.. |
axisang.c
|
first commit
|
2013-09-30 19:37:13 -07:00 |
axisang.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
basemath.hpp
|
first commit
|
2013-09-30 19:37:13 -07:00 |
bounds.c
|
first commit
|
2013-09-30 19:37:13 -07:00 |
bounds.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
effect-parser.c
|
minor tweaks and get rid of the linker dependency I used for testing
|
2013-10-17 18:44:37 -07:00 |
effect-parser.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
effect.c
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
effect.h
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
graphics-imports.c
|
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
2013-10-16 23:31:18 -07:00 |
graphics-internal.h
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
graphics.c
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
graphics.h
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
input.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
math-defs.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
math-extra.c
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
math-extra.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
matrix3.c
|
first commit
|
2013-09-30 19:37:13 -07:00 |
matrix3.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
matrix4.c
|
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
2013-10-16 23:31:18 -07:00 |
matrix4.h
|
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
|
2013-10-16 23:31:18 -07:00 |
plane.c
|
first commit
|
2013-09-30 19:37:13 -07:00 |
plane.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
quat.c
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
quat.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
shader-parser.c
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
shader-parser.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
texture-render.c
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
vec2.c
|
first commit
|
2013-09-30 19:37:13 -07:00 |
vec2.h
|
modernize header guards to #pragma once
|
2013-10-14 13:21:15 +02:00 |
vec3.c
|
first commit
|
2013-09-30 19:37:13 -07:00 |
vec3.h
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |
vec4.c
|
first commit
|
2013-09-30 19:37:13 -07:00 |
vec4.h
|
some static analysis cleanup
|
2013-10-17 17:21:42 -07:00 |