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obs-studio/libobs/obs-internal.h
jp9000 de288ac541 Rename obs_data structure to obs_program_data
I'm doing this because I might create another data structure called
obs_data for a different purpose.  That and obs_program_data feels a bit
less vague for what it does.
2014-01-27 09:07:13 -07:00

117 lines
3.6 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include "util/darray.h"
#include "util/threading.h"
#include "graphics/graphics.h"
#include "media-io/video-io.h"
#include "media-io/audio-io.h"
#include "obs.h"
#include "obs-module.h"
#include "obs-source.h"
#include "obs-output.h"
#include "obs-service.h"
#include "obs-encoder.h"
#define LOAD_MODULE_SUBFUNC(name, required) \
do { \
info->name = load_module_subfunc(module, module_name, \
id, #name, required); \
if (required && !info->name) \
return false; \
} while (false)
#define NUM_TEXTURES 2
struct obs_display {
swapchain_t swap; /* can be NULL if just sound */
obs_source_t channels[MAX_CHANNELS];
/* TODO: sound output target */
};
/* ------------------------------------------------------------------------- */
struct obs_video {
graphics_t graphics;
stagesurf_t copy_surfaces[NUM_TEXTURES];
texture_t render_textures[NUM_TEXTURES];
texture_t output_textures[NUM_TEXTURES];
effect_t default_effect;
bool textures_copied[NUM_TEXTURES];
bool copy_mapped;
int cur_texture;
video_t video;
pthread_t video_thread;
bool thread_initialized;
uint32_t base_width;
uint32_t base_height;
};
struct obs_audio {
/* TODO: audio subsystem */
audio_t audio;
};
/* user sources, output channels, and displays */
struct obs_program_data {
/* arrays of pointers jim? you should really stop being lazy and use
* linked lists. */
DARRAY(struct obs_display*) displays;
DARRAY(struct obs_source*) sources;
DARRAY(struct obs_output*) outputs;
DARRAY(struct obs_encoder*) encoders;
obs_source_t channels[MAX_CHANNELS];
pthread_mutex_t sources_mutex;
pthread_mutex_t displays_mutex;
pthread_mutex_t outputs_mutex;
pthread_mutex_t encoders_mutex;
volatile bool valid;
};
struct obs_subsystem {
DARRAY(struct obs_module) modules;
DARRAY(struct source_info) input_types;
DARRAY(struct source_info) filter_types;
DARRAY(struct source_info) transition_types;
DARRAY(struct output_info) output_types;
DARRAY(struct encoder_info) encoder_types;
DARRAY(struct service_info) service_types;
signal_handler_t signals;
proc_handler_t procs;
/* segmented into multiple sub-structures to keep things a bit more
* clean and organized */
struct obs_video video;
struct obs_audio audio;
struct obs_program_data data;
};
extern struct obs_subsystem *obs;
extern void *obs_video_thread(void *param);