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obs-studio/plugins/obs-qsv11/common_directx11.cpp
2017-04-25 22:39:42 -04:00

488 lines
15 KiB
C++

/*****************************************************************************
INTEL CORPORATION PROPRIETARY INFORMATION
This software is supplied under the terms of a license agreement or
nondisclosure agreement with Intel Corporation and may not be copied
or disclosed except in accordance with the terms of that agreement.
Copyright(c) 2005-2014 Intel Corporation. All Rights Reserved.
*****************************************************************************/
#include "common_directx11.h"
#include<map>
ID3D11Device* g_pD3D11Device;
ID3D11DeviceContext* g_pD3D11Ctx;
IDXGIFactory2* g_pDXGIFactory;
IDXGIAdapter* g_pAdapter;
std::map<mfxMemId*, mfxHDL> allocResponses;
std::map<mfxHDL, mfxFrameAllocResponse> allocDecodeResponses;
std::map<mfxHDL, int> allocDecodeRefCount;
typedef struct {
mfxMemId memId;
mfxMemId memIdStage;
mfxU16 rw;
} CustomMemId;
const struct {
mfxIMPL impl; // actual implementation
mfxU32 adapterID; // device adapter number
} implTypes[] = {
{MFX_IMPL_HARDWARE, 0},
{MFX_IMPL_HARDWARE2, 1},
{MFX_IMPL_HARDWARE3, 2},
{MFX_IMPL_HARDWARE4, 3}
};
// =================================================================
// DirectX functionality required to manage DX11 device and surfaces
//
IDXGIAdapter* GetIntelDeviceAdapterHandle(mfxSession session)
{
mfxU32 adapterNum = 0;
mfxIMPL impl;
MFXQueryIMPL(session, &impl);
mfxIMPL baseImpl = MFX_IMPL_BASETYPE(impl); // Extract Media SDK base implementation type
// get corresponding adapter number
for (mfxU8 i = 0; i < sizeof(implTypes)/sizeof(implTypes[0]); i++) {
if (implTypes[i].impl == baseImpl) {
adapterNum = implTypes[i].adapterID;
break;
}
}
HRESULT hres = CreateDXGIFactory(__uuidof(IDXGIFactory2), (void**)(&g_pDXGIFactory) );
if (FAILED(hres)) return NULL;
IDXGIAdapter* adapter;
hres = g_pDXGIFactory->EnumAdapters(adapterNum, &adapter);
if (FAILED(hres)) return NULL;
return adapter;
}
// Create HW device context
mfxStatus CreateHWDevice(mfxSession session, mfxHDL* deviceHandle, HWND hWnd, bool bCreateSharedHandles)
{
//Note: not using bCreateSharedHandles for DX11 -- for API consistency only
hWnd; // Window handle not required by DX11 since we do not showcase rendering.
bCreateSharedHandles; // For rendering, not used here. Just for consistencies sake.
HRESULT hres = S_OK;
static D3D_FEATURE_LEVEL FeatureLevels[] = {
D3D_FEATURE_LEVEL_11_1,
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0
};
D3D_FEATURE_LEVEL pFeatureLevelsOut;
g_pAdapter = GetIntelDeviceAdapterHandle(session);
if (NULL == g_pAdapter)
return MFX_ERR_DEVICE_FAILED;
UINT dxFlags = 0;
//UINT dxFlags = D3D11_CREATE_DEVICE_DEBUG;
hres = D3D11CreateDevice( g_pAdapter,
D3D_DRIVER_TYPE_UNKNOWN,
NULL,
dxFlags,
FeatureLevels,
(sizeof(FeatureLevels) / sizeof(FeatureLevels[0])),
D3D11_SDK_VERSION,
&g_pD3D11Device,
&pFeatureLevelsOut,
&g_pD3D11Ctx);
if (FAILED(hres))
return MFX_ERR_DEVICE_FAILED;
// turn on multithreading for the DX11 context
CComQIPtr<ID3D10Multithread> p_mt(g_pD3D11Ctx);
if (p_mt)
p_mt->SetMultithreadProtected(true);
else
return MFX_ERR_DEVICE_FAILED;
*deviceHandle = (mfxHDL)g_pD3D11Device;
return MFX_ERR_NONE;
}
void SetHWDeviceContext(CComPtr<ID3D11DeviceContext> devCtx)
{
g_pD3D11Ctx = devCtx;
devCtx->GetDevice(&g_pD3D11Device);
}
// Free HW device context
void CleanupHWDevice()
{
if (g_pAdapter)
{
g_pAdapter->Release();
g_pAdapter = NULL;
}
if (g_pD3D11Device)
{
g_pD3D11Device->Release();
g_pD3D11Device = NULL;
}
if (g_pD3D11Ctx)
{
g_pD3D11Ctx->Release();
g_pD3D11Ctx = NULL;
}
if (g_pDXGIFactory)
{
g_pDXGIFactory->Release();
g_pDXGIFactory = NULL;
}
}
CComPtr<ID3D11DeviceContext> GetHWDeviceContext()
{
return g_pD3D11Ctx;
}
/* (Hugh) Functions currently unused */
#if 0
void ClearYUVSurfaceD3D(mfxMemId memId)
{
// TBD
}
void ClearRGBSurfaceD3D(mfxMemId memId)
{
// TBD
}
#endif
//
// Intel Media SDK memory allocator entrypoints....
//
mfxStatus _simple_alloc(mfxFrameAllocRequest* request, mfxFrameAllocResponse* response)
{
HRESULT hRes;
// Determine surface format
DXGI_FORMAT format;
if (MFX_FOURCC_NV12 == request->Info.FourCC)
format = DXGI_FORMAT_NV12;
else if (MFX_FOURCC_RGB4 == request->Info.FourCC)
format = DXGI_FORMAT_B8G8R8A8_UNORM;
else if (MFX_FOURCC_YUY2== request->Info.FourCC)
format = DXGI_FORMAT_YUY2;
else if (MFX_FOURCC_P8 == request->Info.FourCC ) //|| MFX_FOURCC_P8_TEXTURE == request->Info.FourCC
format = DXGI_FORMAT_P8;
else
format = DXGI_FORMAT_UNKNOWN;
if (DXGI_FORMAT_UNKNOWN == format)
return MFX_ERR_UNSUPPORTED;
// Allocate custom container to keep texture and stage buffers for each surface
// Container also stores the intended read and/or write operation.
CustomMemId** mids = (CustomMemId**)calloc(request->NumFrameSuggested, sizeof(CustomMemId*));
if (!mids) return MFX_ERR_MEMORY_ALLOC;
for (int i=0; i<request->NumFrameSuggested; i++) {
mids[i] = (CustomMemId*)calloc(1, sizeof(CustomMemId));
if (!mids[i]) {
return MFX_ERR_MEMORY_ALLOC;
}
mids[i]->rw = request->Type & 0xF000; // Set intended read/write operation
}
request->Type = request->Type & 0x0FFF;
// because P8 data (bitstream) for h264 encoder should be allocated by CreateBuffer()
// but P8 data (MBData) for MPEG2 encoder should be allocated by CreateTexture2D()
if (request->Info.FourCC == MFX_FOURCC_P8) {
D3D11_BUFFER_DESC desc = { 0 };
if (!request->NumFrameSuggested) return MFX_ERR_MEMORY_ALLOC;
desc.ByteWidth = request->Info.Width * request->Info.Height;
desc.Usage = D3D11_USAGE_STAGING;
desc.BindFlags = 0;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;
desc.MiscFlags = 0;
desc.StructureByteStride = 0;
ID3D11Buffer* buffer = 0;
hRes = g_pD3D11Device->CreateBuffer(&desc, 0, &buffer);
if (FAILED(hRes))
return MFX_ERR_MEMORY_ALLOC;
mids[0]->memId = reinterpret_cast<ID3D11Texture2D*>(buffer);
} else {
D3D11_TEXTURE2D_DESC desc = {0};
desc.Width = request->Info.Width;
desc.Height = request->Info.Height;
desc.MipLevels = 1;
desc.ArraySize = 1; // number of subresources is 1 in this case
desc.Format = format;
desc.SampleDesc.Count = 1;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_DECODER;
desc.MiscFlags = 0;
//desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
if ( (MFX_MEMTYPE_FROM_VPPIN & request->Type) &&
(DXGI_FORMAT_B8G8R8A8_UNORM == desc.Format) ) {
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
if (desc.ArraySize > 2)
return MFX_ERR_MEMORY_ALLOC;
}
if ( (MFX_MEMTYPE_FROM_VPPOUT & request->Type) ||
(MFX_MEMTYPE_VIDEO_MEMORY_PROCESSOR_TARGET & request->Type)) {
desc.BindFlags = D3D11_BIND_RENDER_TARGET;
if (desc.ArraySize > 2)
return MFX_ERR_MEMORY_ALLOC;
}
if ( DXGI_FORMAT_P8 == desc.Format )
desc.BindFlags = 0;
ID3D11Texture2D* pTexture2D;
// Create surface textures
for (size_t i = 0; i < request->NumFrameSuggested / desc.ArraySize; i++) {
hRes = g_pD3D11Device->CreateTexture2D(&desc, NULL, &pTexture2D);
if (FAILED(hRes))
return MFX_ERR_MEMORY_ALLOC;
mids[i]->memId = pTexture2D;
}
desc.ArraySize = 1;
desc.Usage = D3D11_USAGE_STAGING;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_READ;// | D3D11_CPU_ACCESS_WRITE;
desc.BindFlags = 0;
desc.MiscFlags = 0;
//desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
// Create surface staging textures
for (size_t i = 0; i < request->NumFrameSuggested; i++) {
hRes = g_pD3D11Device->CreateTexture2D(&desc, NULL, &pTexture2D);
if (FAILED(hRes))
return MFX_ERR_MEMORY_ALLOC;
mids[i]->memIdStage = pTexture2D;
}
}
response->mids = (mfxMemId*)mids;
response->NumFrameActual = request->NumFrameSuggested;
return MFX_ERR_NONE;
}
mfxStatus simple_alloc(mfxHDL pthis, mfxFrameAllocRequest* request, mfxFrameAllocResponse* response)
{
mfxStatus sts = MFX_ERR_NONE;
if (request->Type & MFX_MEMTYPE_SYSTEM_MEMORY)
return MFX_ERR_UNSUPPORTED;
if (allocDecodeResponses.find(pthis) != allocDecodeResponses.end() &&
MFX_MEMTYPE_EXTERNAL_FRAME & request->Type &&
MFX_MEMTYPE_FROM_DECODE & request->Type) {
// Memory for this request was already allocated during manual allocation stage. Return saved response
// When decode acceleration device (DXVA) is created it requires a list of d3d surfaces to be passed.
// Therefore Media SDK will ask for the surface info/mids again at Init() stage, thus requiring us to return the saved response
// (No such restriction applies to Encode or VPP)
*response = allocDecodeResponses[pthis];
allocDecodeRefCount[pthis]++;
} else {
sts = _simple_alloc(request, response);
if (MFX_ERR_NONE == sts) {
if ( MFX_MEMTYPE_EXTERNAL_FRAME & request->Type &&
MFX_MEMTYPE_FROM_DECODE & request->Type) {
// Decode alloc response handling
allocDecodeResponses[pthis] = *response;
allocDecodeRefCount[pthis]++;
} else {
// Encode and VPP alloc response handling
allocResponses[response->mids] = pthis;
}
}
}
return sts;
}
mfxStatus simple_lock(mfxHDL pthis, mfxMemId mid, mfxFrameData* ptr)
{
pthis; // To suppress warning for this unused parameter
HRESULT hRes = S_OK;
D3D11_TEXTURE2D_DESC desc = {0};
D3D11_MAPPED_SUBRESOURCE lockedRect = {0};
CustomMemId* memId = (CustomMemId*)mid;
ID3D11Texture2D* pSurface = (ID3D11Texture2D*)memId->memId;
ID3D11Texture2D* pStage = (ID3D11Texture2D*)memId->memIdStage;
D3D11_MAP mapType = D3D11_MAP_READ;
UINT mapFlags = D3D11_MAP_FLAG_DO_NOT_WAIT;
if (NULL == pStage) {
hRes = g_pD3D11Ctx->Map(pSurface, 0, mapType, mapFlags, &lockedRect);
desc.Format = DXGI_FORMAT_P8;
} else {
pSurface->GetDesc(&desc);
// copy data only in case of user wants to read from stored surface
if (memId->rw & WILL_READ)
g_pD3D11Ctx->CopySubresourceRegion(pStage, 0, 0, 0, 0, pSurface, 0, NULL);
do {
hRes = g_pD3D11Ctx->Map(pStage, 0, mapType, mapFlags, &lockedRect);
if (S_OK != hRes && DXGI_ERROR_WAS_STILL_DRAWING != hRes)
return MFX_ERR_LOCK_MEMORY;
} while (DXGI_ERROR_WAS_STILL_DRAWING == hRes);
}
if (FAILED(hRes))
return MFX_ERR_LOCK_MEMORY;
switch (desc.Format) {
case DXGI_FORMAT_NV12:
ptr->Pitch = (mfxU16)lockedRect.RowPitch;
ptr->Y = (mfxU8*)lockedRect.pData;
ptr->U = (mfxU8*)lockedRect.pData + desc.Height * lockedRect.RowPitch;
ptr->V = ptr->U + 1;
break;
case DXGI_FORMAT_B8G8R8A8_UNORM :
ptr->Pitch = (mfxU16)lockedRect.RowPitch;
ptr->B = (mfxU8*)lockedRect.pData;
ptr->G = ptr->B + 1;
ptr->R = ptr->B + 2;
ptr->A = ptr->B + 3;
break;
case DXGI_FORMAT_YUY2:
ptr->Pitch = (mfxU16)lockedRect.RowPitch;
ptr->Y = (mfxU8*)lockedRect.pData;
ptr->U = ptr->Y + 1;
ptr->V = ptr->Y + 3;
break;
case DXGI_FORMAT_P8 :
ptr->Pitch = (mfxU16)lockedRect.RowPitch;
ptr->Y = (mfxU8*)lockedRect.pData;
ptr->U = 0;
ptr->V = 0;
break;
default:
return MFX_ERR_LOCK_MEMORY;
}
return MFX_ERR_NONE;
}
mfxStatus simple_unlock(mfxHDL pthis, mfxMemId mid, mfxFrameData* ptr)
{
pthis; // To suppress warning for this unused parameter
CustomMemId* memId = (CustomMemId*)mid;
ID3D11Texture2D* pSurface = (ID3D11Texture2D*)memId->memId;
ID3D11Texture2D* pStage = (ID3D11Texture2D*)memId->memIdStage;
if (NULL == pStage) {
g_pD3D11Ctx->Unmap(pSurface, 0);
} else {
g_pD3D11Ctx->Unmap(pStage, 0);
// copy data only in case of user wants to write to stored surface
if (memId->rw & WILL_WRITE)
g_pD3D11Ctx->CopySubresourceRegion(pSurface, 0, 0, 0, 0, pStage, 0, NULL);
}
if (ptr) {
ptr->Pitch=0;
ptr->U=ptr->V=ptr->Y=0;
ptr->A=ptr->R=ptr->G=ptr->B=0;
}
return MFX_ERR_NONE;
}
mfxStatus simple_gethdl(mfxHDL pthis, mfxMemId mid, mfxHDL* handle)
{
pthis; // To suppress warning for this unused parameter
if (NULL == handle)
return MFX_ERR_INVALID_HANDLE;
mfxHDLPair* pPair = (mfxHDLPair*)handle;
CustomMemId* memId = (CustomMemId*)mid;
pPair->first = memId->memId; // surface texture
pPair->second = 0;
return MFX_ERR_NONE;
}
mfxStatus _simple_free(mfxFrameAllocResponse* response)
{
if (response->mids) {
for (mfxU32 i = 0; i < response->NumFrameActual; i++) {
if (response->mids[i]) {
CustomMemId* mid = (CustomMemId*)response->mids[i];
ID3D11Texture2D* pSurface = (ID3D11Texture2D*)mid->memId;
ID3D11Texture2D* pStage = (ID3D11Texture2D*)mid->memIdStage;
if (pSurface)
pSurface->Release();
if (pStage)
pStage->Release();
free(mid);
}
}
free(response->mids);
response->mids = NULL;
}
return MFX_ERR_NONE;
}
mfxStatus simple_free(mfxHDL pthis, mfxFrameAllocResponse* response)
{
if (NULL == response)
return MFX_ERR_NULL_PTR;
if (allocResponses.find(response->mids) == allocResponses.end()) {
// Decode free response handling
if (--allocDecodeRefCount[pthis] == 0) {
_simple_free(response);
allocDecodeResponses.erase(pthis);
allocDecodeRefCount.erase(pthis);
}
} else {
// Encode and VPP free response handling
allocResponses.erase(response->mids);
_simple_free(response);
}
return MFX_ERR_NONE;
}