mirror of
https://github.com/obsproject/obs-studio.git
synced 2024-09-20 04:42:18 +02:00
bab77c2afd
Instead of letting vertex buffer data be freed immediately, store it so it can be used for rebuilding later. Also, separate the buffer building to a function. |
||
---|---|---|
.. | ||
CMakeLists.txt | ||
d3d11-duplicator.cpp | ||
d3d11-indexbuffer.cpp | ||
d3d11-samplerstate.cpp | ||
d3d11-shader.cpp | ||
d3d11-shaderprocessor.cpp | ||
d3d11-shaderprocessor.hpp | ||
d3d11-stagesurf.cpp | ||
d3d11-subsystem.cpp | ||
d3d11-subsystem.hpp | ||
d3d11-texture2d.cpp | ||
d3d11-vertexbuffer.cpp | ||
d3d11-zstencilbuffer.cpp |