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obs-studio/libobs/obs-video.c
jpark37 bdd8d64053 libobs: Separate textures for YUV input
The shaders to unpack YUV information from the same texture were rather
complicated. Breaking them up into separate textures makes the shaders
much simpler, and we can remove the PRECISION_OFFSET hack.

Performance also gets a nice boost on Intel for planar textures.

Intel GPA, SetStablePowerState, Intel HD Graphics 530, 1920x1080

UYVY: 473 us -> 457 us
YUY2: 492 us -> 422 us
YVYU: 491 us -> 441 us
I420: 1637 us -> 505 us
I422: 1644 us -> 482 us
I444: 1653 us -> 504 us
NV12: 1656 us -> 369 us
Y800 (limited): 270 us -> 277 us
Y800 (full): 263 us -> 289 us
RGB (limited): 341 us -> 411 us
BGR3 (limited): 512 us -> 509 us
BGR3 (full): 527 us -> 534 us
2019-08-09 21:14:29 -07:00

895 lines
24 KiB
C

/******************************************************************************
Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include <time.h>
#include <stdlib.h>
#include "obs.h"
#include "obs-internal.h"
#include "graphics/vec4.h"
#include "media-io/format-conversion.h"
#include "media-io/video-frame.h"
static uint64_t tick_sources(uint64_t cur_time, uint64_t last_time)
{
struct obs_core_data *data = &obs->data;
struct obs_source *source;
uint64_t delta_time;
float seconds;
if (!last_time)
last_time = cur_time -
video_output_get_frame_time(obs->video.video);
delta_time = cur_time - last_time;
seconds = (float)((double)delta_time / 1000000000.0);
/* ------------------------------------- */
/* call tick callbacks */
pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
for (size_t i = obs->data.tick_callbacks.num; i > 0; i--) {
struct tick_callback *callback;
callback = obs->data.tick_callbacks.array + (i - 1);
callback->tick(callback->param, seconds);
}
pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
/* ------------------------------------- */
/* call the tick function of each source */
pthread_mutex_lock(&data->sources_mutex);
source = data->first_source;
while (source) {
struct obs_source *cur_source = obs_source_get_ref(source);
source = (struct obs_source *)source->context.next;
if (cur_source) {
obs_source_video_tick(cur_source, seconds);
obs_source_release(cur_source);
}
}
pthread_mutex_unlock(&data->sources_mutex);
return cur_time;
}
/* in obs-display.c */
extern void render_display(struct obs_display *display);
static inline void render_displays(void)
{
struct obs_display *display;
if (!obs->data.valid)
return;
gs_enter_context(obs->video.graphics);
/* render extra displays/swaps */
pthread_mutex_lock(&obs->data.displays_mutex);
display = obs->data.first_display;
while (display) {
render_display(display);
display = display->next;
}
pthread_mutex_unlock(&obs->data.displays_mutex);
gs_leave_context();
}
static inline void set_render_size(uint32_t width, uint32_t height)
{
gs_enable_depth_test(false);
gs_set_cull_mode(GS_NEITHER);
gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
gs_set_viewport(0, 0, width, height);
}
static inline void unmap_last_surface(struct obs_core_video *video)
{
for (int c = 0; c < NUM_CHANNELS; ++c) {
if (video->mapped_surfaces[c]) {
gs_stagesurface_unmap(video->mapped_surfaces[c]);
video->mapped_surfaces[c] = NULL;
}
}
}
static const char *render_main_texture_name = "render_main_texture";
static inline void render_main_texture(struct obs_core_video *video)
{
profile_start(render_main_texture_name);
GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_MAIN_TEXTURE,
render_main_texture_name);
struct vec4 clear_color;
vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 0.0f);
gs_set_render_target(video->render_texture, NULL);
gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
set_render_size(video->base_width, video->base_height);
pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
for (size_t i = obs->data.draw_callbacks.num; i > 0; i--) {
struct draw_callback *callback;
callback = obs->data.draw_callbacks.array + (i - 1);
callback->draw(callback->param, video->base_width,
video->base_height);
}
pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
obs_view_render(&obs->data.main_view);
video->texture_rendered = true;
GS_DEBUG_MARKER_END();
profile_end(render_main_texture_name);
}
static inline gs_effect_t *
get_scale_effect_internal(struct obs_core_video *video)
{
/* if the dimension is under half the size of the original image,
* bicubic/lanczos can't sample enough pixels to create an accurate
* image, so use the bilinear low resolution effect instead */
if (video->output_width < (video->base_width / 2) &&
video->output_height < (video->base_height / 2)) {
return video->bilinear_lowres_effect;
}
switch (video->scale_type) {
case OBS_SCALE_BILINEAR:
return video->default_effect;
case OBS_SCALE_LANCZOS:
return video->lanczos_effect;
case OBS_SCALE_BICUBIC:
default:;
}
return video->bicubic_effect;
}
static inline bool resolution_close(struct obs_core_video *video,
uint32_t width, uint32_t height)
{
long width_cmp = (long)video->base_width - (long)width;
long height_cmp = (long)video->base_height - (long)height;
return labs(width_cmp) <= 16 && labs(height_cmp) <= 16;
}
static inline gs_effect_t *get_scale_effect(struct obs_core_video *video,
uint32_t width, uint32_t height)
{
if (resolution_close(video, width, height)) {
return video->default_effect;
} else {
/* if the scale method couldn't be loaded, use either bicubic
* or bilinear by default */
gs_effect_t *effect = get_scale_effect_internal(video);
if (!effect)
effect = !!video->bicubic_effect
? video->bicubic_effect
: video->default_effect;
return effect;
}
}
static const char *render_output_texture_name = "render_output_texture";
static inline gs_texture_t *render_output_texture(struct obs_core_video *video)
{
gs_texture_t *texture = video->render_texture;
gs_texture_t *target = video->output_texture;
uint32_t width = gs_texture_get_width(target);
uint32_t height = gs_texture_get_height(target);
gs_effect_t *effect = get_scale_effect(video, width, height);
gs_technique_t *tech;
if (video->ovi.output_format == VIDEO_FORMAT_RGBA) {
tech = gs_effect_get_technique(effect, "DrawAlphaDivide");
} else {
if ((effect == video->default_effect) &&
(width == video->base_width) &&
(height == video->base_height))
return texture;
tech = gs_effect_get_technique(effect, "Draw");
}
profile_start(render_output_texture_name);
gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
gs_eparam_t *bres =
gs_effect_get_param_by_name(effect, "base_dimension");
gs_eparam_t *bres_i =
gs_effect_get_param_by_name(effect, "base_dimension_i");
size_t passes, i;
gs_set_render_target(target, NULL);
set_render_size(width, height);
if (bres) {
struct vec2 base;
vec2_set(&base, (float)video->base_width,
(float)video->base_height);
gs_effect_set_vec2(bres, &base);
}
if (bres_i) {
struct vec2 base_i;
vec2_set(&base_i, 1.0f / (float)video->base_width,
1.0f / (float)video->base_height);
gs_effect_set_vec2(bres_i, &base_i);
}
gs_effect_set_texture(image, texture);
gs_enable_blending(false);
passes = gs_technique_begin(tech);
for (i = 0; i < passes; i++) {
gs_technique_begin_pass(tech, i);
gs_draw_sprite(texture, 0, width, height);
gs_technique_end_pass(tech);
}
gs_technique_end(tech);
gs_enable_blending(true);
profile_end(render_output_texture_name);
return target;
}
static void render_convert_plane(gs_effect_t *effect, gs_texture_t *texture,
gs_texture_t *target, const char *tech_name)
{
gs_technique_t *tech = gs_effect_get_technique(effect, tech_name);
const uint32_t width = gs_texture_get_width(target);
const uint32_t height = gs_texture_get_height(target);
gs_set_render_target(target, NULL);
set_render_size(width, height);
size_t passes = gs_technique_begin(tech);
for (size_t i = 0; i < passes; i++) {
gs_technique_begin_pass(tech, i);
gs_draw(GS_TRIS, 0, 3);
gs_technique_end_pass(tech);
}
gs_technique_end(tech);
}
static const char *render_convert_texture_name = "render_convert_texture";
static void render_convert_texture(struct obs_core_video *video,
gs_texture_t *texture)
{
profile_start(render_convert_texture_name);
gs_effect_t *effect = video->conversion_effect;
gs_eparam_t *color_vec0 =
gs_effect_get_param_by_name(effect, "color_vec0");
gs_eparam_t *color_vec1 =
gs_effect_get_param_by_name(effect, "color_vec1");
gs_eparam_t *color_vec2 =
gs_effect_get_param_by_name(effect, "color_vec2");
gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
gs_eparam_t *width_i = gs_effect_get_param_by_name(effect, "width_i");
struct vec4 vec0, vec1, vec2;
vec4_set(&vec0, video->color_matrix[4], video->color_matrix[5],
video->color_matrix[6], video->color_matrix[7]);
vec4_set(&vec1, video->color_matrix[0], video->color_matrix[1],
video->color_matrix[2], video->color_matrix[3]);
vec4_set(&vec2, video->color_matrix[8], video->color_matrix[9],
video->color_matrix[10], video->color_matrix[11]);
gs_enable_blending(false);
if (video->convert_textures[0]) {
gs_effect_set_texture(image, texture);
gs_effect_set_vec4(color_vec0, &vec0);
render_convert_plane(effect, texture,
video->convert_textures[0],
video->conversion_techs[0]);
if (video->convert_textures[1]) {
gs_effect_set_texture(image, texture);
gs_effect_set_vec4(color_vec1, &vec1);
if (!video->convert_textures[2])
gs_effect_set_vec4(color_vec2, &vec2);
gs_effect_set_float(width_i, video->conversion_width_i);
render_convert_plane(effect, texture,
video->convert_textures[1],
video->conversion_techs[1]);
if (video->convert_textures[2]) {
gs_effect_set_texture(image, texture);
gs_effect_set_vec4(color_vec2, &vec2);
gs_effect_set_float(width_i,
video->conversion_width_i);
render_convert_plane(
effect, texture,
video->convert_textures[2],
video->conversion_techs[2]);
}
}
}
gs_enable_blending(true);
video->texture_converted = true;
profile_end(render_convert_texture_name);
}
static const char *stage_output_texture_name = "stage_output_texture";
static inline void stage_output_texture(struct obs_core_video *video,
int cur_texture)
{
profile_start(stage_output_texture_name);
unmap_last_surface(video);
if (!video->gpu_conversion) {
gs_stagesurf_t *copy = video->copy_surfaces[cur_texture][0];
if (copy)
gs_stage_texture(copy, video->output_texture);
video->textures_copied[cur_texture] = true;
} else if (video->texture_converted) {
for (int i = 0; i < NUM_CHANNELS; i++) {
gs_stagesurf_t *copy =
video->copy_surfaces[cur_texture][i];
if (copy)
gs_stage_texture(copy,
video->convert_textures[i]);
}
video->textures_copied[cur_texture] = true;
}
profile_end(stage_output_texture_name);
}
#ifdef _WIN32
static inline bool queue_frame(struct obs_core_video *video, bool raw_active,
struct obs_vframe_info *vframe_info)
{
bool duplicate =
!video->gpu_encoder_avail_queue.size ||
(video->gpu_encoder_queue.size && vframe_info->count > 1);
if (duplicate) {
struct obs_tex_frame *tf = circlebuf_data(
&video->gpu_encoder_queue,
video->gpu_encoder_queue.size - sizeof(*tf));
/* texture-based encoding is stopping */
if (!tf) {
return false;
}
tf->count++;
os_sem_post(video->gpu_encode_semaphore);
goto finish;
}
struct obs_tex_frame tf;
circlebuf_pop_front(&video->gpu_encoder_avail_queue, &tf, sizeof(tf));
if (tf.released) {
gs_texture_acquire_sync(tf.tex, tf.lock_key, GS_WAIT_INFINITE);
tf.released = false;
}
/* the vframe_info->count > 1 case causing a copy can only happen if by
* some chance the very first frame has to be duplicated for whatever
* reason. otherwise, it goes to the 'duplicate' case above, which
* will ensure better performance. */
if (raw_active || vframe_info->count > 1) {
gs_copy_texture(tf.tex, video->convert_textures[0]);
} else {
gs_texture_t *tex = video->convert_textures[0];
gs_texture_t *tex_uv = video->convert_textures[1];
video->convert_textures[0] = tf.tex;
video->convert_textures[1] = tf.tex_uv;
tf.tex = tex;
tf.tex_uv = tex_uv;
}
tf.count = 1;
tf.timestamp = vframe_info->timestamp;
tf.released = true;
tf.handle = gs_texture_get_shared_handle(tf.tex);
gs_texture_release_sync(tf.tex, ++tf.lock_key);
circlebuf_push_back(&video->gpu_encoder_queue, &tf, sizeof(tf));
os_sem_post(video->gpu_encode_semaphore);
finish:
return --vframe_info->count;
}
extern void full_stop(struct obs_encoder *encoder);
static inline void encode_gpu(struct obs_core_video *video, bool raw_active,
struct obs_vframe_info *vframe_info)
{
while (queue_frame(video, raw_active, vframe_info))
;
}
static const char *output_gpu_encoders_name = "output_gpu_encoders";
static void output_gpu_encoders(struct obs_core_video *video, bool raw_active)
{
profile_start(output_gpu_encoders_name);
if (!video->texture_converted)
goto end;
if (!video->vframe_info_buffer_gpu.size)
goto end;
struct obs_vframe_info vframe_info;
circlebuf_pop_front(&video->vframe_info_buffer_gpu, &vframe_info,
sizeof(vframe_info));
pthread_mutex_lock(&video->gpu_encoder_mutex);
encode_gpu(video, raw_active, &vframe_info);
pthread_mutex_unlock(&video->gpu_encoder_mutex);
end:
profile_end(output_gpu_encoders_name);
}
#endif
static inline void render_video(struct obs_core_video *video, bool raw_active,
const bool gpu_active, int cur_texture)
{
gs_begin_scene();
gs_enable_depth_test(false);
gs_set_cull_mode(GS_NEITHER);
render_main_texture(video);
if (raw_active || gpu_active) {
gs_texture_t *texture = render_output_texture(video);
#ifdef _WIN32
if (gpu_active)
gs_flush();
#endif
if (video->gpu_conversion)
render_convert_texture(video, texture);
#ifdef _WIN32
if (gpu_active) {
gs_flush();
output_gpu_encoders(video, raw_active);
}
#endif
if (raw_active)
stage_output_texture(video, cur_texture);
}
gs_set_render_target(NULL, NULL);
gs_enable_blending(true);
gs_end_scene();
}
static inline bool download_frame(struct obs_core_video *video,
int prev_texture, struct video_data *frame)
{
if (!video->textures_copied[prev_texture])
return false;
for (int channel = 0; channel < NUM_CHANNELS; ++channel) {
gs_stagesurf_t *surface =
video->copy_surfaces[prev_texture][channel];
if (surface) {
if (!gs_stagesurface_map(surface, &frame->data[channel],
&frame->linesize[channel]))
return false;
video->mapped_surfaces[channel] = surface;
}
}
return true;
}
static const uint8_t *set_gpu_converted_plane(uint32_t width, uint32_t height,
uint32_t linesize_input,
uint32_t linesize_output,
const uint8_t *in, uint8_t *out)
{
if ((width == linesize_input) && (width == linesize_output)) {
size_t total = width * height;
memcpy(out, in, total);
in += total;
} else {
for (size_t y = 0; y < height; y++) {
memcpy(out, in, width);
out += linesize_output;
in += linesize_input;
}
}
return in;
}
static void set_gpu_converted_data(struct obs_core_video *video,
struct video_frame *output,
const struct video_data *input,
const struct video_output_info *info)
{
if (video->using_nv12_tex) {
const uint32_t width = info->width;
const uint32_t height = info->height;
const uint8_t *const in_uv = set_gpu_converted_plane(
width, height, input->linesize[0], output->linesize[0],
input->data[0], output->data[0]);
const uint32_t height_d2 = height / 2;
set_gpu_converted_plane(width, height_d2, input->linesize[0],
output->linesize[1], in_uv,
output->data[1]);
} else {
switch (info->format) {
case VIDEO_FORMAT_I420: {
const uint32_t width = info->width;
const uint32_t height = info->height;
set_gpu_converted_plane(width, height,
input->linesize[0],
output->linesize[0],
input->data[0],
output->data[0]);
const uint32_t width_d2 = width / 2;
const uint32_t height_d2 = height / 2;
set_gpu_converted_plane(width_d2, height_d2,
input->linesize[1],
output->linesize[1],
input->data[1],
output->data[1]);
set_gpu_converted_plane(width_d2, height_d2,
input->linesize[2],
output->linesize[2],
input->data[2],
output->data[2]);
break;
}
case VIDEO_FORMAT_NV12: {
const uint32_t width = info->width;
const uint32_t height = info->height;
set_gpu_converted_plane(width, height,
input->linesize[0],
output->linesize[0],
input->data[0],
output->data[0]);
const uint32_t height_d2 = height / 2;
set_gpu_converted_plane(width, height_d2,
input->linesize[1],
output->linesize[1],
input->data[1],
output->data[1]);
break;
}
case VIDEO_FORMAT_I444: {
const uint32_t width = info->width;
const uint32_t height = info->height;
set_gpu_converted_plane(width, height,
input->linesize[0],
output->linesize[0],
input->data[0],
output->data[0]);
set_gpu_converted_plane(width, height,
input->linesize[1],
output->linesize[1],
input->data[1],
output->data[1]);
set_gpu_converted_plane(width, height,
input->linesize[2],
output->linesize[2],
input->data[2],
output->data[2]);
break;
}
}
}
}
static inline void copy_rgbx_frame(struct video_frame *output,
const struct video_data *input,
const struct video_output_info *info)
{
uint8_t *in_ptr = input->data[0];
uint8_t *out_ptr = output->data[0];
/* if the line sizes match, do a single copy */
if (input->linesize[0] == output->linesize[0]) {
memcpy(out_ptr, in_ptr, input->linesize[0] * info->height);
} else {
for (size_t y = 0; y < info->height; y++) {
memcpy(out_ptr, in_ptr, info->width * 4);
in_ptr += input->linesize[0];
out_ptr += output->linesize[0];
}
}
}
static inline void output_video_data(struct obs_core_video *video,
struct video_data *input_frame, int count)
{
const struct video_output_info *info;
struct video_frame output_frame;
bool locked;
info = video_output_get_info(video->video);
locked = video_output_lock_frame(video->video, &output_frame, count,
input_frame->timestamp);
if (locked) {
if (video->gpu_conversion) {
set_gpu_converted_data(video, &output_frame,
input_frame, info);
} else {
copy_rgbx_frame(&output_frame, input_frame, info);
}
video_output_unlock_frame(video->video);
}
}
static inline void video_sleep(struct obs_core_video *video, bool raw_active,
const bool gpu_active, uint64_t *p_time,
uint64_t interval_ns)
{
struct obs_vframe_info vframe_info;
uint64_t cur_time = *p_time;
uint64_t t = cur_time + interval_ns;
int count;
if (os_sleepto_ns(t)) {
*p_time = t;
count = 1;
} else {
count = (int)((os_gettime_ns() - cur_time) / interval_ns);
*p_time = cur_time + interval_ns * count;
}
video->total_frames += count;
video->lagged_frames += count - 1;
vframe_info.timestamp = cur_time;
vframe_info.count = count;
if (raw_active)
circlebuf_push_back(&video->vframe_info_buffer, &vframe_info,
sizeof(vframe_info));
if (gpu_active)
circlebuf_push_back(&video->vframe_info_buffer_gpu,
&vframe_info, sizeof(vframe_info));
}
static const char *output_frame_gs_context_name = "gs_context(video->graphics)";
static const char *output_frame_render_video_name = "render_video";
static const char *output_frame_download_frame_name = "download_frame";
static const char *output_frame_gs_flush_name = "gs_flush";
static const char *output_frame_output_video_data_name = "output_video_data";
static inline void output_frame(bool raw_active, const bool gpu_active)
{
struct obs_core_video *video = &obs->video;
int cur_texture = video->cur_texture;
int prev_texture = cur_texture == 0 ? NUM_TEXTURES - 1
: cur_texture - 1;
struct video_data frame;
bool frame_ready = 0;
memset(&frame, 0, sizeof(struct video_data));
profile_start(output_frame_gs_context_name);
gs_enter_context(video->graphics);
profile_start(output_frame_render_video_name);
GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_RENDER_VIDEO,
output_frame_render_video_name);
render_video(video, raw_active, gpu_active, cur_texture);
GS_DEBUG_MARKER_END();
profile_end(output_frame_render_video_name);
if (raw_active) {
profile_start(output_frame_download_frame_name);
frame_ready = download_frame(video, prev_texture, &frame);
profile_end(output_frame_download_frame_name);
}
profile_start(output_frame_gs_flush_name);
gs_flush();
profile_end(output_frame_gs_flush_name);
gs_leave_context();
profile_end(output_frame_gs_context_name);
if (raw_active && frame_ready) {
struct obs_vframe_info vframe_info;
circlebuf_pop_front(&video->vframe_info_buffer, &vframe_info,
sizeof(vframe_info));
frame.timestamp = vframe_info.timestamp;
profile_start(output_frame_output_video_data_name);
output_video_data(video, &frame, vframe_info.count);
profile_end(output_frame_output_video_data_name);
}
if (++video->cur_texture == NUM_TEXTURES)
video->cur_texture = 0;
}
#define NBSP "\xC2\xA0"
static void clear_base_frame_data(void)
{
struct obs_core_video *video = &obs->video;
video->texture_rendered = false;
video->texture_converted = false;
circlebuf_free(&video->vframe_info_buffer);
video->cur_texture = 0;
}
static void clear_raw_frame_data(void)
{
struct obs_core_video *video = &obs->video;
memset(video->textures_copied, 0, sizeof(video->textures_copied));
circlebuf_free(&video->vframe_info_buffer);
}
#ifdef _WIN32
static void clear_gpu_frame_data(void)
{
struct obs_core_video *video = &obs->video;
circlebuf_free(&video->vframe_info_buffer_gpu);
}
#endif
static const char *tick_sources_name = "tick_sources";
static const char *render_displays_name = "render_displays";
static const char *output_frame_name = "output_frame";
void *obs_graphics_thread(void *param)
{
uint64_t last_time = 0;
uint64_t interval = video_output_get_frame_time(obs->video.video);
uint64_t frame_time_total_ns = 0;
uint64_t fps_total_ns = 0;
uint32_t fps_total_frames = 0;
#ifdef _WIN32
bool gpu_was_active = false;
#endif
bool raw_was_active = false;
bool was_active = false;
obs->video.video_time = os_gettime_ns();
obs->video.video_frame_interval_ns = interval;
os_set_thread_name("libobs: graphics thread");
const char *video_thread_name = profile_store_name(
obs_get_profiler_name_store(),
"obs_graphics_thread(%g" NBSP "ms)", interval / 1000000.);
profile_register_root(video_thread_name, interval);
srand((unsigned int)time(NULL));
while (!video_output_stopped(obs->video.video)) {
uint64_t frame_start = os_gettime_ns();
uint64_t frame_time_ns;
bool raw_active = obs->video.raw_active > 0;
#ifdef _WIN32
const bool gpu_active = obs->video.gpu_encoder_active > 0;
const bool active = raw_active || gpu_active;
#else
const bool gpu_active = 0;
const bool active = raw_active;
#endif
if (!was_active && active)
clear_base_frame_data();
if (!raw_was_active && raw_active)
clear_raw_frame_data();
#ifdef _WIN32
if (!gpu_was_active && gpu_active)
clear_gpu_frame_data();
gpu_was_active = gpu_active;
#endif
raw_was_active = raw_active;
was_active = active;
profile_start(video_thread_name);
profile_start(tick_sources_name);
last_time = tick_sources(obs->video.video_time, last_time);
profile_end(tick_sources_name);
profile_start(output_frame_name);
output_frame(raw_active, gpu_active);
profile_end(output_frame_name);
profile_start(render_displays_name);
render_displays();
profile_end(render_displays_name);
frame_time_ns = os_gettime_ns() - frame_start;
profile_end(video_thread_name);
profile_reenable_thread();
video_sleep(&obs->video, raw_active, gpu_active,
&obs->video.video_time, interval);
frame_time_total_ns += frame_time_ns;
fps_total_ns += (obs->video.video_time - last_time);
fps_total_frames++;
if (fps_total_ns >= 1000000000ULL) {
obs->video.video_fps =
(double)fps_total_frames /
((double)fps_total_ns / 1000000000.0);
obs->video.video_avg_frame_time_ns =
frame_time_total_ns /
(uint64_t)fps_total_frames;
frame_time_total_ns = 0;
fps_total_ns = 0;
fps_total_frames = 0;
}
}
UNUSED_PARAMETER(param);
return NULL;
}