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The GDI+ based Text Source actually uses Premultiplied Alpha. The edges of the fonts are therefore incorrectly blended, causing ugly artifacts especially if bright text above a bright background is used. Here's an image comparing the new text blending (left) to before (right): ![https://i.imgur.com/VhhkQcZ.png](https://i.imgur.com/VhhkQcZ.png) Additionally, the game capture has the same problem, so premultiplied alpha is used there as well now. |
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data/locale | ||
gdiplus | ||
CMakeLists.txt |