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obs-studio/libobs/graphics/shader-parser.h
jp9000 5780f3f177 (API Change) Improve graphics API consistency
Summary:
- Prefix all graphics subsystem names with gs_ or GS_
- Unsquish funciton names (for example _setfloat to _set_float)
- Changed create functions to be more consistent with the rest of the
  API elsewhere.  For exmaple, instead of
  gs_create_texture/gs_texture_destroy, it's now
  gs_texture_create/gs_texture_destroy
- Renamed gs_stencil_op enum to gs_stencil_op_type

From:                            To:
-----------------------------------------------------------
tvertarray                       gs_tvertarray
vb_data                          gs_vb_data
vbdata_create                    gs_vbdata_create
vbdata_destroy                   gs_vbdata_destroy
shader_param                     gs_shader_param
gs_effect                        gs_effect
effect_technique                 gs_effect_technique
effect_pass                      gs_effect_pass
effect_param                     gs_effect_param
texture_t                        gs_texture_t
stagesurf_t                      gs_stagesurf_t
zstencil_t                       gs_zstencil_t
vertbuffer_t                     gs_vertbuffer_t
indexbuffer_t                    gs_indexbuffer_t
samplerstate_t                   gs_samplerstate_t
swapchain_t                      gs_swapchain_t
texrender_t                      gs_texrender_t
shader_t                         gs_shader_t
sparam_t                         gs_sparam_t
effect_t                         gs_effect_t
technique_t                      gs_technique_t
eparam_t                         gs_eparam_t
device_t                         gs_device_t
graphics_t                       graphics_t
shader_param_type                gs_shader_param_type
SHADER_PARAM_UNKNOWN             GS_SHADER_PARAM_UNKNOWN
SHADER_PARAM_BOOL                GS_SHADER_PARAM_BOOL
SHADER_PARAM_FLOAT               GS_SHADER_PARAM_FLOAT
SHADER_PARAM_INT                 GS_SHADER_PARAM_INT
SHADER_PARAM_STRING              GS_SHADER_PARAM_STRING
SHADER_PARAM_VEC2                GS_SHADER_PARAM_VEC2
SHADER_PARAM_VEC3                GS_SHADER_PARAM_VEC3
SHADER_PARAM_VEC4                GS_SHADER_PARAM_VEC4
SHADER_PARAM_MATRIX4X4           GS_SHADER_PARAM_MATRIX4X4
SHADER_PARAM_TEXTURE             GS_SHADER_PARAM_TEXTURE
shader_param_info                gs_shader_param_info
shader_type                      gs_shader_type
SHADER_VERTEX                    GS_SHADER_VERTEX
SHADER_PIXEL                     GS_SHADER_PIXEL
shader_destroy                   gs_shader_destroy
shader_numparams                 gs_shader_get_num_params
shader_getparambyidx             gs_shader_get_param_by_idx
shader_getparambyname            gs_shader_get_param_by_name
shader_getviewprojmatrix         gs_shader_get_viewproj_matrix
shader_getworldmatrix            gs_shader_get_world_matrix
shader_getparaminfo              gs_shader_get_param_info
shader_setbool                   gs_shader_set_bool
shader_setfloat                  gs_shader_set_float
shader_setint                    gs_shader_set_int
shader_setmatrix3                gs_shader_setmatrix3
shader_setmatrix4                gs_shader_set_matrix4
shader_setvec2                   gs_shader_set_vec2
shader_setvec3                   gs_shader_set_vec3
shader_setvec4                   gs_shader_set_vec4
shader_settexture                gs_shader_set_texture
shader_setval                    gs_shader_set_val
shader_setdefault                gs_shader_set_default
effect_property_type             gs_effect_property_type
EFFECT_NONE                      GS_EFFECT_NONE
EFFECT_BOOL                      GS_EFFECT_BOOL
EFFECT_FLOAT                     GS_EFFECT_FLOAT
EFFECT_COLOR                     GS_EFFECT_COLOR
EFFECT_TEXTURE                   GS_EFFECT_TEXTURE
effect_param_info                gs_effect_param_info
effect_destroy                   gs_effect_destroy
effect_gettechnique              gs_effect_get_technique
technique_begin                  gs_technique_begin
technique_end                    gs_technique_end
technique_beginpass              gs_technique_begin_pass
technique_beginpassbyname        gs_technique_begin_pass_by_name
technique_endpass                gs_technique_end_pass
effect_numparams                 gs_effect_get_num_params
effect_getparambyidx             gs_effect_get_param_by_idx
effect_getparambyname            gs_effect_get_param_by_name
effect_updateparams              gs_effect_update_params
effect_getviewprojmatrix         gs_effect_get_viewproj_matrix
effect_getworldmatrix            gs_effect_get_world_matrix
effect_getparaminfo              gs_effect_get_param_info
effect_setbool                   gs_effect_set_bool
effect_setfloat                  gs_effect_set_float
effect_setint                    gs_effect_set_int
effect_setmatrix4                gs_effect_set_matrix4
effect_setvec2                   gs_effect_set_vec2
effect_setvec3                   gs_effect_set_vec3
effect_setvec4                   gs_effect_set_vec4
effect_settexture                gs_effect_set_texture
effect_setval                    gs_effect_set_val
effect_setdefault                gs_effect_set_default
texrender_create                 gs_texrender_create
texrender_destroy                gs_texrender_destroy
texrender_begin                  gs_texrender_begin
texrender_end                    gs_texrender_end
texrender_reset                  gs_texrender_reset
texrender_gettexture             gs_texrender_get_texture
GS_BUILDMIPMAPS                  GS_BUILD_MIPMAPS
GS_RENDERTARGET                  GS_RENDER_TARGET
gs_device_name                   gs_get_device_name
gs_device_type                   gs_get_device_type
gs_entercontext                  gs_enter_context
gs_leavecontext                  gs_leave_context
gs_getcontext                    gs_get_context
gs_renderstart                   gs_render_start
gs_renderstop                    gs_render_stop
gs_rendersave                    gs_render_save
gs_getinput                      gs_get_input
gs_geteffect                     gs_get_effect
gs_create_effect_from_file       gs_effect_create_from_file
gs_create_effect                 gs_effect_create
gs_create_vertexshader_from_file gs_vertexshader_create_from_file
gs_create_pixelshader_from_file  gs_pixelshader_create_from_file
gs_create_texture_from_file      gs_texture_create_from_file
gs_resetviewport                 gs_reset_viewport
gs_set2dmode                     gs_set_2d_mode
gs_set3dmode                     gs_set_3d_mode
gs_create_swapchain              gs_swapchain_create
gs_getsize                       gs_get_size
gs_getwidth                      gs_get_width
gs_getheight                     gs_get_height
gs_create_texture                gs_texture_create
gs_create_cubetexture            gs_cubetexture_create
gs_create_volumetexture          gs_voltexture_create
gs_create_zstencil               gs_zstencil_create
gs_create_stagesurface           gs_stagesurface_create
gs_create_samplerstate           gs_samplerstate_create
gs_create_vertexshader           gs_vertexshader_create
gs_create_pixelshader            gs_pixelshader_create
gs_create_vertexbuffer           gs_vertexbuffer_create
gs_create_indexbuffer            gs_indexbuffer_create
gs_gettexturetype                gs_get_texture_type
gs_load_defaultsamplerstate      gs_load_default_samplerstate
gs_getvertexshader               gs_get_vertex_shader
gs_getpixelshader                gs_get_pixel_shader
gs_getrendertarget               gs_get_render_target
gs_getzstenciltarget             gs_get_zstencil_target
gs_setrendertarget               gs_set_render_target
gs_setcuberendertarget           gs_set_cube_render_target
gs_beginscene                    gs_begin_scene
gs_draw                          gs_draw
gs_endscene                      gs_end_scene
gs_setcullmode                   gs_set_cull_mode
gs_getcullmode                   gs_get_cull_mode
gs_enable_depthtest              gs_enable_depth_test
gs_enable_stenciltest            gs_enable_stencil_test
gs_enable_stencilwrite           gs_enable_stencil_write
gs_blendfunction                 gs_blend_function
gs_depthfunction                 gs_depth_function
gs_stencilfunction               gs_stencil_function
gs_stencilop                     gs_stencil_op
gs_setviewport                   gs_set_viewport
gs_getviewport                   gs_get_viewport
gs_setscissorrect                gs_set_scissor_rect
gs_create_texture_from_iosurface gs_texture_create_from_iosurface
gs_create_gdi_texture            gs_texture_create_gdi
gs_is_compressed_format          gs_is_compressed_format
gs_num_total_levels              gs_get_total_levels
texture_setimage                 gs_texture_set_image
cubetexture_setimage             gs_cubetexture_set_image
swapchain_destroy                gs_swapchain_destroy
texture_destroy                  gs_texture_destroy
texture_getwidth                 gs_texture_get_width
texture_getheight                gs_texture_get_height
texture_getcolorformat           gs_texture_get_color_format
texture_map                      gs_texture_map
texture_unmap                    gs_texture_unmap
texture_isrect                   gs_texture_is_rect
texture_getobj                   gs_texture_get_obj
cubetexture_destroy              gs_cubetexture_destroy
cubetexture_getsize              gs_cubetexture_get_size
cubetexture_getcolorformat       gs_cubetexture_get_color_format
volumetexture_destroy            gs_voltexture_destroy
volumetexture_getwidth           gs_voltexture_get_width
volumetexture_getheight          gs_voltexture_get_height
volumetexture_getdepth           gs_voltexture_getdepth
volumetexture_getcolorformat     gs_voltexture_get_color_format
stagesurface_destroy             gs_stagesurface_destroy
stagesurface_getwidth            gs_stagesurface_get_width
stagesurface_getheight           gs_stagesurface_get_height
stagesurface_getcolorformat      gs_stagesurface_get_color_format
stagesurface_map                 gs_stagesurface_map
stagesurface_unmap               gs_stagesurface_unmap
zstencil_destroy                 gs_zstencil_destroy
samplerstate_destroy             gs_samplerstate_destroy
vertexbuffer_destroy             gs_vertexbuffer_destroy
vertexbuffer_flush               gs_vertexbuffer_flush
vertexbuffer_getdata             gs_vertexbuffer_get_data
indexbuffer_destroy              gs_indexbuffer_destroy
indexbuffer_flush                gs_indexbuffer_flush
indexbuffer_getdata              gs_indexbuffer_get_data
indexbuffer_numindices           gs_indexbuffer_get_num_indices
indexbuffer_gettype              gs_indexbuffer_get_type
texture_rebind_iosurface         gs_texture_rebind_iosurface
texture_get_dc                   gs_texture_get_dc
texture_release_dc               gs_texture_release_dc
2014-08-09 11:57:38 -07:00

279 lines
6.5 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "../util/cf-parser.h"
#include "graphics.h"
#ifdef __cplusplus
extern "C" {
#endif
EXPORT enum gs_shader_param_type get_shader_param_type(const char *type);
EXPORT enum gs_sample_filter get_sample_filter(const char *filter);
EXPORT enum gs_address_mode get_address_mode(const char *address_mode);
/*
* Shader Parser
*
* Parses a shader and extracts data such as shader constants, samplers,
* and vertex input information. Also allows the reformatting of shaders for
* different libraries. This is usually used only by graphics libraries,
*/
enum shader_var_type {
SHADER_VAR_NONE,
SHADER_VAR_UNIFORM,
SHADER_VAR_CONST
};
struct shader_var {
char *type;
char *name;
char *mapping;
enum shader_var_type var_type;
int array_count;
size_t gl_sampler_id; /* optional: used/parsed by GL */
DARRAY(uint8_t) default_val;
};
static inline void shader_var_init(struct shader_var *sv)
{
memset(sv, 0, sizeof(struct shader_var));
}
static inline void shader_var_init_param(struct shader_var *sv,
char *type, char *name, bool is_uniform,
bool is_const)
{
if (is_uniform)
sv->var_type = SHADER_VAR_UNIFORM;
else if (is_const)
sv->var_type = SHADER_VAR_CONST;
else
sv->var_type = SHADER_VAR_NONE;
sv->type = type;
sv->name = name;
sv->mapping = NULL;
sv->array_count = 0;
da_init(sv->default_val);
}
static inline void shader_var_free(struct shader_var *sv)
{
bfree(sv->type);
bfree(sv->name);
bfree(sv->mapping);
da_free(sv->default_val);
}
/* ------------------------------------------------------------------------- */
struct shader_sampler {
char *name;
DARRAY(char*) states;
DARRAY(char*) values;
};
static inline void shader_sampler_init(struct shader_sampler *ss)
{
memset(ss, 0, sizeof(struct shader_sampler));
}
static inline void shader_sampler_free(struct shader_sampler *ss)
{
size_t i;
for (i = 0; i < ss->states.num; i++)
bfree(ss->states.array[i]);
for (i = 0; i < ss->values.num; i++)
bfree(ss->values.array[i]);
bfree(ss->name);
da_free(ss->states);
da_free(ss->values);
}
EXPORT void shader_sampler_convert(struct shader_sampler *ss,
struct gs_sampler_info *info);
/* ------------------------------------------------------------------------- */
struct shader_struct {
char *name;
DARRAY(struct shader_var) vars;
};
static inline void shader_struct_init(struct shader_struct *ss)
{
memset(ss, 0, sizeof(struct shader_struct));
}
static inline void shader_struct_free(struct shader_struct *ss)
{
size_t i;
for (i = 0; i < ss->vars.num; i++)
shader_var_free(ss->vars.array+i);
bfree(ss->name);
da_free(ss->vars);
}
/* ------------------------------------------------------------------------- */
struct shader_func {
char *name;
char *return_type;
char *mapping;
DARRAY(struct shader_var) params;
struct cf_token *start, *end;
};
static inline void shader_func_init(struct shader_func *sf,
char *return_type, char *name)
{
da_init(sf->params);
sf->return_type = return_type;
sf->mapping = NULL;
sf->name = name;
sf->start = NULL;
sf->end = NULL;
}
static inline void shader_func_free(struct shader_func *sf)
{
size_t i;
for (i = 0; i < sf->params.num; i++)
shader_var_free(sf->params.array+i);
bfree(sf->name);
bfree(sf->return_type);
bfree(sf->mapping);
da_free(sf->params);
}
/* ------------------------------------------------------------------------- */
struct shader_parser {
struct cf_parser cfp;
DARRAY(struct shader_var) params;
DARRAY(struct shader_struct) structs;
DARRAY(struct shader_sampler) samplers;
DARRAY(struct shader_func) funcs;
};
static inline void shader_parser_init(struct shader_parser *sp)
{
cf_parser_init(&sp->cfp);
da_init(sp->params);
da_init(sp->structs);
da_init(sp->samplers);
da_init(sp->funcs);
}
static inline void shader_parser_free(struct shader_parser *sp)
{
size_t i;
for (i = 0; i < sp->params.num; i++)
shader_var_free(sp->params.array+i);
for (i = 0; i < sp->structs.num; i++)
shader_struct_free(sp->structs.array+i);
for (i = 0; i < sp->samplers.num; i++)
shader_sampler_free(sp->samplers.array+i);
for (i = 0; i < sp->funcs.num; i++)
shader_func_free(sp->funcs.array+i);
cf_parser_free(&sp->cfp);
da_free(sp->params);
da_free(sp->structs);
da_free(sp->samplers);
da_free(sp->funcs);
}
EXPORT bool shader_parse(struct shader_parser *sp, const char *shader,
const char *file);
static inline char *shader_parser_geterrors(struct shader_parser *sp)
{
return error_data_buildstring(&sp->cfp.error_list);
}
static inline struct shader_var *shader_parser_getparam(
struct shader_parser *sp, const char *param_name)
{
size_t i;
for (i = 0; i < sp->params.num; i++) {
struct shader_var *param = sp->params.array+i;
if (strcmp(param->name, param_name) == 0)
return param;
}
return NULL;
}
static inline struct shader_struct *shader_parser_getstruct(
struct shader_parser *sp, const char *struct_name)
{
size_t i;
for (i = 0; i < sp->structs.num; i++) {
struct shader_struct *st = sp->structs.array+i;
if (strcmp(st->name, struct_name) == 0)
return st;
}
return NULL;
}
static inline struct shader_sampler *shader_parser_getsampler(
struct shader_parser *sp, const char *sampler_name)
{
size_t i;
for (i = 0; i < sp->samplers.num; i++) {
struct shader_sampler *sampler = sp->samplers.array+i;
if (strcmp(sampler->name, sampler_name) == 0)
return sampler;
}
return NULL;
}
static inline struct shader_func *shader_parser_getfunc(
struct shader_parser *sp, const char *func_name)
{
size_t i;
for (i = 0; i < sp->funcs.num; i++) {
struct shader_func *func = sp->funcs.array+i;
if (strcmp(func->name, func_name) == 0)
return func;
}
return NULL;
}
#ifdef __cplusplus
}
#endif