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obs-studio/UI/window-basic-main-outputs.hpp
jp9000 3d51602690 UI: Fix replay buffer frontend event not triggering
The frontend API event OBS_FRONTEND_EVENT_REPLAY_BUFFER_SAVED was not
being triggered when hotkeys were used because it was only set to
trigger when the replay buffer button was clicked, not when a hotkey was
used. This fixes it so that the frontend event sends a signal to the
frontend so that hotkeys will actually work.
2020-10-12 16:59:26 -07:00

74 lines
2.0 KiB
C++

#pragma once
#include <string>
class OBSBasic;
struct BasicOutputHandler {
OBSOutput fileOutput;
OBSOutput streamOutput;
OBSOutput replayBuffer;
OBSOutput virtualCam;
bool streamingActive = false;
bool recordingActive = false;
bool delayActive = false;
bool replayBufferActive = false;
bool virtualCamActive = false;
OBSBasic *main;
std::string outputType;
std::string lastError;
std::string lastRecordingPath;
OBSSignal startRecording;
OBSSignal stopRecording;
OBSSignal startReplayBuffer;
OBSSignal stopReplayBuffer;
OBSSignal startStreaming;
OBSSignal stopStreaming;
OBSSignal startVirtualCam;
OBSSignal stopVirtualCam;
OBSSignal streamDelayStarting;
OBSSignal streamStopping;
OBSSignal recordStopping;
OBSSignal replayBufferStopping;
OBSSignal replayBufferSaved;
inline BasicOutputHandler(OBSBasic *main_);
virtual ~BasicOutputHandler(){};
virtual bool SetupStreaming(obs_service_t *service) = 0;
virtual bool StartStreaming(obs_service_t *service) = 0;
virtual bool StartRecording() = 0;
virtual bool StartReplayBuffer() { return false; }
virtual bool StartVirtualCam();
virtual void StopStreaming(bool force = false) = 0;
virtual void StopRecording(bool force = false) = 0;
virtual void StopReplayBuffer(bool force = false) { (void)force; }
virtual void StopVirtualCam();
virtual bool StreamingActive() const = 0;
virtual bool RecordingActive() const = 0;
virtual bool ReplayBufferActive() const { return false; }
virtual bool VirtualCamActive() const;
virtual void Update() = 0;
virtual void SetupOutputs() = 0;
inline bool Active() const
{
return streamingActive || recordingActive || delayActive ||
replayBufferActive || virtualCamActive;
}
protected:
bool SetupAutoRemux(const char *&ext);
std::string GetRecordingFilename(const char *path, const char *ext,
bool noSpace, bool overwrite,
const char *format, bool ffmpeg);
};
BasicOutputHandler *CreateSimpleOutputHandler(OBSBasic *main);
BasicOutputHandler *CreateAdvancedOutputHandler(OBSBasic *main);