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obs-studio/libobs/obs-scene.c
jp9000 b23f8cc6e1 Scenes: Implement more item positioning features
There are a ridiculous number of features related to scaling and
positioning due to requests by a number of people who complained that
they hated the way that OBS1 would always resize their sources when the
source's base size changed.  There were also people who wanted more
control for how the resizing was handled, or the ability to completely
prevent resizing entirely if desired.  So I made it so that you can
optionally use a 'bounds' system, which allows you to specify different
styles of controlling resizing.

If disabled, the source will always automatically resize and only the
base scale is applied.  If enabled, you have a variety of different ways
to limit/control how it can resize within the bounds, or make it so it
can't resize at all.  You can also control alignment within that
bounding box, so you can make it so that a source always aligns to a
side or corner of the box.

I also added an alignment value which changes how the source is oriented
relative to the position of the scene item.  For example, setting
bottom-right alignment will make it so that the position of the item is
the bottom right corner of the source.  When the source resizies, it
will resize leftward and upward in that case, which solves the problem
of how a source resizes relative to a desired position.
2014-06-15 20:33:13 -07:00

874 lines
21 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "util/threading.h"
#include "graphics/math-defs.h"
#include "obs-scene.h"
static const char *obs_scene_signals[] = {
"void item_add(ptr scene, ptr item)",
"void item_remove(ptr scene, ptr item)",
"void item_move_up(ptr scene, ptr item)",
"void item_move_down(ptr scene, ptr item)",
"void item_move_top(ptr scene, ptr item)",
"void item_move_bottom(ptr scene, ptr item)",
"void item_select(ptr scene, ptr item)",
"void item_deselect(ptr scene, ptr item)",
"void item_transform(ptr scene, ptr item)",
NULL
};
static inline void signal_item_remove(struct obs_scene_item *item)
{
struct calldata params = {0};
calldata_setptr(&params, "scene", item->parent);
calldata_setptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
"item_remove", &params);
calldata_free(&params);
}
static const char *scene_getname(const char *locale)
{
/* TODO: locale */
UNUSED_PARAMETER(locale);
return "Scene";
}
static void *scene_create(obs_data_t settings, struct obs_source *source)
{
pthread_mutexattr_t attr;
struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
scene->source = source;
scene->first_item = NULL;
signal_handler_add_array(obs_source_signalhandler(source),
obs_scene_signals);
if (pthread_mutexattr_init(&attr) != 0)
goto fail;
if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
goto fail;
if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
goto fail;
}
UNUSED_PARAMETER(settings);
return scene;
fail:
pthread_mutexattr_destroy(&attr);
bfree(scene);
return NULL;
}
static void remove_all_items(struct obs_scene *scene)
{
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_remove(del_item);
}
pthread_mutex_unlock(&scene->mutex);
}
static void scene_destroy(void *data)
{
struct obs_scene *scene = data;
remove_all_items(scene);
pthread_mutex_destroy(&scene->mutex);
bfree(scene);
}
static void scene_enum_sources(void *data,
obs_source_enum_proc_t enum_callback,
void *param)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *next = item->next;
obs_sceneitem_addref(item);
enum_callback(scene->source, item->source, param);
obs_sceneitem_release(item);
item = next;
}
pthread_mutex_unlock(&scene->mutex);
}
static inline void detach_sceneitem(struct obs_scene_item *item)
{
if (item->prev)
item->prev->next = item->next;
else
item->parent->first_item = item->next;
if (item->next)
item->next->prev = item->prev;
item->parent = NULL;
}
static inline void attach_sceneitem(struct obs_scene *parent,
struct obs_scene_item *item, struct obs_scene_item *prev)
{
item->prev = prev;
item->parent = parent;
if (prev) {
item->next = prev->next;
if (prev->next)
prev->next->prev = item;
prev->next = item;
} else {
item->next = item->parent->first_item;
item->parent->first_item = item;
}
}
static void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
{
if (align & OBS_ALIGN_RIGHT)
v->x += (float)cx;
else if ((align & OBS_ALIGN_LEFT) == 0)
v->x += (float)(cx / 2);
if (align & OBS_ALIGN_BOTTOM)
v->y += (float)cy;
else if ((align & OBS_ALIGN_TOP) == 0)
v->y += (float)(cy / 2);
}
static void calculate_bounds_data(struct obs_scene_item *item,
struct vec2 *origin, struct vec2 *scale,
uint32_t *cx, uint32_t *cy)
{
float width = (float)(*cx) * fabsf(scale->x);
float height = (float)(*cy) * fabsf(scale->y);
float item_aspect = width / height;
float bounds_aspect = item->bounds.x / item->bounds.y;
float width_diff, height_diff;
if (item->bounds_type == OBS_BOUNDS_SCALE_INNER ||
item->bounds_type == OBS_BOUNDS_SCALE_OUTER) {
bool use_width = (bounds_aspect < item_aspect);
float mul;
if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
use_width = !use_width;
mul = use_width ?
item->bounds.x / width :
item->bounds.y / height;
vec2_mulf(scale, scale, mul);
} else if (item->bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
vec2_mulf(scale, scale, item->bounds.x / width);
} else if (item->bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
vec2_mulf(scale, scale, item->bounds.y / height);
} else if (item->bounds_type == OBS_BOUNDS_STRETCH) {
scale->x = item->bounds.x / (float)(*cx);
scale->y = item->bounds.y / (float)(*cy);
}
width = (float)(*cx) * scale->x;
height = (float)(*cy) * scale->y;
width_diff = item->bounds.x - width;
height_diff = item->bounds.y - height;
*cx = (uint32_t)item->bounds.x;
*cy = (uint32_t)item->bounds.y;
add_alignment(origin, item->bounds_align,
(int)-width_diff, (int)-height_diff);
}
static void update_item_transform(struct obs_scene_item *item)
{
uint32_t width = obs_source_getwidth(item->source);
uint32_t height = obs_source_getheight(item->source);
uint32_t cx = width;
uint32_t cy = height;
struct vec2 base_origin = {0.0f, 0.0f};
struct vec2 origin = {0.0f, 0.0f};
struct vec2 scale = item->scale;
struct calldata params = {0};
/* ----------------------- */
if (item->bounds_type != OBS_BOUNDS_NONE) {
calculate_bounds_data(item, &origin, &scale, &cx, &cy);
} else {
cx = (uint32_t)((float)cx * scale.x);
cy = (uint32_t)((float)cy * scale.y);
}
add_alignment(&origin, item->align, (int)cx, (int)cy);
matrix4_identity(&item->draw_transform);
matrix4_scale3f(&item->draw_transform, &item->draw_transform,
scale.x, scale.y, 1.0f);
matrix4_translate3f(&item->draw_transform, &item->draw_transform,
-origin.x, -origin.y, 0.0f);
matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
0.0f, 0.0f, 1.0f, RAD(item->rot));
matrix4_translate3f(&item->draw_transform, &item->draw_transform,
item->pos.x, item->pos.y, 0.0f);
/* ----------------------- */
if (item->bounds_type != OBS_BOUNDS_NONE) {
vec2_copy(&scale, &item->bounds);
} else {
scale.x = (float)width * item->scale.x;
scale.y = (float)height * item->scale.y;
}
add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
matrix4_identity(&item->box_transform);
matrix4_scale3f(&item->box_transform, &item->box_transform,
scale.x, scale.y, 1.0f);
matrix4_translate3f(&item->box_transform, &item->box_transform,
-base_origin.x, -base_origin.y, 0.0f);
matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
0.0f, 0.0f, 1.0f, RAD(item->rot));
matrix4_translate3f(&item->box_transform, &item->box_transform,
item->pos.x, item->pos.y, 0.0f);
/* ----------------------- */
item->last_width = width;
item->last_height = height;
calldata_setptr(&params, "scene", item->parent);
calldata_setptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
"item_transform", &params);
calldata_free(&params);
}
static inline bool source_size_changed(struct obs_scene_item *item)
{
uint32_t width = obs_source_getwidth(item->source);
uint32_t height = obs_source_getheight(item->source);
return item->last_width != width || item->last_height != height;
}
static void scene_video_render(void *data, effect_t effect)
{
struct obs_scene *scene = data;
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (obs_source_removed(item->source)) {
struct obs_scene_item *del_item = item;
item = item->next;
obs_sceneitem_remove(del_item);
continue;
}
if (source_size_changed(item))
update_item_transform(item);
gs_matrix_push();
gs_matrix_mul(&item->draw_transform);
obs_source_video_render(item->source);
gs_matrix_pop();
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
UNUSED_PARAMETER(effect);
}
static void scene_load_item(struct obs_scene *scene, obs_data_t item_data)
{
const char *name = obs_data_getstring(item_data, "name");
obs_source_t source = obs_get_source_by_name(name);
struct obs_scene_item *item;
if (!source) {
blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
name);
return;
}
item = obs_scene_add(scene, source);
obs_data_set_default_int(item_data, "align",
OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
item->rot = (float)obs_data_getdouble(item_data, "rot");
item->align = (uint32_t)obs_data_getint(item_data, "align");
item->visible = obs_data_getbool(item_data, "visible");
obs_data_get_vec2(item_data, "pos", &item->pos);
obs_data_get_vec2(item_data, "scale", &item->scale);
item->bounds_type =
(enum obs_bounds_type)obs_data_getint(item_data, "bounds_type");
item->bounds_align =
(uint32_t)obs_data_getint(item_data, "bounds_align");
obs_data_get_vec2(item_data, "bounds", &item->bounds);
obs_source_release(source);
update_item_transform(item);
}
static void scene_load(void *scene, obs_data_t settings)
{
obs_data_array_t items = obs_data_getarray(settings, "items");
size_t count, i;
remove_all_items(scene);
if (!items) return;
count = obs_data_array_count(items);
for (i = 0; i < count; i++) {
obs_data_t item_data = obs_data_array_item(items, i);
scene_load_item(scene, item_data);
obs_data_release(item_data);
}
obs_data_array_release(items);
}
static void scene_save_item(obs_data_array_t array, struct obs_scene_item *item)
{
obs_data_t item_data = obs_data_create();
const char *name = obs_source_getname(item->source);
obs_data_setstring(item_data, "name", name);
obs_data_setbool (item_data, "visible", item->visible);
obs_data_setdouble(item_data, "rot", item->rot);
obs_data_set_vec2 (item_data, "pos", &item->pos);
obs_data_set_vec2 (item_data, "scale", &item->scale);
obs_data_setint (item_data, "align", (int)item->align);
obs_data_setint (item_data, "bounds_type", (int)item->bounds_type);
obs_data_setint (item_data, "bounds_align", (int)item->bounds_align);
obs_data_set_vec2 (item_data, "bounds", &item->bounds);
obs_data_array_push_back(array, item_data);
obs_data_release(item_data);
}
static void scene_save(void *data, obs_data_t settings)
{
struct obs_scene *scene = data;
obs_data_array_t array = obs_data_array_create();
struct obs_scene_item *item;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
scene_save_item(array, item);
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
obs_data_setarray(settings, "items", array);
obs_data_array_release(array);
}
static uint32_t scene_getwidth(void *data)
{
UNUSED_PARAMETER(data);
return obs->video.base_width;
}
static uint32_t scene_getheight(void *data)
{
UNUSED_PARAMETER(data);
return obs->video.base_height;
}
const struct obs_source_info scene_info =
{
.id = "scene",
.type = OBS_SOURCE_TYPE_INPUT,
.output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW,
.getname = scene_getname,
.create = scene_create,
.destroy = scene_destroy,
.video_render = scene_video_render,
.getwidth = scene_getwidth,
.getheight = scene_getheight,
.load = scene_load,
.save = scene_save,
.enum_sources = scene_enum_sources
};
obs_scene_t obs_scene_create(const char *name)
{
struct obs_source *source =
obs_source_create(OBS_SOURCE_TYPE_INPUT, "scene", name, NULL);
return source->context.data;
}
void obs_scene_addref(obs_scene_t scene)
{
if (scene)
obs_source_addref(scene->source);
}
void obs_scene_release(obs_scene_t scene)
{
if (scene)
obs_source_release(scene->source);
}
obs_source_t obs_scene_getsource(obs_scene_t scene)
{
return scene ? scene->source : NULL;
}
obs_scene_t obs_scene_fromsource(obs_source_t source)
{
if (!source || source->info.id != scene_info.id)
return NULL;
return source->context.data;
}
obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
{
struct obs_scene_item *item;
if (!scene)
return NULL;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
if (strcmp(item->source->context.name, name) == 0)
break;
item = item->next;
}
pthread_mutex_unlock(&scene->mutex);
return item;
}
void obs_scene_enum_items(obs_scene_t scene,
bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
void *param)
{
struct obs_scene_item *item;
if (!scene || !callback)
return;
pthread_mutex_lock(&scene->mutex);
item = scene->first_item;
while (item) {
struct obs_scene_item *next = item->next;
obs_sceneitem_addref(item);
if (!callback(scene, item, param)) {
obs_sceneitem_release(item);
break;
}
obs_sceneitem_release(item);
item = next;
}
pthread_mutex_unlock(&scene->mutex);
}
obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
{
struct obs_scene_item *last;
struct obs_scene_item *item;
struct calldata params = {0};
if (!scene)
return NULL;
if (!source) {
blog(LOG_ERROR, "Tried to add a NULL source to a scene");
return NULL;
}
item = bzalloc(sizeof(struct obs_scene_item));
item->source = source;
item->visible = true;
item->parent = scene;
item->ref = 1;
item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
vec2_set(&item->scale, 1.0f, 1.0f);
matrix4_identity(&item->draw_transform);
matrix4_identity(&item->box_transform);
obs_source_addref(source);
obs_source_add_child(scene->source, source);
pthread_mutex_lock(&scene->mutex);
last = scene->first_item;
if (!last) {
scene->first_item = item;
} else {
while (last->next)
last = last->next;
last->next = item;
item->prev = last;
}
pthread_mutex_unlock(&scene->mutex);
calldata_setptr(&params, "scene", scene);
calldata_setptr(&params, "item", item);
signal_handler_signal(scene->source->context.signals, "item_add",
&params);
calldata_free(&params);
return item;
}
static void obs_sceneitem_destroy(obs_sceneitem_t item)
{
if (item) {
if (item->source)
obs_source_release(item->source);
bfree(item);
}
}
void obs_sceneitem_addref(obs_sceneitem_t item)
{
if (item)
os_atomic_inc_long(&item->ref);
}
void obs_sceneitem_release(obs_sceneitem_t item)
{
if (!item)
return;
if (os_atomic_dec_long(&item->ref) == 0)
obs_sceneitem_destroy(item);
}
void obs_sceneitem_remove(obs_sceneitem_t item)
{
obs_scene_t scene;
if (!item)
return;
scene = item->parent;
if (scene)
pthread_mutex_lock(&scene->mutex);
if (item->removed) {
if (scene)
pthread_mutex_unlock(&scene->mutex);
return;
}
item->removed = true;
assert(scene != NULL);
assert(scene->source != NULL);
obs_source_remove_child(scene->source, item->source);
signal_item_remove(item);
detach_sceneitem(item);
pthread_mutex_unlock(&scene->mutex);
obs_sceneitem_release(item);
}
obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
{
return item ? item->parent : NULL;
}
obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
{
return item ? item->source : NULL;
}
void obs_sceneitem_select(obs_sceneitem_t item, bool select)
{
struct calldata params = {0};
const char *command = select ? "item_select" : "item_deselect";
if (!item || item->selected == select)
return;
item->selected = select;
calldata_setptr(&params, "scene", item->parent);
calldata_setptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
command, &params);
calldata_free(&params);
}
bool obs_sceneitem_selected(obs_sceneitem_t item)
{
return item ? item->selected : false;
}
void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
{
if (item) {
vec2_copy(&item->pos, pos);
update_item_transform(item);
}
}
void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
{
if (item) {
item->rot = rot;
update_item_transform(item);
}
}
void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
{
if (item) {
vec2_copy(&item->scale, scale);
update_item_transform(item);
}
}
void obs_sceneitem_setalignment(obs_sceneitem_t item, uint32_t alignment)
{
if (item) {
item->align = alignment;
update_item_transform(item);
}
}
static inline void signal_move_dir(struct obs_scene_item *item,
enum order_movement movement)
{
const char *command;
struct calldata params = {0};
switch (movement) {
case ORDER_MOVE_UP: command = "item_move_up"; break;
case ORDER_MOVE_DOWN: command = "item_move_down"; break;
case ORDER_MOVE_TOP: command = "item_move_top"; break;
case ORDER_MOVE_BOTTOM: command = "item_move_bottom"; break;
}
calldata_setptr(&params, "scene", item->parent);
calldata_setptr(&params, "item", item);
signal_handler_signal(item->parent->source->context.signals,
command, &params);
calldata_free(&params);
}
void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
{
if (!item) return;
struct obs_scene_item *next, *prev;
struct obs_scene *scene = item->parent;
obs_scene_addref(scene);
pthread_mutex_lock(&scene->mutex);
next = item->next;
prev = item->prev;
detach_sceneitem(item);
if (movement == ORDER_MOVE_DOWN) {
attach_sceneitem(scene, item, prev ? prev->prev : NULL);
} else if (movement == ORDER_MOVE_UP) {
attach_sceneitem(scene, item, next ? next : prev);
} else if (movement == ORDER_MOVE_TOP) {
struct obs_scene_item *last = next;
if (!last) {
last = prev;
} else {
while (last->next)
last = last->next;
}
attach_sceneitem(scene, item, last);
} else if (movement == ORDER_MOVE_BOTTOM) {
attach_sceneitem(scene, item, NULL);
}
signal_move_dir(item, movement);
pthread_mutex_unlock(&scene->mutex);
obs_scene_release(scene);
}
void obs_sceneitem_set_bounds_type(obs_sceneitem_t item,
enum obs_bounds_type type)
{
if (item) {
item->bounds_type = type;
update_item_transform(item);
}
}
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t item,
uint32_t alignment)
{
if (item) {
item->bounds_align = alignment;
update_item_transform(item);
}
}
void obs_sceneitem_set_bounds(obs_sceneitem_t item, const struct vec2 *bounds)
{
if (item) {
item->bounds = *bounds;
update_item_transform(item);
}
}
void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
{
if (item)
vec2_copy(pos, &item->pos);
}
float obs_sceneitem_getrot(obs_sceneitem_t item)
{
return item ? item->rot : 0.0f;
}
void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
{
if (item)
vec2_copy(scale, &item->scale);
}
uint32_t obs_sceneitem_getalignment(obs_sceneitem_t item)
{
return item ? item->align : 0;
}
enum obs_bounds_type obs_sceneitem_get_bounds_type(obs_sceneitem_t item)
{
return item ? item->bounds_type : OBS_BOUNDS_NONE;
}
uint32_t obs_sceneitem_get_bounds_alignment(obs_sceneitem_t item)
{
return item ? item->bounds_align : 0;
}
void obs_sceneitem_get_bounds(obs_sceneitem_t item, struct vec2 *bounds)
{
if (item)
*bounds = item->bounds;
}
void obs_sceneitem_get_info(obs_sceneitem_t item,
struct obs_sceneitem_info *info)
{
if (item && info) {
info->pos = item->pos;
info->rot = item->rot;
info->scale = item->scale;
info->alignment = item->align;
info->bounds_type = item->bounds_type;
info->bounds_alignment = item->bounds_align;
info->bounds = item->bounds;
}
}
void obs_sceneitem_set_info(obs_sceneitem_t item,
const struct obs_sceneitem_info *info)
{
if (item && info) {
item->pos = info->pos;
item->rot = info->rot;
item->scale = info->scale;
item->align = info->alignment;
item->bounds_type = info->bounds_type;
item->bounds_align = info->bounds_alignment;
item->bounds = info->bounds;
update_item_transform(item);
}
}
void obs_sceneitem_get_draw_transform(obs_sceneitem_t item,
struct matrix4 *transform)
{
if (item)
matrix4_copy(transform, &item->draw_transform);
}
void obs_sceneitem_get_box_transform(obs_sceneitem_t item,
struct matrix4 *transform)
{
if (item)
matrix4_copy(transform, &item->box_transform);
}