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3e49e89611
This adds gs_enum_adapters and gs_get_adapter_count to the opengl backend and promotes these to multiplatform graphics functions. However we need to make an internal device change, device_enum_adapters must pass in the current device on opengl to ensure that adapter #0 is the display adapter. We do this to avoid changes to plugins already checking against obs_video_info.adapter which is always 0 and expected to be the device OBS was initialized on. The actual implementation reports the dri render node (or /Software). This allows plugins to query non-video features of the adapters like VA-API/NVENC/etc or other cross device functionality. `/Software` is chosen to avoid opening random files in the current directory if its passed along as a file path like the regular dri render nodes.
36 lines
1.1 KiB
C
36 lines
1.1 KiB
C
#pragma once
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#include "gl-nix.h"
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#include <glad/glad_egl.h>
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const char *gl_egl_error_to_string(EGLint error_number);
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struct gs_texture *
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gl_egl_create_dmabuf_image(EGLDisplay egl_display, unsigned int width,
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unsigned int height, uint32_t drm_format,
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enum gs_color_format color_format, uint32_t n_planes,
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const int *fds, const uint32_t *strides,
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const uint32_t *offsets, const uint64_t *modifiers);
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bool gl_egl_query_dmabuf_capabilities(EGLDisplay egl_display,
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enum gs_dmabuf_flags *dmabuf_flags,
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uint32_t **drm_format, size_t *n_formats);
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bool gl_egl_query_dmabuf_modifiers_for_format(EGLDisplay egl_display,
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uint32_t drm_format,
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uint64_t **modifiers,
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size_t *n_modifiers);
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struct gs_texture *
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gl_egl_create_texture_from_pixmap(EGLDisplay egl_display, uint32_t width,
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uint32_t height,
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enum gs_color_format color_format,
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EGLint target, EGLClientBuffer pixmap);
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bool gl_egl_enum_adapters(EGLDisplay display,
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bool (*callback)(void *param, const char *name,
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uint32_t id),
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void *param);
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uint32_t gs_get_adapter_count();
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