mirror of
https://github.com/obsproject/obs-studio.git
synced 2024-09-20 13:08:50 +02:00
db895092ed
New code path only taken if OBS_CMAKE_VERSION is set to 3.0.0 or greater, old functionality remains unchanged.
114 lines
3.4 KiB
CMake
114 lines
3.4 KiB
CMake
cmake_minimum_required(VERSION 3.16...3.25)
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if(CMAKE_HOST_SYSTEM_NAME MATCHES "(Darwin)" OR OBS_CMAKE_VERSION VERSION_GREATER_EQUAL 3.0.0)
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include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/common/bootstrap.cmake" NO_POLICY_SCOPE)
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project(obs-studio VERSION ${OBS_VERSION_CANONICAL})
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if(CMAKE_SIZEOF_VOID_P EQUAL 4)
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include("${CMAKE_CURRENT_SOURCE_DIR}/cmake/32bit/projects.cmake")
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return()
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endif()
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include(compilerconfig)
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include(defaults)
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include(helpers)
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option(ENABLE_UI "Enable building with UI (requires Qt)" ON)
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option(ENABLE_SCRIPTING "Enable scripting support" ON)
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option(ENABLE_HEVC "Enable HEVC encoders" ON)
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add_subdirectory(libobs)
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if(OS_WINDOWS)
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add_subdirectory(libobs-d3d11)
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add_subdirectory(libobs-winrt)
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endif()
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add_subdirectory(libobs-opengl)
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add_subdirectory(plugins)
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add_subdirectory(UI)
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message_configuration()
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return()
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endif()
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list(APPEND CMAKE_MODULE_PATH "${CMAKE_CURRENT_LIST_DIR}/cmake/Modules")
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include(VersionConfig)
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# Prohibit in-source builds
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if("${CMAKE_BINARY_DIR}" STREQUAL "${CMAKE_SOURCE_DIR}")
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message(FATAL_ERROR "OBS: You cannot build in a source directory (or any directory with CMakeLists.txt file)."
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"Please make a build subdirectory. Feel free to remove CMakeCache.txt and CMakeFiles.")
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endif()
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project(obs-studio VERSION ${OBS_VERSION_CANONICAL})
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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# Use target folders for MSVC/Xcode/etc.
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include(DeprecationHelpers)
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include(ObsHelpers)
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# Set default compiler flags
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include(CompilerConfig)
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# Allow selection of common build types via UI
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if(NOT CMAKE_BUILD_TYPE)
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set(CMAKE_BUILD_TYPE
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"RelWithDebInfo"
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CACHE STRING "OBS build type [Release, RelWithDebInfo, Debug, MinSizeRel]" FORCE)
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set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS Release RelWithDebInfo Debug MinSizeRel)
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endif()
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# Global project options
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option(ENABLE_HEVC "Enable HEVC encoders" ON)
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if(ENABLE_HEVC)
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add_compile_definitions(ENABLE_HEVC)
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endif()
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option(BUILD_FOR_DISTRIBUTION "Build for distribution (enables optimizations)" OFF)
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option(ENABLE_UI "Enable building with UI (requires Qt)" ON)
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option(ENABLE_SCRIPTING "Enable scripting support" ON)
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option(USE_LIBCXX "Use libc++ instead of libstdc++" ${APPLE})
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option(BUILD_TESTS "Build test directory (includes test sources and possibly a platform test executable)" OFF)
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if(OS_WINDOWS)
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option(INSTALLER_RUN
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"Build a multiarch installer (needs to run independently after both archs have compiled) (Windows)" OFF)
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elseif(OS_POSIX)
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option(LINUX_PORTABLE "Build portable version (Linux)" OFF)
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option(USE_XDG "Utilize XDG Base Directory Specification (Linux)" ON)
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option(ENABLE_PULSEAUDIO "Enable PulseAudio support" ON)
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if(OS_LINUX)
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option(ENABLE_WAYLAND "Enable building with support for Wayland (Linux)" ON)
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option(BUILD_FOR_PPA "Build for PPA distribution" OFF)
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endif()
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endif()
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setup_obs_project()
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mark_as_advanced(BUILD_TESTS USE_LIBCXX)
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if(INSTALLER_RUN)
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generate_multiarch_installer()
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return()
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endif()
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# OBS sources and plugins
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add_subdirectory(deps)
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add_subdirectory(libobs-opengl)
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if(OS_WINDOWS)
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add_subdirectory(libobs-d3d11)
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add_subdirectory(libobs-winrt)
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endif()
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add_subdirectory(libobs)
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add_subdirectory(plugins)
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# OBS main app
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add_subdirectory(UI)
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# Tests
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if(ENABLE_UNIT_TESTS)
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enable_testing()
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endif()
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if(BUILD_TESTS OR ENABLE_UNIT_TESTS)
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add_subdirectory(test)
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endif()
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