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obs-studio/libobs/graphics/graphics.h
jp9000 8aa49cc9ad Remove unused graphics subsystem functions
These functions were mostly related to being able to set true fullscreen
mode -- however, this has no place for our purposes, and these functions
were just sitting empty and unused, so they should be removed.

Besides, fullscreen mode only applies to the windows operating system.
2014-06-25 01:54:32 -07:00

750 lines
22 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/bmem.h"
#include "input.h"
#ifdef __APPLE__
#include <objc/objc-runtime.h>
#endif
/*
* This is an API-independent graphics subsystem wrapper.
*
* This allows the use of OpenGL and different Direct3D versions through
* one shared interface.
*/
#ifdef __cplusplus
extern "C" {
#endif
#define GS_MAX_TEXTURES 8
struct vec2;
struct vec3;
struct vec4;
struct quat;
struct axisang;
struct plane;
struct matrix3;
struct matrix4;
enum gs_draw_mode {
GS_POINTS,
GS_LINES,
GS_LINESTRIP,
GS_TRIS,
GS_TRISTRIP
};
enum gs_color_format {
GS_UNKNOWN,
GS_A8,
GS_R8,
GS_RGBA,
GS_BGRX,
GS_BGRA,
GS_R10G10B10A2,
GS_RGBA16,
GS_R16,
GS_RGBA16F,
GS_RGBA32F,
GS_RG16F,
GS_RG32F,
GS_R16F,
GS_R32F,
GS_DXT1,
GS_DXT3,
GS_DXT5
};
enum gs_zstencil_format {
GS_ZS_NONE,
GS_Z16,
GS_Z24_S8,
GS_Z32F,
GS_Z32F_S8X24
};
enum gs_index_type {
GS_UNSIGNED_SHORT,
GS_UNSIGNED_LONG
};
enum gs_cull_mode {
GS_BACK,
GS_FRONT,
GS_NEITHER
};
enum gs_blend_type {
GS_BLEND_ZERO,
GS_BLEND_ONE,
GS_BLEND_SRCCOLOR,
GS_BLEND_INVSRCCOLOR,
GS_BLEND_SRCALPHA,
GS_BLEND_INVSRCALPHA,
GS_BLEND_DSTCOLOR,
GS_BLEND_INVDSTCOLOR,
GS_BLEND_DSTALPHA,
GS_BLEND_INVDSTALPHA,
GS_BLEND_SRCALPHASAT
};
enum gs_depth_test {
GS_NEVER,
GS_LESS,
GS_LEQUAL,
GS_EQUAL,
GS_GEQUAL,
GS_GREATER,
GS_NOTEQUAL,
GS_ALWAYS
};
enum gs_stencil_side {
GS_STENCIL_FRONT=1,
GS_STENCIL_BACK,
GS_STENCIL_BOTH
};
enum gs_stencil_op {
GS_KEEP,
GS_ZERO,
GS_REPLACE,
GS_INCR,
GS_DECR,
GS_INVERT
};
enum gs_cube_sides {
GS_POSITIVE_X,
GS_NEGATIVE_X,
GS_POSITIVE_Y,
GS_NEGATIVE_Y,
GS_POSITIVE_Z,
GS_NEGATIVE_Z
};
enum gs_sample_filter {
GS_FILTER_POINT,
GS_FILTER_LINEAR,
GS_FILTER_ANISOTROPIC,
GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
};
enum gs_address_mode {
GS_ADDRESS_CLAMP,
GS_ADDRESS_WRAP,
GS_ADDRESS_MIRROR,
GS_ADDRESS_BORDER,
GS_ADDRESS_MIRRORONCE
};
enum gs_texture_type {
GS_TEXTURE_2D,
GS_TEXTURE_3D,
GS_TEXTURE_CUBE
};
struct tvertarray {
size_t width;
void *array;
};
struct vb_data {
size_t num;
struct vec3 *points;
struct vec3 *normals;
struct vec3 *tangents;
uint32_t *colors;
size_t num_tex;
struct tvertarray *tvarray;
};
static inline struct vb_data *vbdata_create(void)
{
return (struct vb_data*)bzalloc(sizeof(struct vb_data));
}
static inline void vbdata_destroy(struct vb_data *data)
{
uint32_t i;
if (!data)
return;
bfree(data->points);
bfree(data->normals);
bfree(data->tangents);
bfree(data->colors);
for (i = 0; i < data->num_tex; i++)
bfree(data->tvarray[i].array);
bfree(data->tvarray);
bfree(data);
}
struct gs_sampler_info {
enum gs_sample_filter filter;
enum gs_address_mode address_u;
enum gs_address_mode address_v;
enum gs_address_mode address_w;
int max_anisotropy;
uint32_t border_color;
};
struct gs_display_mode {
uint32_t width;
uint32_t height;
uint32_t bits;
uint32_t freq;
};
struct gs_rect {
int x;
int y;
int cx;
int cy;
};
/* wrapped opaque data types */
struct gs_texture;
struct gs_stage_surface;
struct gs_zstencil_buffer;
struct gs_vertex_buffer;
struct gs_index_buffer;
struct gs_sampler_state;
struct gs_shader;
struct gs_swap_chain;
struct gs_texrender;
struct shader_param;
struct gs_effect;
struct effect_technique;
struct effect_pass;
struct effect_param;
struct gs_device;
struct graphics_subsystem;
typedef struct gs_texture *texture_t;
typedef struct gs_stage_surface *stagesurf_t;
typedef struct gs_zstencil_buffer *zstencil_t;
typedef struct gs_vertex_buffer *vertbuffer_t;
typedef struct gs_index_buffer *indexbuffer_t;
typedef struct gs_sampler_state *samplerstate_t;
typedef struct gs_swap_chain *swapchain_t;
typedef struct gs_texture_render *texrender_t;
typedef struct gs_shader *shader_t;
typedef struct shader_param *sparam_t;
typedef struct gs_effect *effect_t;
typedef struct effect_technique *technique_t;
typedef struct effect_param *eparam_t;
typedef struct gs_device *device_t;
typedef struct graphics_subsystem *graphics_t;
/* ---------------------------------------------------
* shader functions
* --------------------------------------------------- */
enum shader_param_type {
SHADER_PARAM_UNKNOWN,
SHADER_PARAM_BOOL,
SHADER_PARAM_FLOAT,
SHADER_PARAM_INT,
SHADER_PARAM_STRING,
SHADER_PARAM_VEC2,
SHADER_PARAM_VEC3,
SHADER_PARAM_VEC4,
SHADER_PARAM_MATRIX4X4,
SHADER_PARAM_TEXTURE,
};
struct shader_param_info {
enum shader_param_type type;
const char *name;
};
enum shader_type {
SHADER_VERTEX,
SHADER_PIXEL,
};
EXPORT void shader_destroy(shader_t shader);
EXPORT int shader_numparams(shader_t shader);
EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
struct shader_param_info *info);
EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
EXPORT sparam_t shader_getworldmatrix(shader_t shader);
EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
const struct matrix3 *val);
EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
const struct matrix4 *val);
EXPORT void shader_setvec2(shader_t shader, sparam_t param,
const struct vec2 *val);
EXPORT void shader_setvec3(shader_t shader, sparam_t param,
const struct vec3 *val);
EXPORT void shader_setvec4(shader_t shader, sparam_t param,
const struct vec4 *val);
EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
size_t size);
EXPORT void shader_setdefault(shader_t shader, sparam_t param);
/* ---------------------------------------------------
* effect functions
* --------------------------------------------------- */
/*enum effect_property_type {
EFFECT_NONE,
EFFECT_BOOL,
EFFECT_FLOAT,
EFFECT_COLOR,
EFFECT_TEXTURE
};*/
struct effect_param_info {
const char *name;
enum shader_param_type type;
/* const char *full_name;
enum effect_property_type prop_type;
float min, max, inc, mul; */
};
EXPORT void effect_destroy(effect_t effect);
EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
EXPORT size_t technique_begin(technique_t technique);
EXPORT void technique_end(technique_t technique);
EXPORT bool technique_beginpass(technique_t technique, size_t pass);
EXPORT bool technique_beginpassbyname(technique_t technique,
const char *name);
EXPORT void technique_endpass(technique_t technique);
EXPORT size_t effect_numparams(effect_t effect);
EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
EXPORT void effect_getparaminfo(effect_t effect, eparam_t param,
struct effect_param_info *info);
/** used internally */
EXPORT void effect_updateparams(effect_t effect);
EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
EXPORT eparam_t effect_getworldmatrix(effect_t effect);
EXPORT void effect_setbool(effect_t effect, eparam_t param, bool val);
EXPORT void effect_setfloat(effect_t effect, eparam_t param, float val);
EXPORT void effect_setint(effect_t effect, eparam_t param, int val);
EXPORT void effect_setmatrix4(effect_t effect, eparam_t param,
const struct matrix4 *val);
EXPORT void effect_setvec2(effect_t effect, eparam_t param,
const struct vec2 *val);
EXPORT void effect_setvec3(effect_t effect, eparam_t param,
const struct vec3 *val);
EXPORT void effect_setvec4(effect_t effect, eparam_t param,
const struct vec4 *val);
EXPORT void effect_settexture(effect_t effect, eparam_t param, texture_t val);
EXPORT void effect_setval(effect_t effect, eparam_t param, const void *val,
size_t size);
EXPORT void effect_setdefault(effect_t effect, eparam_t param);
/* ---------------------------------------------------
* texture render helper functions
* --------------------------------------------------- */
EXPORT texrender_t texrender_create(enum gs_color_format format,
enum gs_zstencil_format zsformat);
EXPORT void texrender_destroy(texrender_t texrender);
EXPORT bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy);
EXPORT void texrender_end(texrender_t texrender);
EXPORT void texrender_reset(texrender_t texrender);
EXPORT texture_t texrender_gettexture(texrender_t texrender);
/* ---------------------------------------------------
* graphics subsystem
* --------------------------------------------------- */
#define GS_BUILDMIPMAPS (1<<0)
#define GS_DYNAMIC (1<<1)
#define GS_RENDERTARGET (1<<2)
#define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */
/* ---------------- */
/* global functions */
#define GS_SUCCESS 0
#define GS_ERROR_MODULENOTFOUND -1
#define GS_ERROR_FAIL -2
struct gs_window {
#if defined(_WIN32)
void *hwnd;
#elif defined(__APPLE__)
__unsafe_unretained id view;
#elif defined(__linux__)
/* I'm not sure how portable defining id to uint32_t is. */
uint32_t id;
void* display;
#endif
};
struct gs_init_data {
struct gs_window window;
uint32_t cx, cy;
uint32_t num_backbuffers;
enum gs_color_format format;
enum gs_zstencil_format zsformat;
uint32_t adapter;
};
EXPORT int gs_create(graphics_t *graphics, const char *module,
struct gs_init_data *data);
EXPORT void gs_destroy(graphics_t graphics);
EXPORT void gs_entercontext(graphics_t graphics);
EXPORT void gs_leavecontext(void);
EXPORT graphics_t gs_getcontext(void);
EXPORT void gs_matrix_push(void);
EXPORT void gs_matrix_pop(void);
EXPORT void gs_matrix_identity(void);
EXPORT void gs_matrix_transpose(void);
EXPORT void gs_matrix_set(const struct matrix4 *matrix);
EXPORT void gs_matrix_get(struct matrix4 *dst);
EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
EXPORT void gs_matrix_rotquat(const struct quat *rot);
EXPORT void gs_matrix_rotaa(const struct axisang *rot);
EXPORT void gs_matrix_translate(const struct vec3 *pos);
EXPORT void gs_matrix_scale(const struct vec3 *scale);
EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
EXPORT void gs_matrix_translate3f(float x, float y, float z);
EXPORT void gs_matrix_scale3f(float x, float y, float z);
EXPORT void gs_renderstart(bool b_new);
EXPORT void gs_renderstop(enum gs_draw_mode mode);
EXPORT vertbuffer_t gs_rendersave(void);
EXPORT void gs_vertex2f(float x, float y);
EXPORT void gs_vertex3f(float x, float y, float z);
EXPORT void gs_normal3f(float x, float y, float z);
EXPORT void gs_color(uint32_t color);
EXPORT void gs_texcoord(float x, float y, int unit);
EXPORT void gs_vertex2v(const struct vec2 *v);
EXPORT void gs_vertex3v(const struct vec3 *v);
EXPORT void gs_normal3v(const struct vec3 *v);
EXPORT void gs_color4v(const struct vec4 *v);
EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
EXPORT input_t gs_getinput(void);
EXPORT effect_t gs_geteffect(void);
EXPORT effect_t gs_create_effect_from_file(const char *file,
char **error_string);
EXPORT effect_t gs_create_effect(const char *effect_string,
const char *filename, char **error_string);
EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
char **error_string);
EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
char **error_string);
EXPORT texture_t gs_create_texture_from_file(const char *file,
uint32_t flags);
EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
uint32_t flags);
EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
uint32_t flags);
#define GS_FLIP_U (1<<0)
#define GS_FLIP_V (1<<1)
/**
* Draws a 2D sprite
*
* If width or height is 0, the width or height of the texture will be used.
* The flip value specifies whether the texture shoudl be flipped on the U or V
* axis with GS_FLIP_U and GS_FLIP_V.
*/
EXPORT void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
uint32_t height);
EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
float left, float right, float top, float bottom, float znear);
/** sets the viewport to current swap chain size */
EXPORT void gs_resetviewport(void);
/** sets default screen-sized orthographich mode */
EXPORT void gs_set2dmode(void);
/** sets default screen-sized perspective mode */
EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
EXPORT void gs_viewport_push(void);
EXPORT void gs_viewport_pop(void);
EXPORT void texture_setimage(texture_t tex, const void *data,
uint32_t linesize, bool invert);
EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
const void *data, uint32_t linesize, bool invert);
EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
/* -------------------------- */
/* library-specific functions */
EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
EXPORT void gs_resize(uint32_t x, uint32_t y);
EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
EXPORT uint32_t gs_getwidth(void);
EXPORT uint32_t gs_getheight(void);
EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
enum gs_color_format color_format, uint32_t levels,
const void **data, uint32_t flags);
EXPORT texture_t gs_create_cubetexture(uint32_t size,
enum gs_color_format color_format, uint32_t levels,
const void **data, uint32_t flags);
EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
uint32_t depth, enum gs_color_format color_format,
uint32_t levels, const void **data, uint32_t flags);
EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
enum gs_zstencil_format format);
EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
enum gs_color_format color_format);
EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
EXPORT shader_t gs_create_vertexshader(const char *shader,
const char *file, char **error_string);
EXPORT shader_t gs_create_pixelshader(const char *shader,
const char *file, char **error_string);
EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
uint32_t flags);
EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
void *indices, size_t num, uint32_t flags);
EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
EXPORT void gs_load_texture(texture_t tex, int unit);
EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
EXPORT void gs_load_vertexshader(shader_t vertshader);
EXPORT void gs_load_pixelshader(shader_t pixelshader);
EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
EXPORT shader_t gs_getvertexshader(void);
EXPORT shader_t gs_getpixelshader(void);
EXPORT texture_t gs_getrendertarget(void);
EXPORT zstencil_t gs_getzstenciltarget(void);
EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
zstencil_t zstencil);
EXPORT void gs_copy_texture(texture_t dst, texture_t src);
EXPORT void gs_copy_texture_region(
texture_t dst, uint32_t dst_x, uint32_t dst_y,
texture_t src, uint32_t src_x, uint32_t src_y,
uint32_t src_w, uint32_t src_h);
EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
EXPORT void gs_beginscene(void);
EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
uint32_t num_verts);
EXPORT void gs_endscene(void);
#define GS_CLEAR_COLOR (1<<0)
#define GS_CLEAR_DEPTH (1<<1)
#define GS_CLEAR_STENCIL (1<<2)
EXPORT void gs_load_swapchain(swapchain_t swapchain);
EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
float depth, uint8_t stencil);
EXPORT void gs_present(void);
EXPORT void gs_setcullmode(enum gs_cull_mode mode);
EXPORT enum gs_cull_mode gs_getcullmode(void);
EXPORT void gs_enable_blending(bool enable);
EXPORT void gs_enable_depthtest(bool enable);
EXPORT void gs_enable_stenciltest(bool enable);
EXPORT void gs_enable_stencilwrite(bool enable);
EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
EXPORT void gs_depthfunction(enum gs_depth_test test);
EXPORT void gs_stencilfunction(enum gs_stencil_side side,
enum gs_depth_test test);
EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
enum gs_stencil_op zfail, enum gs_stencil_op zpass);
EXPORT void gs_setviewport(int x, int y, int width, int height);
EXPORT void gs_getviewport(struct gs_rect *rect);
EXPORT void gs_setscissorrect(struct gs_rect *rect);
EXPORT void gs_ortho(float left, float right, float top, float bottom,
float znear, float zfar);
EXPORT void gs_frustum(float left, float right, float top, float bottom,
float znear, float zfar);
EXPORT void gs_projection_push(void);
EXPORT void gs_projection_pop(void);
EXPORT void swapchain_destroy(swapchain_t swapchain);
EXPORT void texture_destroy(texture_t tex);
EXPORT uint32_t texture_getwidth(texture_t tex);
EXPORT uint32_t texture_getheight(texture_t tex);
EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *linesize);
EXPORT void texture_unmap(texture_t tex);
/** special-case function (GL only) - specifies whether the texture is a
* GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
* coordinates, doesn't support mipmapping, and requires address clamping */
EXPORT bool texture_isrect(texture_t tex);
/**
* Gets a pointer to the context-specific object associated with the texture.
* For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
*/
EXPORT void *texture_getobj(texture_t tex);
EXPORT void cubetexture_destroy(texture_t cubetex);
EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
EXPORT void volumetexture_destroy(texture_t voltex);
EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
EXPORT uint32_t volumetexture_getheight(texture_t voltex);
EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
EXPORT bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
uint32_t *linesize);
EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
EXPORT void zstencil_destroy(zstencil_t zstencil);
EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer);
EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
#ifdef __APPLE__
/** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
* from shared surface resources */
EXPORT texture_t gs_create_texture_from_iosurface(void *iosurf);
EXPORT bool texture_rebind_iosurface(texture_t texture, void *iosurf);
#elif _WIN32
EXPORT bool gs_gdi_texture_available(void);
/** creates a windows GDI-lockable texture */
EXPORT texture_t gs_create_gdi_texture(uint32_t width, uint32_t height);
EXPORT void *texture_get_dc(texture_t gdi_tex);
EXPORT void texture_release_dc(texture_t gdi_tex);
#endif
/* inline functions used by modules */
static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
{
switch (format) {
case GS_A8: return 8;
case GS_R8: return 8;
case GS_RGBA: return 32;
case GS_BGRX: return 32;
case GS_BGRA: return 32;
case GS_R10G10B10A2: return 32;
case GS_RGBA16: return 64;
case GS_R16: return 16;
case GS_RGBA16F: return 64;
case GS_RGBA32F: return 128;
case GS_RG16F: return 32;
case GS_RG32F: return 64;
case GS_R16F: return 16;
case GS_R32F: return 32;
case GS_DXT1: return 4;
case GS_DXT3: return 8;
case GS_DXT5: return 8;
case GS_UNKNOWN: return 0;
}
return 0;
}
static inline bool gs_is_compressed_format(enum gs_color_format format)
{
return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
}
static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
{
uint32_t size = width > height ? width : height;
uint32_t num_levels = 0;
while (size > 1) {
size /= 2;
num_levels++;
}
return num_levels;
}
#ifdef __cplusplus
}
#endif