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obs-studio/libobs-d3d11
jp9000 bab77c2afd libobs-d3d11: Store static vertex buffer data (for rebuilding)
Instead of letting vertex buffer data be freed immediately, store it so
it can be used for rebuilding later.  Also, separate the buffer building
to a function.
2016-11-03 09:23:18 -07:00
..
CMakeLists.txt libobs: Add output duplicator support 2015-01-03 02:37:13 -08:00
d3d11-duplicator.cpp libobs-d3d11: Store index and add "Start" function 2016-11-03 09:23:13 -07:00
d3d11-indexbuffer.cpp libobs-d3d11: Fix initializer list ordering 2015-02-09 03:56:09 -08:00
d3d11-samplerstate.cpp obs-d3d11: include float.h for FLT_MAX 2015-02-09 03:41:59 -08:00
d3d11-shader.cpp libobs-d3d11: Correct error message for pixel shaders 2016-11-03 09:23:09 -07:00
d3d11-shaderprocessor.cpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-shaderprocessor.hpp libobs-d3d11: Store shader samplers as pointers 2016-11-03 09:23:10 -07:00
d3d11-stagesurf.cpp libobs-d3d11: Correct error message for staging surfaces 2016-11-03 09:23:11 -07:00
d3d11-subsystem.cpp libobs-d3d11: Store device adapter index (for rebuilding) 2016-11-03 09:23:16 -07:00
d3d11-subsystem.hpp libobs-d3d11: Store static vertex buffer data (for rebuilding) 2016-11-03 09:23:18 -07:00
d3d11-texture2d.cpp libobs-d3d11: Store static textures in RAM (for rebuilding) 2016-11-03 09:23:17 -07:00
d3d11-vertexbuffer.cpp libobs-d3d11: Store static vertex buffer data (for rebuilding) 2016-11-03 09:23:18 -07:00
d3d11-zstencilbuffer.cpp (API Change) Remove pointers from all typedefs 2014-09-25 21:48:11 -07:00