0
0
mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
obs-studio/obs/window-basic-transform.cpp
jp9000 933f5787d0 UI: Change transform value 'scale' to 'size'
There's no reason to represent this value in terms of scale.  Scale is a
useless value for users to use.  What are they going to enter, 0.5?
2.0?  0.25?

Even if it can be subject to change by the source itself, and even if
it's still converted to scale internally, having it display the base
source size value is much more ideal for the user.
2014-06-22 17:37:06 -07:00

263 lines
7.4 KiB
C++

#include "window-basic-transform.hpp"
#include "window-basic-main.hpp"
Q_DECLARE_METATYPE(OBSSceneItem);
static OBSSceneItem FindASelectedItem(OBSScene scene)
{
auto func = [] (obs_scene_t scene, obs_sceneitem_t item, void *param)
{
OBSSceneItem &dst = *reinterpret_cast<OBSSceneItem*>(param);
if (obs_sceneitem_selected(item)) {
dst = item;
return false;
}
UNUSED_PARAMETER(scene);
return true;
};
OBSSceneItem item;
obs_scene_enum_items(scene, func, &item);
return item;
}
void OBSBasicTransform::HookWidget(QWidget *widget, const char *signal,
const char *slot)
{
QObject::connect(widget, signal, this, slot);
}
#define COMBO_CHANGED SIGNAL(currentIndexChanged(int))
#define DSCROLL_CHANGED SIGNAL(valueChanged(double))
OBSBasicTransform::OBSBasicTransform(OBSBasic *parent)
: QDialog (parent),
ui (new Ui::OBSBasicTransform),
main (parent)
{
setAttribute(Qt::WA_DeleteOnClose);
ui->setupUi(this);
HookWidget(ui->positionX, DSCROLL_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->positionY, DSCROLL_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->rotation, DSCROLL_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->sizeX, DSCROLL_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->sizeY, DSCROLL_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->align, COMBO_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->boundsType, COMBO_CHANGED, SLOT(OnBoundsType(int)));
HookWidget(ui->boundsAlign, COMBO_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->boundsWidth, DSCROLL_CHANGED, SLOT(OnControlChanged()));
HookWidget(ui->boundsHeight, DSCROLL_CHANGED, SLOT(OnControlChanged()));
OBSScene curScene = main->GetCurrentScene();
SetScene(curScene);
SetItem(FindASelectedItem(curScene));
channelChangedSignal.Connect(obs_signalhandler(), "channel_change",
OBSChannelChanged, this);
}
void OBSBasicTransform::SetScene(OBSScene scene)
{
transformSignal.Disconnect();
selectSignal.Disconnect();
deselectSignal.Disconnect();
removeSignal.Disconnect();
if (scene) {
OBSSource source = obs_scene_getsource(scene);
signal_handler_t signal = obs_source_signalhandler(source);
transformSignal.Connect(signal, "item_transform",
OBSSceneItemTransform, this);
removeSignal.Connect(signal, "item_remove",
OBSSceneItemRemoved, this);
selectSignal.Connect(signal, "item_select",
OBSSceneItemSelect, this);
deselectSignal.Connect(signal, "item_deselect",
OBSSceneItemDeselect, this);
}
}
void OBSBasicTransform::SetItem(OBSSceneItem newItem)
{
QMetaObject::invokeMethod(this, "SetItemQt",
Q_ARG(OBSSceneItem, OBSSceneItem(newItem)));
}
void OBSBasicTransform::SetItemQt(OBSSceneItem newItem)
{
item = newItem;
if (item)
RefreshControls();
setEnabled(!!item);
}
void OBSBasicTransform::OBSChannelChanged(void *param, calldata_t data)
{
OBSBasicTransform *window = reinterpret_cast<OBSBasicTransform*>(param);
uint32_t channel = (uint32_t)calldata_int(data, "channel");
OBSSource source = (obs_source_t)calldata_ptr(data, "source");
if (channel == 0) {
OBSScene scene = obs_scene_fromsource(source);
window->SetScene(scene);
if (!scene)
window->SetItem(nullptr);
else
window->SetItem(FindASelectedItem(scene));
}
}
void OBSBasicTransform::OBSSceneItemTransform(void *param, calldata_t data)
{
OBSBasicTransform *window = reinterpret_cast<OBSBasicTransform*>(param);
OBSSceneItem item = (obs_sceneitem_t)calldata_ptr(data, "item");
if (item == window->item && !window->ignoreTransformSignal)
QMetaObject::invokeMethod(window, "RefreshControls");
}
void OBSBasicTransform::OBSSceneItemRemoved(void *param, calldata_t data)
{
OBSBasicTransform *window = reinterpret_cast<OBSBasicTransform*>(param);
OBSScene scene = (obs_scene_t)calldata_ptr(data, "scene");
OBSSceneItem item = (obs_sceneitem_t)calldata_ptr(data, "item");
if (item == window->item)
window->SetItem(FindASelectedItem(scene));
}
void OBSBasicTransform::OBSSceneItemSelect(void *param, calldata_t data)
{
OBSBasicTransform *window = reinterpret_cast<OBSBasicTransform*>(param);
OBSSceneItem item = (obs_sceneitem_t)calldata_ptr(data, "item");
if (item != window->item)
window->SetItem(item);
}
void OBSBasicTransform::OBSSceneItemDeselect(void *param, calldata_t data)
{
OBSBasicTransform *window = reinterpret_cast<OBSBasicTransform*>(param);
OBSScene scene = (obs_scene_t)calldata_ptr(data, "scene");
OBSSceneItem item = (obs_sceneitem_t)calldata_ptr(data, "item");
if (item == window->item)
window->SetItem(FindASelectedItem(scene));
}
static const uint32_t listToAlign[] = {
OBS_ALIGN_TOP | OBS_ALIGN_LEFT,
OBS_ALIGN_TOP,
OBS_ALIGN_TOP | OBS_ALIGN_RIGHT,
OBS_ALIGN_LEFT,
OBS_ALIGN_CENTER,
OBS_ALIGN_RIGHT,
OBS_ALIGN_BOTTOM | OBS_ALIGN_LEFT,
OBS_ALIGN_BOTTOM,
OBS_ALIGN_BOTTOM | OBS_ALIGN_RIGHT
};
static int AlignToList(uint32_t align)
{
int index = 0;
for (uint32_t curAlign : listToAlign) {
if (curAlign == align)
return index;
index++;
}
return 0;
}
void OBSBasicTransform::RefreshControls()
{
if (!item)
return;
obs_sceneitem_info osi;
obs_sceneitem_get_info(item, &osi);
obs_source_t source = obs_sceneitem_getsource(item);
float width = float(obs_source_getwidth(source));
float height = float(obs_source_getheight(source));
int alignIndex = AlignToList(osi.alignment);
int boundsAlignIndex = AlignToList(osi.bounds_alignment);
ignoreItemChange = true;
ui->positionX->setValue(osi.pos.x);
ui->positionY->setValue(osi.pos.y);
ui->rotation->setValue(osi.rot);
ui->sizeX->setValue(osi.scale.x * width);
ui->sizeY->setValue(osi.scale.y * height);
ui->align->setCurrentIndex(alignIndex);
ui->boundsType->setCurrentIndex(int(osi.bounds_type));
ui->boundsAlign->setCurrentIndex(boundsAlignIndex);
ui->boundsWidth->setValue(osi.bounds.x);
ui->boundsHeight->setValue(osi.bounds.y);
ignoreItemChange = false;
}
void OBSBasicTransform::OnBoundsType(int index)
{
if (index == -1)
return;
obs_bounds_type type = (obs_bounds_type)index;
bool enable = (type != OBS_BOUNDS_NONE);
ui->boundsAlign->setEnabled(enable);
ui->boundsWidth->setEnabled(enable);
ui->boundsHeight->setEnabled(enable);
if (!ignoreItemChange) {
obs_bounds_type lastType = obs_sceneitem_get_bounds_type(item);
if (lastType == OBS_BOUNDS_NONE) {
OBSSource source = obs_sceneitem_getsource(item);
int width = (int)obs_source_getwidth(source);
int height = (int)obs_source_getheight(source);
ui->boundsWidth->setValue(width);
ui->boundsHeight->setValue(height);
}
}
OnControlChanged();
}
void OBSBasicTransform::OnControlChanged()
{
if (ignoreItemChange)
return;
obs_source_t source = obs_sceneitem_getsource(item);
double width = double(obs_source_getwidth(source));
double height = double(obs_source_getheight(source));
obs_sceneitem_info osi;
osi.pos.x = float(ui->positionX->value());
osi.pos.y = float(ui->positionY->value());
osi.rot = float(ui->rotation->value());
osi.scale.x = float(ui->sizeX->value() / width);
osi.scale.y = float(ui->sizeY->value() / height);
osi.alignment = listToAlign[ui->align->currentIndex()];
osi.bounds_type = (obs_bounds_type)ui->boundsType->currentIndex();
osi.bounds_alignment = listToAlign[ui->boundsAlign->currentIndex()];
osi.bounds.x = float(ui->boundsWidth->value());
osi.bounds.y = float(ui->boundsHeight->value());
ignoreTransformSignal = true;
obs_sceneitem_set_info(item, &osi);
ignoreTransformSignal = false;
}