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openvpn3/openvpn/server/manage.hpp
James Yonan 409d1c52b8 ManClientInstance::Send::describe_user(): added bool show_userprop parameter
Signed-off-by: James Yonan <james@openvpn.net>
2019-09-09 21:05:11 -06:00

151 lines
4.9 KiB
C++

// OpenVPN -- An application to securely tunnel IP networks
// over a single port, with support for SSL/TLS-based
// session authentication and key exchange,
// packet encryption, packet authentication, and
// packet compression.
//
// Copyright (C) 2012-2017 OpenVPN Inc.
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License Version 3
// as published by the Free Software Foundation.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program in the COPYING file.
// If not, see <http://www.gnu.org/licenses/>.
// Server-side client manager
#ifndef OPENVPN_SERVER_MANAGE_H
#define OPENVPN_SERVER_MANAGE_H
#include <string>
#include <vector>
#include <openvpn/common/size.hpp>
#include <openvpn/common/exception.hpp>
#include <openvpn/common/rc.hpp>
#include <openvpn/tun/server/tunbase.hpp>
#include <openvpn/addr/route.hpp>
#include <openvpn/auth/authcreds.hpp>
#include <openvpn/ssl/proto.hpp>
#include <openvpn/server/servhalt.hpp>
#include <openvpn/server/peerstats.hpp>
#include <openvpn/server/peeraddr.hpp>
#include <openvpn/auth/authcert.hpp>
#include <openvpn/auth/authstatusconst.hpp>
namespace openvpn {
namespace ManClientInstance {
// Base class for the per-client-instance state of the ManServer.
// Each client instance uses this class to send data to the man layer.
struct Send : public virtual RC<thread_unsafe_refcount>
{
typedef RCPtr<Send> Ptr;
virtual void pre_stop() = 0;
virtual void stop() = 0;
virtual void auth_request(const AuthCreds::Ptr& auth_creds,
const AuthCert::Ptr& auth_cert,
const PeerAddr::Ptr& peer_addr) = 0;
virtual void push_request(ProtoContext::Config::Ptr pconf) = 0;
// INFO notification
virtual void info_request(const std::string& imsg) = 0;
// bandwidth stats notification
virtual void stats_notify(const PeerStats& ps, const bool final) = 0;
// client float notification
virtual void float_notify(const PeerAddr::Ptr& addr) = 0;
// ID
virtual std::string instance_name() const = 0;
virtual std::uint64_t instance_id() const = 0;
// return a JSON string describing connected user
virtual std::string describe_user(const bool show_userprop) = 0;
// disconnect
virtual void disconnect_user(const HaltRestart::Type type,
const AuthStatus::Type auth_status,
const std::string& reason,
const bool tell_client) = 0;
// send control channel message
virtual void post_info_user(BufferPtr&& info) = 0;
// set ACL index for user
virtual void set_acl_index(const int acl_index,
const std::string* username,
const bool challenge) = 0;
// notify of local user properties update
virtual void userprop_local_update() = 0;
};
// Base class for the client instance receiver. Note that all
// client instance receivers (transport, routing, management,
// etc.) must inherit virtually from RC because the client instance
// object will inherit from multiple receivers.
struct Recv : public virtual RC<thread_unsafe_refcount>
{
typedef RCPtr<Recv> Ptr;
virtual void stop() = 0;
virtual void auth_failed(const std::string& reason,
const bool tell_client) = 0;
virtual void push_reply(std::vector<BufferPtr>&& push_msgs) = 0;
// push a halt or restart message to client
virtual void push_halt_restart_msg(const HaltRestart::Type type,
const std::string& reason,
const bool tell_client) = 0;
// send control channel message
virtual void post_cc_msg(BufferPtr&& msg) = 0;
// schedule a low-level connection disconnect in seconds
virtual void schedule_disconnect(const unsigned int seconds) = 0;
// schedule an auth pending disconnect in seconds
virtual void schedule_auth_pending_timeout(const unsigned int seconds) = 0;
// set up relay to target
virtual void relay(const IP::Addr& target, const int port) = 0;
// get client bandwidth stats
virtual PeerStats stats_poll() = 0;
// return true if management layer should preserve session ID
virtual bool should_preserve_session_id() = 0;
// get native reference to client instance
virtual TunClientInstance::NativeHandle tun_native_handle() = 0;
};
struct Factory : public RC<thread_unsafe_refcount>
{
typedef RCPtr<Factory> Ptr;
virtual void start() = 0;
virtual void stop() = 0;
virtual Send::Ptr new_obj(Recv* instance) = 0;
};
}
}
#endif