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When mixing sampling with raw loads in a shader, ending a shader with a load would case the default sampler to become unset for OpenGL. Instead, initialize with no sampler, and only set if there is a sampler. |
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.. | ||
.gitignore | ||
CMakeLists.txt | ||
gl-cocoa.m | ||
gl-helpers.c | ||
gl-helpers.h | ||
gl-indexbuffer.c | ||
gl-shader.c | ||
gl-shaderparser.c | ||
gl-shaderparser.h | ||
gl-stagesurf.c | ||
gl-subsystem.c | ||
gl-subsystem.h | ||
gl-texture2d.c | ||
gl-texturecube.c | ||
gl-vertexbuffer.c | ||
gl-windows.c | ||
gl-x11.c | ||
gl-zstencil.c |