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obs-studio/libobs/obs-display.c
jp9000 4a6d19f206 libobs: Add services API, reduce repeated code
Add API for streaming services.  The services API simplifies the
creation of custom service features and user interface.

Custom streaming services later on will be able to do things such as:

 - Be able to use service-specific APIs via modules, allowing a more
   direct means of communicating with the service and requesting or
   setting service-specific information

 - Get URL/stream key via other means of authentication such as OAuth,
   or be able to build custom URLs for services that require that sort
   of thing.

 - Query information (such as viewer count, chat, follower
   notifications, and other information)

 - Set channel information (such as current game, current channel title,
   activating commercials)

Also, I reduce some repeated code that was used for all libobs objects.
This includes the name of the object, the private data, settings, as
well as the signal and procedure handlers.

I also switched to using linked lists for the global object lists,
rather than using an array of pointers (you could say it was..
pointless.)  ..Anyway, the linked list info is also stored in the shared
context data structure.
2014-04-19 20:38:53 -07:00

192 lines
4.9 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "graphics/vec4.h"
#include "obs.h"
#include "obs-internal.h"
bool obs_display_init(struct obs_display *display,
struct gs_init_data *graphics_data)
{
pthread_mutex_init_value(&display->draw_callbacks_mutex);
if (graphics_data) {
display->swap = gs_create_swapchain(graphics_data);
if (!display->swap) {
blog(LOG_ERROR, "obs_display_init: Failed to "
"create swap chain");
return false;
}
display->cx = graphics_data->cx;
display->cy = graphics_data->cy;
}
if (pthread_mutex_init(&display->draw_callbacks_mutex, NULL) != 0) {
blog(LOG_ERROR, "obs_display_init: Failed to create mutex");
return false;
}
return true;
}
obs_display_t obs_display_create(struct gs_init_data *graphics_data)
{
struct obs_display *display = bzalloc(sizeof(struct obs_display));
gs_entercontext(obs_graphics());
if (!graphics_data->num_backbuffers)
graphics_data->num_backbuffers = 1;
if (!obs_display_init(display, graphics_data)) {
obs_display_destroy(display);
display = NULL;
} else {
pthread_mutex_lock(&obs->data.displays_mutex);
display->prev_next = &obs->data.first_display;
display->next = obs->data.first_display;
obs->data.first_display = display;
if (display->next)
display->next->prev_next = &display->next;
pthread_mutex_unlock(&obs->data.displays_mutex);
}
gs_leavecontext();
return display;
}
void obs_display_free(obs_display_t display)
{
pthread_mutex_destroy(&display->draw_callbacks_mutex);
da_free(display->draw_callbacks);
if (display->swap) {
swapchain_destroy(display->swap);
display->swap = NULL;
}
}
void obs_display_destroy(obs_display_t display)
{
if (display) {
pthread_mutex_lock(&obs->data.displays_mutex);
*display->prev_next = display->next;
if (display->next)
display->next->prev_next = display->prev_next;
pthread_mutex_unlock(&obs->data.displays_mutex);
gs_entercontext(obs_graphics());
obs_display_free(display);
gs_leavecontext();
bfree(display);
}
}
void obs_display_resize(obs_display_t display, uint32_t cx, uint32_t cy)
{
if (!display) return;
pthread_mutex_lock(&display->draw_callbacks_mutex);
display->cx = cx;
display->cy = cy;
display->size_changed = true;
pthread_mutex_unlock(&display->draw_callbacks_mutex);
}
void obs_display_add_draw_callback(obs_display_t display,
void (*draw)(void *param, uint32_t cx, uint32_t cy),
void *param)
{
if (!display) return;
struct draw_callback data = {draw, param};
pthread_mutex_lock(&display->draw_callbacks_mutex);
da_push_back(display->draw_callbacks, &data);
pthread_mutex_unlock(&display->draw_callbacks_mutex);
}
void obs_display_remove_draw_callback(obs_display_t display,
void (*draw)(void *param, uint32_t cx, uint32_t cy),
void *param)
{
if (!display) return;
struct draw_callback data = {draw, param};
pthread_mutex_lock(&display->draw_callbacks_mutex);
da_erase_item(display->draw_callbacks, &data);
pthread_mutex_unlock(&display->draw_callbacks_mutex);
}
static inline void render_display_begin(struct obs_display *display)
{
struct vec4 clear_color;
gs_load_swapchain(display ? display->swap : NULL);
if (display->size_changed) {
gs_resize(display->cx, display->cy);
display->size_changed = false;
}
gs_beginscene();
vec4_set(&clear_color, 0.3f, 0.3f, 0.3f, 1.0f);
gs_clear(GS_CLEAR_COLOR | GS_CLEAR_DEPTH | GS_CLEAR_STENCIL,
&clear_color, 1.0f, 0);
gs_enable_depthtest(false);
/* gs_enable_blending(false); */
gs_setcullmode(GS_NEITHER);
gs_ortho(0.0f, (float)display->cx,
0.0f, (float)display->cy, -100.0f, 100.0f);
gs_setviewport(0, 0, display->cx, display->cy);
}
static inline void render_display_end()
{
gs_endscene();
gs_present();
}
void render_display(struct obs_display *display)
{
if (!display) return;
render_display_begin(display);
pthread_mutex_lock(&display->draw_callbacks_mutex);
for (size_t i = 0; i < display->draw_callbacks.num; i++) {
struct draw_callback *callback;
callback = display->draw_callbacks.array+i;
callback->draw(callback->param, display->cx, display->cy);
}
pthread_mutex_unlock(&display->draw_callbacks_mutex);
render_display_end();
}