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obs-studio/UI/obs-frontend-api/obs-frontend-internal.hpp
Ilya Melamed c768f703ad UI: Add obs_frontend_add_scene_collection API call
Allows the ability to add a new scene collection via the frontend API.
Blocks until the scene collection has been successfully added to ensure
synchronization between the calling thread and the UI thread.

(Jim: Added detailed description to commit message)

Closes obsproject/obs-studio#1232
2018-05-04 15:40:53 -07:00

103 lines
4.0 KiB
C++

#pragma once
#include "obs-frontend-api.h"
#include <vector>
#include <string>
struct obs_frontend_callbacks {
virtual ~obs_frontend_callbacks() {}
virtual void *obs_frontend_get_main_window(void)=0;
virtual void *obs_frontend_get_main_window_handle(void)=0;
virtual void obs_frontend_get_scenes(
struct obs_frontend_source_list *sources)=0;
virtual obs_source_t *obs_frontend_get_current_scene(void)=0;
virtual void obs_frontend_set_current_scene(obs_source_t *scene)=0;
virtual void obs_frontend_get_transitions(
struct obs_frontend_source_list *sources)=0;
virtual obs_source_t *obs_frontend_get_current_transition(void)=0;
virtual void obs_frontend_set_current_transition(
obs_source_t *transition)=0;
virtual void obs_frontend_get_scene_collections(
std::vector<std::string> &strings)=0;
virtual char *obs_frontend_get_current_scene_collection(void)=0;
virtual void obs_frontend_set_current_scene_collection(
const char *collection)=0;
virtual bool obs_frontend_add_scene_collection(const char *name)=0;
virtual void obs_frontend_get_profiles(
std::vector<std::string> &strings)=0;
virtual char *obs_frontend_get_current_profile(void)=0;
virtual void obs_frontend_set_current_profile(const char *profile)=0;
virtual void obs_frontend_streaming_start(void)=0;
virtual void obs_frontend_streaming_stop(void)=0;
virtual bool obs_frontend_streaming_active(void)=0;
virtual void obs_frontend_recording_start(void)=0;
virtual void obs_frontend_recording_stop(void)=0;
virtual bool obs_frontend_recording_active(void)=0;
virtual void obs_frontend_replay_buffer_start(void)=0;
virtual void obs_frontend_replay_buffer_save(void) = 0;
virtual void obs_frontend_replay_buffer_stop(void)=0;
virtual bool obs_frontend_replay_buffer_active(void)=0;
virtual void *obs_frontend_add_tools_menu_qaction(const char *name)=0;
virtual void obs_frontend_add_tools_menu_item(const char *name,
obs_frontend_cb callback, void *private_data)=0;
virtual void obs_frontend_add_event_callback(
obs_frontend_event_cb callback, void *private_data)=0;
virtual void obs_frontend_remove_event_callback(
obs_frontend_event_cb callback, void *private_data)=0;
virtual obs_output_t *obs_frontend_get_streaming_output(void)=0;
virtual obs_output_t *obs_frontend_get_recording_output(void)=0;
virtual obs_output_t *obs_frontend_get_replay_buffer_output(void)=0;
virtual config_t *obs_frontend_get_profile_config(void)=0;
virtual config_t *obs_frontend_get_global_config(void)=0;
virtual void obs_frontend_save(void) = 0;
virtual void obs_frontend_defer_save_begin(void) = 0;
virtual void obs_frontend_defer_save_end(void) = 0;
virtual void obs_frontend_add_save_callback(
obs_frontend_save_cb callback, void *private_data)=0;
virtual void obs_frontend_remove_save_callback(
obs_frontend_save_cb callback, void *private_data)=0;
virtual void obs_frontend_add_preload_callback(
obs_frontend_save_cb callback, void *private_data)=0;
virtual void obs_frontend_remove_preload_callback(
obs_frontend_save_cb callback, void *private_data)=0;
virtual void obs_frontend_push_ui_translation(
obs_frontend_translate_ui_cb translate)=0;
virtual void obs_frontend_pop_ui_translation(void)=0;
virtual void obs_frontend_set_streaming_service(
obs_service_t *service)=0;
virtual obs_service_t *obs_frontend_get_streaming_service(void)=0;
virtual void obs_frontend_save_streaming_service()=0;
virtual bool obs_frontend_preview_program_mode_active(void)=0;
virtual void obs_frontend_set_preview_program_mode(bool enable)=0;
virtual bool obs_frontend_preview_enabled(void)=0;
virtual void obs_frontend_set_preview_enabled(bool enable)=0;
virtual obs_source_t *obs_frontend_get_current_preview_scene(void)=0;
virtual void obs_frontend_set_current_preview_scene(obs_source_t *scene)=0;
virtual void on_load(obs_data_t *settings)=0;
virtual void on_preload(obs_data_t *settings)=0;
virtual void on_save(obs_data_t *settings)=0;
virtual void on_event(enum obs_frontend_event event)=0;
};
EXPORT void obs_frontend_set_callbacks_internal(
obs_frontend_callbacks *callbacks);