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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
obs-studio/libobs-opengl/gl-cocoa.m
jpark37 4fe6803fe4 libobs: Prevent D3D11 projectors from tearing
Some users stream projectors, so don't let them tear. Use the waitable
object to check the flip queue, and only flip if there's space.

Metal and Vulkan can probably perform similar flip throttling once OBS
starts using them.
2022-08-06 16:16:20 -07:00

461 lines
12 KiB
Objective-C

/******************************************************************************
Copyright (C) 2013 by Ruwen Hahn <palana@stunned.de>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
#include <OpenGL/OpenGL.h>
#import <Cocoa/Cocoa.h>
#import <AppKit/AppKit.h>
//#include "util/darray.h"
struct gl_windowinfo {
NSView *view;
NSOpenGLContext *context;
gs_texture_t *texture;
GLuint fbo;
};
struct gl_platform {
NSOpenGLContext *context;
};
static NSOpenGLContext *gl_context_create(NSOpenGLContext *share)
{
unsigned attrib_count = 0;
#define ADD_ATTR(x) \
{ \
attributes[attrib_count++] = (NSOpenGLPixelFormatAttribute)x; \
}
#define ADD_ATTR2(x, y) \
{ \
ADD_ATTR(x); \
ADD_ATTR(y); \
}
NSOpenGLPixelFormatAttribute attributes[40];
ADD_ATTR(NSOpenGLPFADoubleBuffer);
ADD_ATTR2(NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core);
ADD_ATTR(0);
#undef ADD_ATTR2
#undef ADD_ATTR
NSOpenGLPixelFormat *pf;
pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
if (!pf) {
blog(LOG_ERROR, "Failed to create pixel format");
return NULL;
}
NSOpenGLContext *context;
context = [[NSOpenGLContext alloc] initWithFormat:pf
shareContext:share];
[pf release];
if (!context) {
blog(LOG_ERROR, "Failed to create context");
return NULL;
}
[context clearDrawable];
return context;
}
struct gl_platform *gl_platform_create(gs_device_t *device, uint32_t adapter)
{
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(adapter);
NSOpenGLContext *context = gl_context_create(nil);
if (!context) {
blog(LOG_ERROR, "gl_context_create failed");
return NULL;
}
[context makeCurrentContext];
GLint interval = 0;
[context setValues:&interval forParameter:NSOpenGLCPSwapInterval];
const bool success = gladLoadGL() != 0;
if (!success) {
blog(LOG_ERROR, "gladLoadGL failed");
[context release];
return NULL;
}
struct gl_platform *plat = bzalloc(sizeof(struct gl_platform));
plat->context = context;
return plat;
}
void gl_platform_destroy(struct gl_platform *platform)
{
if (!platform)
return;
[platform->context release];
platform->context = nil;
bfree(platform);
}
bool gl_platform_init_swapchain(struct gs_swap_chain *swap)
{
NSOpenGLContext *parent = swap->device->plat->context;
NSOpenGLContext *context = gl_context_create(parent);
bool success = context != nil;
if (success) {
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
[parent makeCurrentContext];
struct gs_init_data *init_data = &swap->info;
swap->wi->texture = device_texture_create(
swap->device, init_data->cx, init_data->cy,
init_data->format, 1, NULL, GS_RENDER_TARGET);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
[context setView:swap->wi->view];
GLint interval = 0;
[context setValues:&interval
forParameter:NSOpenGLCPSwapInterval];
gl_gen_framebuffers(1, &swap->wi->fbo);
gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
swap->wi->texture->texture, 0);
gl_success("glFrameBufferTexture2D");
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
CGLUnlockContext(parent_obj);
swap->wi->context = context;
}
return success;
}
void gl_platform_cleanup_swapchain(struct gs_swap_chain *swap)
{
NSOpenGLContext *parent = swap->device->plat->context;
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
NSOpenGLContext *context = swap->wi->context;
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
gl_delete_framebuffers(1, &swap->wi->fbo);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
[parent makeCurrentContext];
gs_texture_destroy(swap->wi->texture);
glFlush();
[NSOpenGLContext clearCurrentContext];
swap->wi->context = nil;
CGLUnlockContext(parent_obj);
}
struct gl_windowinfo *gl_windowinfo_create(const struct gs_init_data *info)
{
if (!info)
return NULL;
if (!info->window.view)
return NULL;
struct gl_windowinfo *wi = bzalloc(sizeof(struct gl_windowinfo));
wi->view = info->window.view;
[info->window.view setWantsBestResolutionOpenGLSurface:YES];
return wi;
}
void gl_windowinfo_destroy(struct gl_windowinfo *wi)
{
if (!wi)
return;
wi->view = nil;
bfree(wi);
}
void gl_update(gs_device_t *device)
{
gs_swapchain_t *swap = device->cur_swap;
NSOpenGLContext *parent = device->plat->context;
NSOpenGLContext *context = swap->wi->context;
dispatch_async(dispatch_get_main_queue(), ^() {
CGLContextObj parent_obj = [parent CGLContextObj];
CGLLockContext(parent_obj);
CGLContextObj context_obj = [context CGLContextObj];
CGLLockContext(context_obj);
[context makeCurrentContext];
[context update];
struct gs_init_data *info = &swap->info;
gs_texture_t *previous = swap->wi->texture;
swap->wi->texture = device_texture_create(device, info->cx,
info->cy,
info->format, 1, NULL,
GS_RENDER_TARGET);
gl_bind_framebuffer(GL_FRAMEBUFFER, swap->wi->fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
swap->wi->texture->texture, 0);
gl_success("glFrameBufferTexture2D");
gs_texture_destroy(previous);
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext(context_obj);
CGLUnlockContext(parent_obj);
});
}
void gl_clear_context(gs_device_t *device)
{
UNUSED_PARAMETER(device);
[NSOpenGLContext clearCurrentContext];
}
void device_enter_context(gs_device_t *device)
{
CGLLockContext([device->plat->context CGLContextObj]);
[device->plat->context makeCurrentContext];
}
void device_leave_context(gs_device_t *device)
{
glFlush();
[NSOpenGLContext clearCurrentContext];
device->cur_render_target = NULL;
device->cur_zstencil_buffer = NULL;
device->cur_swap = NULL;
device->cur_fbo = NULL;
CGLUnlockContext([device->plat->context CGLContextObj]);
}
void *device_get_device_obj(gs_device_t *device)
{
return device->plat->context;
}
void device_load_swapchain(gs_device_t *device, gs_swapchain_t *swap)
{
if (device->cur_swap == swap)
return;
device->cur_swap = swap;
if (swap) {
device_set_render_target(device, swap->wi->texture, NULL);
}
}
bool device_is_present_ready(gs_device_t *device)
{
UNUSED_PARAMETER(device);
return true;
}
void device_present(gs_device_t *device)
{
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLLockContext([device->cur_swap->wi->context CGLContextObj]);
[device->cur_swap->wi->context makeCurrentContext];
gl_bind_framebuffer(GL_READ_FRAMEBUFFER, device->cur_swap->wi->fbo);
gl_bind_framebuffer(GL_DRAW_FRAMEBUFFER, 0);
const uint32_t width = device->cur_swap->info.cx;
const uint32_t height = device->cur_swap->info.cy;
glBlitFramebuffer(0, 0, width, height, 0, height, width, 0,
GL_COLOR_BUFFER_BIT, GL_NEAREST);
[device->cur_swap->wi->context flushBuffer];
glFlush();
[NSOpenGLContext clearCurrentContext];
CGLUnlockContext([device->cur_swap->wi->context CGLContextObj]);
[device->plat->context makeCurrentContext];
}
bool device_is_monitor_hdr(gs_device_t *device, void *monitor)
{
UNUSED_PARAMETER(device);
UNUSED_PARAMETER(monitor);
return false;
}
void gl_getclientsize(const struct gs_swap_chain *swap, uint32_t *width,
uint32_t *height)
{
if (width)
*width = swap->info.cx;
if (height)
*height = swap->info.cy;
}
gs_texture_t *device_texture_create_from_iosurface(gs_device_t *device,
void *iosurf)
{
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf == 0)
blog(LOG_ERROR, "Invalid IOSurface Buffer");
else if (pf != 'BGRA')
blog(LOG_ERROR, "Unexpected pixel format: %d (%c%c%c%c)", pf,
pf >> 24, pf >> 16, pf >> 8, pf);
const enum gs_color_format color_format = GS_BGRA;
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = GS_BGRA;
tex->base.levels = 1;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.gl_type = GL_UNSIGNED_INT_8_8_8_8_REV;
tex->base.gl_target = GL_TEXTURE_RECTANGLE_ARB;
tex->base.is_dynamic = false;
tex->base.is_render_target = false;
tex->base.gen_mipmaps = false;
tex->width = IOSurfaceGetWidth(ref);
tex->height = IOSurfaceGetHeight(ref);
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
goto fail;
CGLError err = CGLTexImageIOSurface2D(
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target, tex->base.gl_internal_format, tex->width,
tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (device_texture_create_from_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
goto fail;
}
if (!gl_tex_param_i(tex->base.gl_target, GL_TEXTURE_MAX_LEVEL, 0))
goto fail;
if (!gl_bind_texture(tex->base.gl_target, 0))
goto fail;
return (gs_texture_t *)tex;
fail:
gs_texture_destroy((gs_texture_t *)tex);
blog(LOG_ERROR, "device_texture_create_from_iosurface (GL) failed");
return NULL;
}
gs_texture_t *device_texture_open_shared(gs_device_t *device, uint32_t handle)
{
gs_texture_t *texture = NULL;
IOSurfaceRef ref = IOSurfaceLookupFromMachPort((mach_port_t)handle);
texture = device_texture_create_from_iosurface(device, ref);
CFRelease(ref);
return texture;
}
bool device_shared_texture_available(void)
{
return true;
}
bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
{
if (!texture)
return false;
if (!iosurf)
return false;
struct gs_texture_2d *tex = (struct gs_texture_2d *)texture;
IOSurfaceRef ref = (IOSurfaceRef)iosurf;
OSType pf = IOSurfaceGetPixelFormat(ref);
if (pf == 0) {
blog(LOG_ERROR, "Invalid IOSurface buffer");
} else {
if (pf != 'BGRA')
blog(LOG_ERROR,
"Unexpected pixel format: %d (%c%c%c%c)", pf,
pf >> 24, pf >> 16, pf >> 8, pf);
}
tex->width = IOSurfaceGetWidth(ref);
tex->height = IOSurfaceGetHeight(ref);
if (!gl_bind_texture(tex->base.gl_target, tex->base.texture))
return false;
CGLError err = CGLTexImageIOSurface2D(
[[NSOpenGLContext currentContext] CGLContextObj],
tex->base.gl_target, tex->base.gl_internal_format, tex->width,
tex->height, tex->base.gl_format, tex->base.gl_type, ref, 0);
if (err != kCGLNoError) {
blog(LOG_ERROR,
"CGLTexImageIOSurface2D: %u, %s"
" (gs_texture_rebind_iosurface)",
err, CGLErrorString(err));
gl_success("CGLTexImageIOSurface2D");
return false;
}
if (!gl_bind_texture(tex->base.gl_target, 0))
return false;
return true;
}