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6eca70a529
There don't appear to be any GPUs that support 3.2, but not 3.3. GLSL 330 maps to HLSL Shader Model 4, so this will theoretically make shaders programs less likely to diverge, particularly for behavior around NaNs. |
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.. | ||
.gitignore | ||
CMakeLists.txt | ||
gl-cocoa.m | ||
gl-helpers.c | ||
gl-helpers.h | ||
gl-indexbuffer.c | ||
gl-shader.c | ||
gl-shaderparser.c | ||
gl-shaderparser.h | ||
gl-stagesurf.c | ||
gl-subsystem.c | ||
gl-subsystem.h | ||
gl-texture2d.c | ||
gl-texturecube.c | ||
gl-vertexbuffer.c | ||
gl-windows.c | ||
gl-x11.c | ||
gl-zstencil.c |