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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-19 20:32:15 +02:00
obs-studio/libobs-opengl
2014-02-08 02:52:55 -06:00
..
GL Broke Windows, here's a fix. 2014-02-06 01:29:07 -06:00
.gitignore first commit 2013-09-30 19:37:13 -07:00
CMakeLists.txt Fixed cmake for Windows 2014-01-25 22:26:55 -06:00
gl-cocoa.m I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did. 2014-01-25 22:26:43 -06:00
gl-exports.h add osx iosurface opengl integration 2013-12-23 16:35:14 +01:00
gl-helpers.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
gl-helpers.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
gl-indexbuffer.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
gl-shader.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
gl-shaderparser.c add support for texture_rect texture type in shaders, add new form, clear up a few things in the API 2013-12-20 11:58:09 -07:00
gl-shaderparser.h With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
gl-stagesurf.c Implement output scaling/conversion/downloading 2014-02-05 20:36:21 -07:00
gl-subsystem.c Changed version checks... I got most of them wrong. 2014-02-06 17:49:12 -06:00
gl-subsystem.h I removed GLEW, added glLoadGen (renamed to GL here), and added implementations for all platforms. Hopefully this goes better than GLAD did. 2014-01-25 22:26:43 -06:00
gl-texture2d.c add handling of GL_TEXTURE_RECTANGLE target, and add automatic handling if using it as a sprite 2013-12-20 12:36:38 -07:00
gl-texturecube.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
gl-vertexbuffer.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00
gl-windows.c Fixed missed boolean check 2014-01-26 01:53:59 -06:00
gl-x11.c We only really require GLX 1.3. Also fixed version check to be more appropriate. 2014-02-08 02:52:55 -06:00
gl-zstencil.c With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+) 2013-12-02 22:24:38 -07:00