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obs-studio/UI/platform.hpp
Richard Stanway 076cd5d5d4 UI: Add option to hide OBS windows on Windows
This uses the SetWindowDisplayAffinity API to hide windows from capture
applications (including OBS). This is not perfect - internal windows
such as context menus, combo box dropdowns, etc will still be displayed.
Even with these limitations, it should help people with single monitors
capture content with less interference from the OBS window.

This implementation is for Windows only but the code is generic enough
that adding other platforms should be straightforward.
2022-01-22 15:14:16 -08:00

83 lines
2.5 KiB
C++

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#pragma once
#include <util/c99defs.h>
#include <string>
#include <vector>
class QWidget;
/* Gets the path of obs-studio specific data files (such as locale) */
bool GetDataFilePath(const char *data, std::string &path);
/* Updates the working directory for OSX application bundles */
bool InitApplicationBundle();
std::string GetDefaultVideoSavePath();
std::vector<std::string> GetPreferredLocales();
bool IsAlwaysOnTop(QWidget *window);
void SetAlwaysOnTop(QWidget *window, bool enable);
bool SetDisplayAffinitySupported(void);
#ifdef _WIN32
uint32_t GetWindowsVersion();
uint32_t GetWindowsBuild();
void SetAeroEnabled(bool enable);
void SetProcessPriority(const char *priority);
void SetWin32DropStyle(QWidget *window);
bool DisableAudioDucking(bool disable);
struct RunOnceMutexData;
class RunOnceMutex {
RunOnceMutexData *data = nullptr;
public:
RunOnceMutex(RunOnceMutexData *data_) : data(data_) {}
RunOnceMutex(const RunOnceMutex &rom) = delete;
RunOnceMutex(RunOnceMutex &&rom);
~RunOnceMutex();
RunOnceMutex &operator=(const RunOnceMutex &rom) = delete;
RunOnceMutex &operator=(RunOnceMutex &&rom);
};
RunOnceMutex GetRunOnceMutex(bool &already_running);
QString GetMonitorName(const QString &id);
#endif
#ifdef __APPLE__
void EnableOSXVSync(bool enable);
void EnableOSXDockIcon(bool enable);
void InstallNSApplicationSubclass();
void disableColorSpaceConversion(QWidget *window);
void CheckAppWithSameBundleID(bool &already_running);
bool ProcessIsRosettaTranslated();
#endif
#ifdef __linux__
void RunningInstanceCheck(bool &already_running);
#endif
#if defined(__FreeBSD__) || defined(__DragonFly__)
void PIDFileCheck(bool &already_running);
#endif