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mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
obs-studio/obs/window-basic-preview.cpp
Palana dc82e8d788 Do not draw selected item outline if selected item is invisible
This should probably be revisited if the preview can be rotated in 3D,
or someone comes up with a good 3D manipulation idea for the preview
2014-10-14 02:42:30 +02:00

782 lines
20 KiB
C++

#include <QGuiApplication>
#include <QMouseEvent>
#include <algorithm>
#include <cmath>
#include <graphics/vec4.h>
#include <graphics/matrix4.h>
#include "window-basic-preview.hpp"
#include "window-basic-main.hpp"
#include "obs-app.hpp"
#define HANDLE_RADIUS 4.0f
#define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
#define CLAMP_DISTANCE 10.0f
/* TODO: make C++ math classes and clean up code here later */
OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
: OBSQTDisplay(parent, flags)
{
setMouseTracking(true);
}
vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
float pixelRatio = main->devicePixelRatio();
float scale = pixelRatio / main->previewScale;
vec2 pos;
vec2_set(&pos,
(float(event->x()) - main->previewX / pixelRatio) * scale,
(float(event->y()) - main->previewY / pixelRatio) * scale);
return pos;
}
struct SceneFindData {
const vec2 &pos;
OBSSceneItem item;
bool selectBelow;
SceneFindData(const SceneFindData &) = delete;
SceneFindData(SceneFindData &&) = delete;
SceneFindData& operator=(const SceneFindData &) = delete;
SceneFindData& operator=(SceneFindData &&) = delete;
inline SceneFindData(const vec2 &pos_, bool selectBelow_)
: pos (pos_),
selectBelow (selectBelow_)
{}
};
static bool SceneItemHasVideo(obs_sceneitem_t *item)
{
obs_source_t *source = obs_sceneitem_get_source(item);
uint32_t flags = obs_source_get_output_flags(source);
return (flags & OBS_SOURCE_VIDEO) != 0;
}
static bool CloseFloat(float a, float b, float epsilon=0.01)
{
return abs(a-b) <= epsilon;
}
static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
matrix4 transform;
matrix4 invTransform;
vec3 transformedPos;
vec3 pos3;
vec3 pos3_;
if (!SceneItemHasVideo(item))
return true;
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
obs_sceneitem_get_box_transform(item, &transform);
matrix4_inv(&invTransform, &transform);
vec3_transform(&transformedPos, &pos3, &invTransform);
vec3_transform(&pos3_, &transformedPos, &transform);
if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
if (data->selectBelow && obs_sceneitem_selected(item)) {
if (data->item)
return false;
else
data->selectBelow = false;
}
data->item = item;
}
UNUSED_PARAMETER(scene);
return true;
}
static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
{
vec3 result;
vec3_set(&result, x, y, 0.0f);
vec3_transform(&result, &result, &mat);
return result;
}
static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
float scale)
{
vec3 result;
vec3_set(&result, x, y, 0.0f);
vec3_transform(&result, &result, &mat);
vec3_mulf(&result, &result, scale);
return result;
}
static inline vec2 GetOBSScreenSize()
{
obs_video_info ovi;
vec2 size;
vec2_zero(&size);
if (obs_get_video_info(&ovi)) {
size.x = float(ovi.base_width);
size.y = float(ovi.base_height);
}
return size;
}
vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
vec2 screenSize = GetOBSScreenSize();
vec3 clampOffset;
vec3_zero(&clampOffset);
const float clampDist = CLAMP_DISTANCE / main->previewScale;
if (fabsf(tl.x) < clampDist)
clampOffset.x = -tl.x;
if (fabsf(clampOffset.x) < EPSILON &&
fabsf(screenSize.x - br.x) < clampDist)
clampOffset.x = screenSize.x - br.x;
if (fabsf(tl.y) < clampDist)
clampOffset.y = -tl.y;
if (fabsf(clampOffset.y) < EPSILON &&
fabsf(screenSize.y - br.y) < clampDist)
clampOffset.y = screenSize.y - br.y;
return clampOffset;
}
OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
if (!scene)
return OBSSceneItem();
SceneFindData data(pos, selectBelow);
obs_scene_enum_items(scene, FindItemAtPos, &data);
return data.item;
}
static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
matrix4 transform;
vec3 transformedPos;
vec3 pos3;
if (!SceneItemHasVideo(item))
return true;
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
obs_sceneitem_get_box_transform(item, &transform);
matrix4_inv(&transform, &transform);
vec3_transform(&transformedPos, &pos3, &transform);
if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
if (obs_sceneitem_selected(item)) {
data->item = item;
return false;
}
}
UNUSED_PARAMETER(scene);
return true;
}
bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
if (!scene)
return false;
SceneFindData data(pos, false);
obs_scene_enum_items(scene, CheckItemSelected, &data);
return !!data.item;
}
struct HandleFindData {
const vec2 &pos;
const float scale;
OBSSceneItem item;
ItemHandle handle = ItemHandle::None;
HandleFindData(const HandleFindData &) = delete;
HandleFindData(HandleFindData &&) = delete;
HandleFindData& operator=(const HandleFindData &) = delete;
HandleFindData& operator=(HandleFindData &&) = delete;
inline HandleFindData(const vec2 &pos_, float scale_)
: pos (pos_),
scale (scale_)
{}
};
static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
if (!obs_sceneitem_selected(item))
return true;
HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
matrix4 transform;
vec3 pos3;
float closestHandle = HANDLE_SEL_RADIUS;
vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
obs_sceneitem_get_box_transform(item, &transform);
auto TestHandle = [&] (float x, float y, ItemHandle handle)
{
vec3 handlePos = GetTransformedPosScaled(x, y, transform,
data->scale);
float dist = vec3_dist(&handlePos, &pos3);
if (dist < HANDLE_SEL_RADIUS) {
if (dist < closestHandle) {
closestHandle = dist;
data->handle = handle;
data->item = item;
}
}
};
TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
UNUSED_PARAMETER(scene);
return true;
}
static vec2 GetItemSize(obs_sceneitem_t *item)
{
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
vec2 size;
if (boundsType != OBS_BOUNDS_NONE) {
obs_sceneitem_get_bounds(item, &size);
} else {
obs_source_t *source = obs_sceneitem_get_source(item);
vec2 scale;
obs_sceneitem_get_scale(item, &scale);
size.x = float(obs_source_get_width(source)) * scale.x;
size.y = float(obs_source_get_height(source)) * scale.y;
}
return size;
}
void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
if (!scene)
return;
HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
obs_scene_enum_items(scene, FindHandleAtPos, &data);
stretchItem = std::move(data.item);
stretchHandle = data.handle;
if (stretchHandle != ItemHandle::None) {
matrix4 boxTransform;
vec3 itemUL;
float itemRot;
stretchItemSize = GetItemSize(stretchItem);
obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
itemRot = obs_sceneitem_get_rot(stretchItem);
vec3_from_vec4(&itemUL, &boxTransform.t);
/* build the item space conversion matrices */
matrix4_identity(&itemToScreen);
matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
0.0f, 0.0f, 1.0f, RAD(itemRot));
matrix4_translate3f(&itemToScreen, &itemToScreen,
itemUL.x, itemUL.y, 0.0f);
matrix4_identity(&screenToItem);
matrix4_translate3f(&screenToItem, &screenToItem,
-itemUL.x, -itemUL.y, 0.0f);
matrix4_rotate_aa4f(&screenToItem, &screenToItem,
0.0f, 0.0f, 1.0f, RAD(-itemRot));
}
}
void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
float pixelRatio = main->devicePixelRatio();
float x = float(event->x()) - main->previewX / pixelRatio;
float y = float(event->y()) - main->previewY / pixelRatio;
if (event->button() != Qt::LeftButton)
return;
mouseDown = true;
vec2_set(&startPos, x, y);
GetStretchHandleData(startPos);
vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
startPos.x = std::round(startPos.x);
startPos.y = std::round(startPos.y);
mouseOverItems = SelectedAtPos(startPos);
vec2_zero(&lastMoveOffset);
}
static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
{
obs_sceneitem_t *selectedItem =
reinterpret_cast<obs_sceneitem_t*>(param);
obs_sceneitem_select(item, (selectedItem == item));
UNUSED_PARAMETER(scene);
return true;
}
void OBSBasicPreview::DoSelect(const vec2 &pos)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
OBSSceneItem item = GetItemAtPos(pos, true);
obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
}
void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
{
OBSSceneItem item = GetItemAtPos(pos, false);
if (!item)
return;
bool selected = obs_sceneitem_selected(item);
obs_sceneitem_select(item, !selected);
}
void OBSBasicPreview::ProcessClick(const vec2 &pos)
{
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
if (modifiers & Qt::ControlModifier)
DoCtrlSelect(pos);
else
DoSelect(pos);
}
void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
{
if (mouseDown) {
vec2 pos = GetMouseEventPos(event);
if (!mouseMoved)
ProcessClick(pos);
stretchItem = nullptr;
mouseDown = false;
mouseMoved = false;
}
}
struct SelectedItemBounds {
bool first = true;
vec3 tl, br;
};
static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
void *param)
{
SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
if (!obs_sceneitem_selected(item))
return true;
matrix4 boxTransform;
obs_sceneitem_get_box_transform(item, &boxTransform);
vec3 t[4] = {
GetTransformedPos(0.0f, 0.0f, boxTransform),
GetTransformedPos(1.0f, 0.0f, boxTransform),
GetTransformedPos(0.0f, 1.0f, boxTransform),
GetTransformedPos(1.0f, 1.0f, boxTransform)
};
for (const vec3 &v : t) {
if (data->first) {
vec3_copy(&data->tl, &v);
vec3_copy(&data->br, &v);
data->first = false;
} else {
vec3_min(&data->tl, &data->tl, &v);
vec3_max(&data->br, &data->br, &v);
}
}
UNUSED_PARAMETER(scene);
return true;
}
void OBSBasicPreview::SnapItemMovement(vec2 &offset)
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
SelectedItemBounds data;
obs_scene_enum_items(scene, AddItemBounds, &data);
data.tl.x += offset.x;
data.tl.y += offset.y;
data.br.x += offset.x;
data.br.y += offset.y;
vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
offset.x += snapOffset.x;
offset.y += snapOffset.y;
}
static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
{
vec2 *offset = reinterpret_cast<vec2*>(param);
if (obs_sceneitem_selected(item)) {
vec2 pos;
obs_sceneitem_get_pos(item, &pos);
vec2_add(&pos, &pos, offset);
obs_sceneitem_set_pos(item, &pos);
}
UNUSED_PARAMETER(scene);
return true;
}
void OBSBasicPreview::MoveItems(const vec2 &pos)
{
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
OBSScene scene = main->GetCurrentScene();
vec2 offset, moveOffset;
vec2_sub(&offset, &pos, &startPos);
vec2_sub(&moveOffset, &offset, &lastMoveOffset);
if (!(modifiers & Qt::ControlModifier))
SnapItemMovement(moveOffset);
vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
obs_scene_enum_items(scene, move_items, &moveOffset);
}
vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
{
uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
vec3 pos;
vec3_zero(&pos);
if (alignment & OBS_ALIGN_LEFT)
pos.x = tl.x;
else if (alignment & OBS_ALIGN_RIGHT)
pos.x = br.x;
else
pos.x = (br.x - tl.x) * 0.5f + tl.x;
if (alignment & OBS_ALIGN_TOP)
pos.y = tl.y;
else if (alignment & OBS_ALIGN_BOTTOM)
pos.y = br.y;
else
pos.y = (br.y - tl.y) * 0.5f + tl.y;
return pos;
}
void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
const vec2 &baseSize)
{
float baseAspect = baseSize.x / baseSize.y;
float aspect = size.x / size.y;
uint32_t stretchFlags = (uint32_t)stretchHandle;
if (stretchHandle == ItemHandle::TopLeft ||
stretchHandle == ItemHandle::TopRight ||
stretchHandle == ItemHandle::BottomLeft ||
stretchHandle == ItemHandle::BottomRight) {
if (aspect < baseAspect)
size.x = size.y * baseAspect;
else
size.y = size.x / baseAspect;
} else if (stretchHandle == ItemHandle::TopCenter ||
stretchHandle == ItemHandle::BottomCenter) {
size.x = size.y * baseAspect;
} else if (stretchHandle == ItemHandle::CenterLeft ||
stretchHandle == ItemHandle::CenterRight) {
size.y = size.x / baseAspect;
}
size.x = std::round(size.x);
size.y = std::round(size.y);
if (stretchFlags & ITEM_LEFT)
tl.x = br.x - size.x;
else if (stretchFlags & ITEM_RIGHT)
br.x = tl.x + size.x;
if (stretchFlags & ITEM_TOP)
tl.y = br.y - size.y;
else if (stretchFlags & ITEM_BOTTOM)
br.y = tl.y + size.y;
}
void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
{
uint32_t stretchFlags = (uint32_t)stretchHandle;
vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
vec3 boundingTL;
vec3 boundingBR;
vec3_copy(&boundingTL, &newTL);
vec3_min(&boundingTL, &boundingTL, &newTR);
vec3_min(&boundingTL, &boundingTL, &newBL);
vec3_min(&boundingTL, &boundingTL, &newBR);
vec3_copy(&boundingBR, &newTL);
vec3_max(&boundingBR, &boundingBR, &newTR);
vec3_max(&boundingBR, &boundingBR, &newBL);
vec3_max(&boundingBR, &boundingBR, &newBR);
vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
vec3_add(&offset, &offset, &newTL);
vec3_transform(&offset, &offset, &screenToItem);
vec3_sub(&offset, &offset, &tl);
if (stretchFlags & ITEM_LEFT)
tl.x += offset.x;
else if (stretchFlags & ITEM_RIGHT)
br.x += offset.x;
if (stretchFlags & ITEM_TOP)
tl.y += offset.y;
else if (stretchFlags & ITEM_BOTTOM)
br.y += offset.y;
}
void OBSBasicPreview::StretchItem(const vec2 &pos)
{
Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
uint32_t stretchFlags = (uint32_t)stretchHandle;
bool shiftDown = (modifiers & Qt::ShiftModifier);
vec3 tl, br, pos3;
vec3_zero(&tl);
vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
vec3_set(&pos3, pos.x, pos.y, 0.0f);
vec3_transform(&pos3, &pos3, &screenToItem);
if (stretchFlags & ITEM_LEFT)
tl.x = pos3.x;
else if (stretchFlags & ITEM_RIGHT)
br.x = pos3.x;
if (stretchFlags & ITEM_TOP)
tl.y = pos3.y;
else if (stretchFlags & ITEM_BOTTOM)
br.y = pos3.y;
if (!(modifiers & Qt::ControlModifier))
SnapStretchingToScreen(tl, br);
obs_source_t *source = obs_sceneitem_get_source(stretchItem);
vec2 baseSize;
vec2_set(&baseSize,
float(obs_source_get_width(source)),
float(obs_source_get_height(source)));
vec2 size;
vec2_set(&size,br. x - tl.x, br.y - tl.y);
if (boundsType != OBS_BOUNDS_NONE) {
if (shiftDown)
ClampAspect(tl, br, size, baseSize);
if (tl.x > br.x) std::swap(tl.x, br.x);
if (tl.y > br.y) std::swap(tl.y, br.y);
vec2_abs(&size, &size);
obs_sceneitem_set_bounds(stretchItem, &size);
} else {
if (!shiftDown)
ClampAspect(tl, br, size, baseSize);
vec2_div(&size, &size, &baseSize);
obs_sceneitem_set_scale(stretchItem, &size);
}
pos3 = CalculateStretchPos(tl, br);
vec3_transform(&pos3, &pos3, &itemToScreen);
vec2 newPos;
vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
obs_sceneitem_set_pos(stretchItem, &newPos);
}
void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
{
if (mouseDown) {
vec2 pos = GetMouseEventPos(event);
if (!mouseMoved && !mouseOverItems &&
stretchHandle == ItemHandle::None) {
ProcessClick(startPos);
mouseOverItems = SelectedAtPos(startPos);
}
pos.x = std::round(pos.x);
pos.y = std::round(pos.y);
if (stretchHandle != ItemHandle::None)
StretchItem(pos);
else if (mouseOverItems)
MoveItems(pos);
mouseMoved = true;
}
}
static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
float previewScale)
{
struct vec3 pos;
vec3_set(&pos, x, y, 0.0f);
vec3_transform(&pos, &pos, &matrix);
vec3_mulf(&pos, &pos, previewScale);
gs_matrix_push();
gs_matrix_translate(&pos);
gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
gs_draw(GS_LINESTRIP, 0, 0);
gs_matrix_pop();
}
bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
obs_sceneitem_t *item, void *param)
{
if (!obs_sceneitem_selected(item))
return true;
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
matrix4 boxTransform;
matrix4 invBoxTransform;
obs_sceneitem_get_box_transform(item, &boxTransform);
matrix4_inv(&invBoxTransform, &boxTransform);
vec3 bounds[] = {
{{{0.f, 0.f, 0.f}}},
{{{1.f, 0.f, 0.f}}},
{{{0.f, 1.f, 0.f}}},
{{{1.f, 1.f, 0.f}}},
};
bool visible = std::all_of(std::begin(bounds), std::end(bounds),
[&](const vec3 &b)
{
vec3 pos;
vec3_transform(&pos, &b, &boxTransform);
vec3_transform(&pos, &pos, &invBoxTransform);
return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
});
if (!visible)
return true;
gs_load_vertexbuffer(main->circle);
DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
gs_load_vertexbuffer(main->box);
gs_matrix_push();
gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
gs_matrix_mul(&boxTransform);
gs_draw(GS_LINESTRIP, 0, 0);
gs_matrix_pop();
UNUSED_PARAMETER(scene);
UNUSED_PARAMETER(param);
return true;
}
void OBSBasicPreview::DrawSceneEditing()
{
OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
gs_effect_t *solid = obs_get_solid_effect();
gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
vec4 color;
vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
gs_technique_begin(tech);
gs_technique_begin_pass(tech, 0);
OBSScene scene = main->GetCurrentScene();
if (scene)
obs_scene_enum_items(scene, DrawSelectedItem, this);
gs_load_vertexbuffer(nullptr);
gs_technique_end_pass(tech);
gs_technique_end(tech);
}