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DXGI_ADAPTER_DESC's DedicatedVideoMemory and SharedSystemMemory are unsigned long long int, but we were logging them as unsigned int. For GPUs with memory values higher than 4294967295, the logged value would roll over. Use %PRIu64 (%llu on VS2022) instead of %u in the log call. |
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.. | ||
CMakeLists.txt | ||
d3d11-config.h.in | ||
d3d11-duplicator.cpp | ||
d3d11-indexbuffer.cpp | ||
d3d11-rebuild.cpp | ||
d3d11-samplerstate.cpp | ||
d3d11-shader.cpp | ||
d3d11-shaderprocessor.cpp | ||
d3d11-shaderprocessor.hpp | ||
d3d11-stagesurf.cpp | ||
d3d11-subsystem.cpp | ||
d3d11-subsystem.hpp | ||
d3d11-texture2d.cpp | ||
d3d11-texture3d.cpp | ||
d3d11-vertexbuffer.cpp | ||
d3d11-zstencilbuffer.cpp |