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obs-studio/plugins/win-capture/dc-capture.c
jpark37 bf27941f5f libobs-winrt, win-capture: Linear SRGB support
Update window, display, and game capture to always bilinear filter in
linear space, even if the source texture is not SRGB typed. This helps
resolve confusion in situations where we were filtering in nonlinear
space vs. linear space, like when toggling an empty crop filter.
2021-07-11 08:26:30 -07:00

227 lines
5.3 KiB
C

#include "dc-capture.h"
#define WIN32_MEAN_AND_LEAN
#include <windows.h>
static inline void init_textures(struct dc_capture *capture)
{
if (capture->compatibility) {
capture->texture = gs_texture_create(capture->width,
capture->height, GS_BGRA,
1, NULL, GS_DYNAMIC);
} else {
capture->texture =
gs_texture_create_gdi(capture->width, capture->height);
if (capture->texture) {
capture->extra_texture = gs_texture_create(
capture->width, capture->height, GS_BGRA, 1,
NULL, 0);
if (!capture->extra_texture) {
blog(LOG_WARNING, "[dc_capture_init] Failed to "
"create textures");
gs_texture_destroy(capture->texture);
capture->texture = NULL;
}
}
}
if (!capture->texture) {
blog(LOG_WARNING, "[dc_capture_init] Failed to "
"create textures");
return;
}
capture->valid = true;
}
void dc_capture_init(struct dc_capture *capture, int x, int y, uint32_t width,
uint32_t height, bool cursor, bool compatibility)
{
memset(capture, 0, sizeof(struct dc_capture));
capture->x = x;
capture->y = y;
capture->width = width;
capture->height = height;
capture->capture_cursor = cursor;
obs_enter_graphics();
if (!gs_gdi_texture_available())
compatibility = true;
capture->compatibility = compatibility;
init_textures(capture);
obs_leave_graphics();
if (!capture->valid)
return;
if (compatibility) {
BITMAPINFO bi = {0};
BITMAPINFOHEADER *bih = &bi.bmiHeader;
bih->biSize = sizeof(BITMAPINFOHEADER);
bih->biBitCount = 32;
bih->biWidth = width;
bih->biHeight = height;
bih->biPlanes = 1;
capture->hdc = CreateCompatibleDC(NULL);
capture->bmp =
CreateDIBSection(capture->hdc, &bi, DIB_RGB_COLORS,
(void **)&capture->bits, NULL, 0);
capture->old_bmp = SelectObject(capture->hdc, capture->bmp);
}
}
void dc_capture_free(struct dc_capture *capture)
{
if (capture->hdc) {
SelectObject(capture->hdc, capture->old_bmp);
DeleteDC(capture->hdc);
DeleteObject(capture->bmp);
}
obs_enter_graphics();
gs_texture_destroy(capture->extra_texture);
gs_texture_destroy(capture->texture);
obs_leave_graphics();
memset(capture, 0, sizeof(struct dc_capture));
}
static void draw_cursor(struct dc_capture *capture, HDC hdc, HWND window)
{
HICON icon;
ICONINFO ii;
CURSORINFO *ci = &capture->ci;
POINT win_pos = {capture->x, capture->y};
if (!(capture->ci.flags & CURSOR_SHOWING))
return;
icon = CopyIcon(capture->ci.hCursor);
if (!icon)
return;
if (GetIconInfo(icon, &ii)) {
POINT pos;
if (window)
ClientToScreen(window, &win_pos);
pos.x = ci->ptScreenPos.x - (int)ii.xHotspot - win_pos.x;
pos.y = ci->ptScreenPos.y - (int)ii.yHotspot - win_pos.y;
DrawIconEx(hdc, pos.x, pos.y, icon, 0, 0, 0, NULL, DI_NORMAL);
DeleteObject(ii.hbmColor);
DeleteObject(ii.hbmMask);
}
DestroyIcon(icon);
}
static inline HDC dc_capture_get_dc(struct dc_capture *capture)
{
if (!capture->valid)
return NULL;
if (capture->compatibility)
return capture->hdc;
else
return gs_texture_get_dc(capture->texture);
}
static inline void dc_capture_release_dc(struct dc_capture *capture)
{
if (capture->compatibility) {
gs_texture_set_image(capture->texture, capture->bits,
capture->width * 4, false);
} else {
gs_texture_release_dc(capture->texture);
}
}
void dc_capture_capture(struct dc_capture *capture, HWND window)
{
HDC hdc_target;
HDC hdc;
if (capture->capture_cursor) {
memset(&capture->ci, 0, sizeof(CURSORINFO));
capture->ci.cbSize = sizeof(CURSORINFO);
capture->cursor_captured = GetCursorInfo(&capture->ci);
}
hdc = dc_capture_get_dc(capture);
if (!hdc) {
blog(LOG_WARNING, "[capture_screen] Failed to get "
"texture DC");
return;
}
hdc_target = GetDC(window);
BitBlt(hdc, 0, 0, capture->width, capture->height, hdc_target,
capture->x, capture->y, SRCCOPY);
ReleaseDC(NULL, hdc_target);
if (capture->cursor_captured && !capture->cursor_hidden)
draw_cursor(capture, hdc, window);
dc_capture_release_dc(capture);
capture->texture_written = true;
}
static void draw_texture(struct dc_capture *capture, bool texcoords_centered)
{
gs_effect_t *effect = obs_get_base_effect(OBS_EFFECT_OPAQUE);
gs_technique_t *tech = gs_effect_get_technique(effect, "Draw");
gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
gs_texture_t *texture = capture->texture;
const bool compatibility = capture->compatibility;
bool linear_sample = compatibility;
if (!linear_sample && !texcoords_centered) {
gs_texture_t *const extra_texture = capture->extra_texture;
gs_copy_texture(extra_texture, texture);
texture = extra_texture;
linear_sample = true;
}
const bool previous = gs_framebuffer_srgb_enabled();
gs_enable_framebuffer_srgb(linear_sample);
gs_enable_blending(false);
if (linear_sample)
gs_effect_set_texture_srgb(image, texture);
else
gs_effect_set_texture(image, texture);
const uint32_t flip = compatibility ? GS_FLIP_V : 0;
const size_t passes = gs_technique_begin(tech);
for (size_t i = 0; i < passes; i++) {
if (gs_technique_begin_pass(tech, i)) {
gs_draw_sprite(texture, flip, 0, 0);
gs_technique_end_pass(tech);
}
}
gs_technique_end(tech);
gs_enable_blending(true);
gs_enable_framebuffer_srgb(previous);
}
void dc_capture_render(struct dc_capture *capture, bool texcoords_centered)
{
if (capture->valid && capture->texture_written)
draw_texture(capture, texcoords_centered);
}