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https://github.com/obsproject/obs-studio.git
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d4f1eacc1f
Now sources will be properly activated and deactivated when they are in use or not in use. Had to figure out a way to handle child sources, and children of children, just ended up implementing simple functions that parents use to signal adding/removal to help with hierarchial activation and deactivation of child sources. To prevent the source activate/deactivate callbacks from being called more than once, added an activation reference counter. The first increment will call the activate callback, and the last decrement will call the deactivate callback. Added "source-activate" and "source-deactivate" signals to the main obs signal handler, and "activate" and "deactivate" to individual source signal handlers. Also, fixed the main window so it properly selects a source when the current active scene has been changed.
107 lines
3.3 KiB
C++
107 lines
3.3 KiB
C++
/******************************************************************************
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Copyright (C) 2013-2014 by Hugh Bailey <obs.jim@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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******************************************************************************/
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#pragma once
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#include <obs.hpp>
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#include <unordered_map>
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#include <memory>
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#include "window-main.hpp"
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class QListWidgetItem;
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#include "ui_OBSBasic.h"
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class OBSBasic : public OBSMainWindow {
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Q_OBJECT
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private:
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std::unordered_map<obs_source_t, int> sourceSceneRefs;
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obs_output_t outputTest;
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bool sceneChanging;
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OBSScene GetCurrentScene();
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OBSSceneItem GetCurrentSceneItem();
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void UpdateSources(OBSScene scene);
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private slots:
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void AddSceneItem(OBSSceneItem item);
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void RemoveSceneItem(OBSSceneItem item);
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void AddScene(OBSSource source);
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void RemoveScene(OBSSource source);
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void UpdateSceneSelection(OBSSource source);
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private:
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/* OBS Callbacks */
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static void SceneItemAdded(void *data, calldata_t params);
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static void SceneItemRemoved(void *data, calldata_t params);
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static void SourceAdded(void *data, calldata_t params);
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static void SourceRemoved(void *data, calldata_t params);
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static void ChannelChanged(void *data, calldata_t params);
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static void RenderMain(void *data, uint32_t cx, uint32_t cy);
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void ResizePreview(uint32_t cx, uint32_t cy);
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void AddSource(obs_scene_t scene, const char *id);
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void AddSourcePopupMenu(const QPoint &pos);
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bool InitGraphics();
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bool InitAudio();
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void NewProject();
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void SaveProject();
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void LoadProject();
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protected:
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virtual void closeEvent(QCloseEvent *event) override;
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virtual void changeEvent(QEvent *event) override;
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virtual void resizeEvent(QResizeEvent *event) override;
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private slots:
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void on_action_New_triggered();
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void on_action_Open_triggered();
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void on_action_Save_triggered();
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void on_scenes_currentItemChanged(QListWidgetItem *current,
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QListWidgetItem *prev);
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void on_scenes_customContextMenuRequested(const QPoint &pos);
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void on_actionAddScene_triggered();
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void on_actionRemoveScene_triggered();
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void on_actionSceneProperties_triggered();
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void on_actionSceneUp_triggered();
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void on_actionSceneDown_triggered();
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void on_sources_currentItemChanged(QListWidgetItem *current,
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QListWidgetItem *prev);
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void on_sources_customContextMenuRequested(const QPoint &pos);
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void on_actionAddSource_triggered();
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void on_actionRemoveSource_triggered();
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void on_actionSourceProperties_triggered();
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void on_actionSourceUp_triggered();
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void on_actionSourceDown_triggered();
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void on_recordButton_clicked();
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void on_settingsButton_clicked();
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public:
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explicit OBSBasic(QWidget *parent = 0);
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virtual ~OBSBasic();
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virtual void OBSInit() override;
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private:
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std::unique_ptr<Ui::OBSBasic> ui;
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};
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