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Some users stream projectors, so don't let them tear. Use the waitable object to check the flip queue, and only flip if there's space. Metal and Vulkan can probably perform similar flip throttling once OBS starts using them. |
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.. | ||
CMakeLists.txt | ||
d3d11-config.h.in | ||
d3d11-duplicator.cpp | ||
d3d11-indexbuffer.cpp | ||
d3d11-rebuild.cpp | ||
d3d11-samplerstate.cpp | ||
d3d11-shader.cpp | ||
d3d11-shaderprocessor.cpp | ||
d3d11-shaderprocessor.hpp | ||
d3d11-stagesurf.cpp | ||
d3d11-subsystem.cpp | ||
d3d11-subsystem.hpp | ||
d3d11-texture2d.cpp | ||
d3d11-texture3d.cpp | ||
d3d11-vertexbuffer.cpp | ||
d3d11-zstencilbuffer.cpp |