
MSDK_ZERO_MEMORY(m_Sample);
// Initialize DXVA structures
DXVA2_AYUVSample16 color = {
0x8000, // Cr
0x8000, // Cb
0x1000, // Y
0xffff // Alpha
};
DXVA2_ExtendedFormat format = {
// DestFormat
DXVA2_SampleProgressiveFrame, // SampleFormat
DXVA2_VideoChromaSubsampling_MPEG2, // VideoChromaSubsampling
DXVA_NominalRange_0_255, // NominalRange
DXVA2_VideoTransferMatrix_BT709, // VideoTransferMatrix
DXVA2_VideoLighting_bright, // VideoLighting
DXVA2_VideoPrimaries_BT709, // VideoPrimaries
DXVA2_VideoTransFunc_709 // VideoTransferFunction
};
// init m_VideoDesc structure
MSDK_MEMCPY_VAR(m_VideoDesc.SampleFormat, &format,
sizeof(DXVA2_ExtendedFormat));
m_VideoDesc.SampleWidth = 0;
m_VideoDesc.SampleHeight = 0;
m_VideoDesc.InputSampleFreq.Numerator = 60;
m_VideoDesc.InputSampleFreq.Denominator = 1;
m_VideoDesc.OutputFrameFreq.Numerator = 60;
m_VideoDesc.OutputFrameFreq.Denominator = 1;
// init m_BltParams structure
MSDK_MEMCPY_VAR(m_BltParams.DestFormat, &format,
sizeof(DXVA2_ExtendedFormat));
MSDK_MEMCPY_VAR(m_BltParams.BackgroundColor, &color,
sizeof(DXVA2_AYUVSample16));
// init m_Sample structure
m_Sample.Start = 0;
m_Sample.End = 1;
m_Sample.SampleFormat = format;
m_Sample.PlanarAlpha.Fraction = 0;
m_Sample.PlanarAlpha.Value = 1;
m_bIsA2rgb10 = FALSE;
}
bool CD3D9Device::CheckOverlaySupport()
{
D3DCAPS9 d3d9caps;
D3DOVERLAYCAPS d3doverlaycaps = {0};
IDirect3D9ExOverlayExtension *d3d9overlay = NULL;
bool overlaySupported = false;
memset(&d3d9caps, 0, sizeof(d3d9caps));
HRESULT hr = m_pD3D9->GetDeviceCaps(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
&d3d9caps);
if (FAILED(hr) || !(d3d9caps.Caps & D3DCAPS_OVERLAY)) {
overlaySupported = false;
} else {
hr = m_pD3D9->QueryInterface(IID_PPV_ARGS(&d3d9overlay));
if (FAILED(hr) || (d3d9overlay == NULL)) {
overlaySupported = false;
} else {
hr = d3d9overlay->CheckDeviceOverlayType(
D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
m_D3DPP.BackBufferWidth,
m_D3DPP.BackBufferHeight,
m_D3DPP.BackBufferFormat, NULL,
D3DDISPLAYROTATION_IDENTITY, &d3doverlaycaps);
MSDK_SAFE_RELEASE(d3d9overlay);
if (FAILED(hr)) {
overlaySupported = false;
} else {
overlaySupported = true;
}
}
}
return overlaySupported;
}
mfxStatus CD3D9Device::FillD3DPP(mfxHDL hWindow, mfxU16 nViews,
D3DPRESENT_PARAMETERS &D3DPP)
{
mfxStatus sts = MFX_ERR_NONE;
D3DPP.Windowed = true;
D3DPP.hDeviceWindow = (HWND)hWindow;
D3DPP.Flags = D3DPRESENTFLAG_VIDEO;
D3DPP.FullScreen_RefreshRateInHz = D3DPRESENT_RATE_DEFAULT;
D3DPP.PresentationInterval =
D3DPRESENT_INTERVAL_ONE; // note that this setting leads to an implicit timeBeginPeriod call
D3DPP.BackBufferCount = 1;
D3DPP.BackBufferFormat = (m_bIsA2rgb10) ? D3DFMT_A2R10G10B10
: D3DFMT_X8R8G8B8;
if (hWindow) {
RECT r;
GetClientRect((HWND)hWindow, &r);
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
D3DPP.BackBufferWidth = min(r.right - r.left, x);
D3DPP.BackBufferHeight = min(r.bottom - r.top, y);
} else {
D3DPP.BackBufferWidth = GetSystemMetrics(SM_CYSCREEN);
D3DPP.BackBufferHeight = GetSystemMetrics(SM_CYSCREEN);
}
//
// Mark the back buffer lockable if software DXVA2 could be used.
// This is because software DXVA2 device requires a lockable render target
// for the optimal performance.
//
{
D3DPP.Flags |= D3DPRESENTFLAG_LOCKABLE_BACKBUFFER;
}
bool isOverlaySupported = CheckOverlaySupport();
if (2 == nViews && !isOverlaySupported)
return MFX_ERR_UNSUPPORTED;
bool needOverlay = (2 == nViews) ? true : false;
D3DPP.SwapEffect = needOverlay ? D3DSWAPEFFECT_OVERLAY
: D3DSWAPEFFECT_DISCARD;
return sts;
}
mfxStatus CD3D9Device::Init(mfxHDL hWindow, mfxU16 nViews, mfxU32 nAdapterNum)
{
mfxStatus sts = MFX_ERR_NONE;
if (2 < nViews)
return MFX_ERR_UNSUPPORTED;
m_nViews = nViews;
HRESULT hr = Direct3DCreate9Ex(D3D_SDK_VERSION, &m_pD3D9);
if (!m_pD3D9 || FAILED(hr))
return MFX_ERR_DEVICE_FAILED;
ZeroMemory(&m_D3DPP, sizeof(m_D3DPP));
sts = FillD3DPP(hWindow, nViews, m_D3DPP);
MSDK_CHECK_RESULT(sts, MFX_ERR_NONE, sts);
hr = m_pD3D9->CreateDeviceEx(nAdapterNum, D3DDEVTYPE_HAL, (HWND)hWindow,
D3DCREATE_SOFTWARE_VERTEXPROCESSING |
D3DCREATE_MULTITHREADED |
D3DCREATE_FPU_PRESERVE,
&m_D3DPP, NULL, &m_pD3DD9);
if (FAILED(hr))
return MFX_ERR_NULL_PTR;
if (hWindow) {
hr = m_pD3DD9->ResetEx(&m_D3DPP, NULL);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
hr = m_pD3DD9->Clear(0, NULL, D3DCLEAR_TARGET,
D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
}
UINT resetToken = 0;
hr = DXVA2CreateDirect3DDeviceManager9(&resetToken, &m_pDeviceManager9);
if (FAILED(hr))
return MFX_ERR_NULL_PTR;
hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, resetToken);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
m_resetToken = resetToken;
return sts;
}
mfxStatus CD3D9Device::Reset()
{
HRESULT hr = NO_ERROR;
MSDK_CHECK_POINTER(m_pD3DD9, MFX_ERR_NULL_PTR);
if (m_D3DPP.Windowed) {
RECT r;
GetClientRect((HWND)m_D3DPP.hDeviceWindow, &r);
int x = GetSystemMetrics(SM_CXSCREEN);
int y = GetSystemMetrics(SM_CYSCREEN);
m_D3DPP.BackBufferWidth = min(r.right - r.left, x);
m_D3DPP.BackBufferHeight = min(r.bottom - r.top, y);
} else {
m_D3DPP.BackBufferWidth = GetSystemMetrics(SM_CXSCREEN);
m_D3DPP.BackBufferHeight = GetSystemMetrics(SM_CYSCREEN);
}
// Reset will change the parameters, so use a copy instead.
D3DPRESENT_PARAMETERS d3dpp = m_D3DPP;
hr = m_pD3DD9->ResetEx(&d3dpp, NULL);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
hr = m_pDeviceManager9->ResetDevice(m_pD3DD9, m_resetToken);
if (FAILED(hr))
return MFX_ERR_UNDEFINED_BEHAVIOR;
return MFX_ERR_NONE;
}
void CD3D9Device::Close()
{
MSDK_SAFE_RELEASE(m_pDXVAVP_Left);
MSDK_SAFE_RELEASE(m_pDXVAVP_Right);
MSDK_SAFE_RELEASE(m_pDXVAVPS);
MSDK_SAFE_RELEASE(m_pDeviceManager9);
MSDK_SAFE_RELEASE(m_pD3DD9);
MSDK_SAFE_RELEASE(m_pD3D9);
m_pS3DControl = NULL;
}
CD3D9Device::~CD3D9Device()
{
Close();
}
mfxStatus CD3D9Device::GetHandle(mfxHandleType type, mfxHDL *pHdl)
{
if (MFX_HANDLE_DIRECT3D_DEVICE_MANAGER9 == type && pHdl != NULL) {
*pHdl = m_pDeviceManager9;
return MFX_ERR_NONE;
} else if (MFX_HANDLE_GFXS3DCONTROL == type && pHdl != NULL) {
*pHdl = m_pS3DControl;
return MFX_ERR_NONE;
}
return MFX_ERR_UNSUPPORTED;
}
mfxStatus CD3D9Device::SetHandle(mfxHandleType type, mfxHDL hdl)
{
if (MFX_HANDLE_GFXS3DCONTROL == type && hdl != NULL) {
m_pS3DControl = (IGFXS3DControl *)hdl;
return MFX_ERR_NONE;
} else if (MFX_HANDLE_DEVICEWINDOW == type &&
hdl != NULL) //for render window handle
{
m_D3DPP.hDeviceWindow = (HWND)hdl;
return MFX_ERR_NONE;
}
return MFX_ERR_UNSUPPORTED;
}
mfxStatus CD3D9Device::RenderFrame(mfxFrameSurface1 *pSurface,
mfxFrameAllocator *pmfxAlloc)
{
HRESULT hr = S_OK;
if (!(1 == m_nViews || (2 == m_nViews && NULL != m_pS3DControl)))
return MFX_ERR_UNDEFINED_BEHAVIOR;
MSDK_CHECK_POINTER(pSurface, MFX_ERR_NULL_PTR);
MSDK_CHECK_POINTER(m_pDeviceManager9, MFX_ERR_NOT_INITIALIZED);
MSDK_CHECK_POINTER(pmfxAlloc, MFX_ERR_NULL_PTR);
// don't try to render second view if output rect changed since first view
if (2 == m_nViews && (0 != pSurface->Info.FrameId.ViewId))
return MFX_ERR_NONE;
hr = m_pD3DD9->TestCooperativeLevel();
switch (hr) {
case D3D_OK:
break;
case D3DERR_DEVICELOST: {
return MFX_ERR_DEVICE_LOST;
}
case D3DERR_DEVICENOTRESET: {
return MFX_ERR_UNKNOWN;
}
default: {
return MFX_ERR_UNKNOWN;
}
}
CComPtr<IDirect3DSurface9> pBackBuffer;
hr = m_pD3DD9->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO,
&pBackBuffer);
mfxHDLPair *dxMemId = (mfxHDLPair *)pSurface->Data.MemId;
hr = m_pD3DD9->StretchRect((IDirect3DSurface9 *)dxMemId->first, NULL,
pBackBuffer, NULL, D3DTEXF_LINEAR);
if (FAILED(hr)) {
return MFX_ERR_UNKNOWN;
}
if (SUCCEEDED(hr) &&
(1 == m_nViews || pSurface->Info.FrameId.ViewId == 1)) {
hr = m_pD3DD9->Present(NULL, NULL, NULL, NULL);
}
return SUCCEEDED(hr) ? MFX_ERR_NONE : MFX_ERR_DEVICE_FAILED;
}
/*
mfxStatus CD3D9Device::CreateVideoProcessors()
{
if (!(1 == m_nViews || (2 == m_nViews && NULL != m_pS3DControl)))
return MFX_ERR_UNDEFINED_BEHAVIOR;
MSDK_SAFE_RELEASE(m_pDXVAVP_Left);
MSDK_SAFE_RELEASE(m_pDXVAVP_Right);
HRESULT hr ;
if (2 == m_nViews && NULL != m_pS3DControl)
{
hr = m_pS3DControl->SetDevice(m_pDeviceManager9);
if (FAILED(hr))
{
return MFX_ERR_DEVICE_FAILED;
}
}
ZeroMemory(&m_backBufferDesc, sizeof(m_backBufferDesc));
IDirect3DSurface9 *backBufferTmp = NULL;
hr = m_pD3DD9->GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO, &backBufferTmp);
if (NULL != backBufferTmp)
backBufferTmp->GetDesc(&m_backBufferDesc);
MSDK_SAFE_RELEASE(backBufferTmp);
if (SUCCEEDED(hr))
{
// Create DXVA2 Video Processor Service.
hr = DXVA2CreateVideoService(m_pD3DD9,
IID_IDirectXVideoProcessorService,
(void**)&m_pDXVAVPS);
}
if (2 == m_nViews)
{
// Activate L channel
if (SUCCEEDED(hr))
{
hr = m_pS3DControl->SelectLeftView();
}
if (SUCCEEDED(hr))
{
// Create VPP device for the L channel
hr = m_pDXVAVPS->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice,
&m_VideoDesc,
m_D3DPP.BackBufferFormat,
1,
&m_pDXVAVP_Left);
}
// Activate R channel
if (SUCCEEDED(hr))
{
hr = m_pS3DControl->SelectRightView();
}
}
if (SUCCEEDED(hr))
{
hr = m_pDXVAVPS->CreateVideoProcessor(DXVA2_VideoProcProgressiveDevice,
&m_VideoDesc,
m_D3DPP.BackBufferFormat,
1,
&m_pDXVAVP_Right);
}
return SUCCEEDED(hr) ? MFX_ERR_NONE : MFX_ERR_DEVICE_FAILED;
}
*/
#endif // #if defined(WIN32) || defined(WIN64)