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e77421a805
Despite DuplicateOutput deing documented to always return BGRA8, it is seen fluctuating between BGRA8 and RGBA16F when HDR is enabled. DuplicateOutput1 seems to provide a stable format whether SDR or HDR. Also update the texture recreation logic to check for format changes. |
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.. | ||
CMakeLists.txt | ||
d3d11-config.h.in | ||
d3d11-duplicator.cpp | ||
d3d11-indexbuffer.cpp | ||
d3d11-rebuild.cpp | ||
d3d11-samplerstate.cpp | ||
d3d11-shader.cpp | ||
d3d11-shaderprocessor.cpp | ||
d3d11-shaderprocessor.hpp | ||
d3d11-stagesurf.cpp | ||
d3d11-subsystem.cpp | ||
d3d11-subsystem.hpp | ||
d3d11-texture2d.cpp | ||
d3d11-texture3d.cpp | ||
d3d11-vertexbuffer.cpp | ||
d3d11-zstencilbuffer.cpp | ||
intel-nv12-support.hpp |