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A few reports came in of cache files with the correct size but full of null bytes, presumably from a system crash and an SSD lying about buffer flushes. This commit adds a checksum at the end of the compiled bytecode so we don't try to use invalid data. Co-Authored-By: derrod <dennis@obsproject.com> |
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cmake | ||
CMakeLists.txt | ||
d3d11-duplicator.cpp | ||
d3d11-indexbuffer.cpp | ||
d3d11-rebuild.cpp | ||
d3d11-samplerstate.cpp | ||
d3d11-shader.cpp | ||
d3d11-shaderprocessor.cpp | ||
d3d11-shaderprocessor.hpp | ||
d3d11-stagesurf.cpp | ||
d3d11-subsystem.cpp | ||
d3d11-subsystem.hpp | ||
d3d11-texture2d.cpp | ||
d3d11-texture3d.cpp | ||
d3d11-vertexbuffer.cpp | ||
d3d11-zstencilbuffer.cpp |