merged stress handler and added some functionalities to make it work with LPD
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@ -11,6 +11,8 @@ import {
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initializeState,
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addMessage,
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getAllElements,
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getStressLevel,
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setStressLevel,
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} from 'src/redux/slices/minimapSlice';
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// ~~~~~~~ Cusdom Hooks ~~~~~~~
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import useWorldSim from 'src/hooks/useWorldSim';
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@ -25,10 +27,12 @@ import { ownship, drones } from 'src/prototype/lpd/initialLPD';
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import Home from 'src/components/Home';
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import reactToMessage from 'src/prototype/reactToMessage';
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import stressChangeHandler from 'src/prototype/stressChangeHandler';
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import type { Widget } from 'src/types/widget';
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const Prototype = () => {
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// ~~~~~ Custom Hooks ~~~~~~
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const { messages, stressLevel } = useWorldSim();
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const currentStressLevel = useAppSelector(getStressLevel);
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// ~~~~~ Selectors ~~~~~~
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const sections = useAppSelector(getSections);
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@ -71,13 +75,23 @@ const Prototype = () => {
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dispatch(addMessage(currentMessage));
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reactToMessage({dispatch, currentMessage});
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reactToMessage({dispatch, currentMessage, stressLevel});
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}, [messages]);
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useEffect(() => {
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let allWidgetsInNewStressLPDIds: string[] = Object.keys(widgets); //this should be the actual new ones
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stressChangeHandler({dispatch:dispatch, allWidgetIds:Object.keys(widgets), allMessages: messages, allWidgetsInNewStressLPDIds: allWidgetsInNewStressLPDIds})
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}, [stressLevel])
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if(stressLevel != 0){ //don't run at start
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console.log('stress level', stressLevel)
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let allWidgetsInNewStressLPD: Widget[] = selector({stressLevel: stressLevel})
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console.log('allwiidgets',allWidgetsInNewStressLPD)
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let allWidgetsInNewStressLPDIds: string[] = allWidgetsInNewStressLPD.map(a => a.id); //get all widget ids from new stress level LPD and initial LPD
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stressChangeHandler({dispatch:dispatch, allWidgetIds:Object.keys(widgets), allMessages: messages, allWidgetsInNewStressLPDIds: allWidgetsInNewStressLPDIds, stressLevel:stressLevel})
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}
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}, [currentStressLevel]);
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useEffect(() => {
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dispatch(setStressLevel(Math.floor(stressLevel * 3)));
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}, [stressLevel]);
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return <Home />;
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};
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@ -7,6 +7,7 @@ import { v4 as uuid } from 'uuid';
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import lpdHelper from 'src/utils/lpdHelper';
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import DANGER_ICON from 'src/assets/icons/danger.svg';
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import { elements } from './lowLPD';
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import type { Widget } from 'src/types/widget';
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// Functions to create widgets, elements, and sections for each message type
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const requestApprovalToAttackMessageHigh = (
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@ -217,8 +218,28 @@ const highLPDMessageFunctions: any = {
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AcaHeadingToBase: acaHeadingToBaseMessageHigh,
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};
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const highLPD = (message: Message) => {
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return highLPDMessageFunctions[message.kind](message);
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const highLPD = (message?: Message) => {
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if(message)
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return highLPDMessageFunctions[message.kind](message);
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//we can return all widgets in this LPD
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const tempMessage = <RequestApprovalToAttack>({
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priority: 2,
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});
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const messageKinds = [
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'RequestApprovalToAttack',
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'AcaFuelLow',
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'AcaDefect',
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'AcaHeadingToBase',
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'MissileToOwnshipDetected'
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];
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let allPossibleWidgets: any = [];
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messageKinds.forEach((kind) => {
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highLPDMessageFunctions[kind](tempMessage).possibleWidgets.forEach((widget: Widget) => {
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allPossibleWidgets.push(widget);
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})
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});
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return allPossibleWidgets;
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};
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export default highLPD;
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@ -3,6 +3,7 @@ import lpdHelper from 'src/utils/lpdHelper';
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import { v4 as uuid } from 'uuid';
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import type { Element } from 'src/types/element';
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import DANGER_ICON from 'src/assets/icons/danger.svg';
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import type { Widget } from 'src/types/widget';
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export const elements: Element[] = [];
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@ -194,7 +195,29 @@ const lowLPDMessageFunctions: any = {
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};
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const lowLPD = (message: Message) => {
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return lowLPDMessageFunctions[message.kind](message);
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if(message.priority != -1){
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return lowLPDMessageFunctions[message.kind](message);
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}
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//we can return all widgets in this LPD
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const tempMessage = <RequestApprovalToAttack>({
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priority: 2,
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});
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const messageKinds = [
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'RequestApprovalToAttack',
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'AcaFuelLow',
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'AcaDefect',
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'AcaHeadingToBase',
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'MissileToOwnshipDetected'
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];
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let allPossibleWidgets: any = [];
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messageKinds.forEach((kind) => {
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lowLPDMessageFunctions[kind](tempMessage).possibleWidgets.forEach((widget: Widget) => {
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allPossibleWidgets.push(widget);
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})
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});
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return allPossibleWidgets;
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};
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export default lowLPD;
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@ -217,8 +217,9 @@ const mediumLPDMessageFunctions: any = {
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MissileToOwnshipDetected: missileToOwnshipDetectedMessageMedium,
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};
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const mediumLPD = (message: Message) => {
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return mediumLPDMessageFunctions[message.kind](message);
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const mediumLPD = (message?: Message) => {
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if(message)
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return mediumLPDMessageFunctions[message.kind](message);
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};
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export default mediumLPD;
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@ -9,6 +9,7 @@ type ReactToMessageProps = {
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// define expected input here and it's type (number, string, etc.)
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dispatch: AppDispatch;
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currentMessage: Message;
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stressLevel: number;
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};
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/**
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@ -19,6 +20,7 @@ type ReactToMessageProps = {
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const reactToMessage = ({
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dispatch,
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currentMessage,
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stressLevel,
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}: ReactToMessageProps) => {
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const sections = store.getState().minimap.sections;
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@ -27,6 +29,7 @@ const reactToMessage = ({
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const { message, possibleWidgets } = selector({
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message: currentMessage,
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stressLevel,
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});
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// possibleWidgets[0].id = uuid();
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@ -1,20 +1,9 @@
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import type { Message } from 'src/types/schema-types';
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import { v4 as uuid } from 'uuid';
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import type { Widget } from 'src/types/widget';
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import type {
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Element,
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ButtonElement,
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IconElement,
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TextElement,
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TableElement,
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RequestApprovalElement,
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MissileIncomingElement,
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} from 'src/types/element';
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import DANGER_ICON from 'src/icons/danger.svg';
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import lowLPD from 'src/prototype/lpd/stress/lowLPD';
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import mediumLPD from 'src/prototype/lpd/stress/mediumLPD';
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import highLPD from 'src/prototype/lpd/stress/highLPD';
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import initialLPD from 'src/prototype/lpd/initialLPD';
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import type { Widget } from 'src/types/widget';
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const stressLevelLPDFunctions = [lowLPD, mediumLPD, highLPD];
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@ -33,6 +22,17 @@ const selector = ({ message, stressLevel }: SelectorProps = {}) => {
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if (!message && !stressLevel) {
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// If no message and no stress provided, return the initial LPD
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return initialLPD;
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} else if(stressLevel && !message) { //return all widgets in current stressLevel
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let widgetsInInitial: Widget[] = [];
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for (const [key, widget] of Object.entries(initialLPD.widgets)) {
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widgetsInInitial.push(widget);
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}
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stressLevel = Math.floor(stressLevel! * 3); //get stress level as int
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const tempMessage = <Message>({ //dummy message to put into function
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priority: -1,
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})
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return widgetsInInitial.concat(stressLevelLPDFunctions[stressLevel](tempMessage));
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} else {
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// Transform range of stress levels from 0-1 to 0-2 only returning integers
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stressLevel = Math.floor(stressLevel! * 3);
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@ -1,9 +1,6 @@
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import { ElementInGaze } from "src/redux/slices/gazeSlice";
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import { removeWidget } from "src/redux/slices/minimapSlice";
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import { AppDispatch } from "src/redux/store";
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import { BaseElement } from "src/types/element";
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import { Message } from "src/types/schema-types";
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import { Widget } from "src/types/widget";
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import type { AppDispatch } from "src/redux/store";
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import type { Message } from "src/types/schema-types";
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import reactToMessage from "./reactToMessage";
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@ -14,6 +11,7 @@ type StressChangeHandlerProps = {
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allWidgetIds: string[];
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allMessages: Message[];
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allWidgetsInNewStressLPDIds: string[];
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stressLevel: number;
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};
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/**
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@ -26,6 +24,7 @@ const stressChangeHandler = ({
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allWidgetIds,
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allMessages,
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allWidgetsInNewStressLPDIds,
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stressLevel,
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}: StressChangeHandlerProps) => {
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allWidgetIds.forEach(function(widgetId, widgetIdIndex){
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if(!allWidgetsInNewStressLPDIds.includes(widgetId)){
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@ -35,7 +34,7 @@ const stressChangeHandler = ({
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allMessages.forEach(function(message, messageIndex){
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if(!message.fulfilled){
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reactToMessage({dispatch:dispatch, currentMessage:message});
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reactToMessage({dispatch:dispatch, currentMessage:message, stressLevel:stressLevel});
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}
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});
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@ -21,6 +21,8 @@ export type InitialMinimapState = {
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widgets: WidgetMap;
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messages: Message[];
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sections: Section[];
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stressLevel: number;
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};
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const initialState: InitialMinimapState = {
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@ -31,6 +33,7 @@ const initialState: InitialMinimapState = {
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messages: [],
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widgets: {},
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sections: [],
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stressLevel: 0,
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};
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export const minimapSlice = createSlice({
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@ -314,6 +317,10 @@ export const minimapSlice = createSlice({
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addMessage: (state, action: PayloadAction<Message>) => {
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state.messages.push(action.payload);
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},
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setStressLevel: (state, action: PayloadAction<number>) => {
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state.stressLevel = action.payload;
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}
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},
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// selectors are used to access parts of the state within components
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selectors: {
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@ -360,6 +367,7 @@ export const minimapSlice = createSlice({
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getVisualComplexity: (state) => state.visualComplexity,
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getAudioComplexity: (state) => state.audioComplexity,
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getMessages: (state) => state.messages,
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getStressLevel: (state) => state.stressLevel,
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// ~~~~~ selectors for ships ~~~~~
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getOwnship: (state) => {
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@ -399,6 +407,8 @@ export const {
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deleteElementFromWidget,
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toggleElementInteraction,
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setStressLevel,
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} = minimapSlice.actions;
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export const {
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@ -418,4 +428,6 @@ export const {
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getVisualComplexity,
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getAudioComplexity,
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getStressLevel,
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} = minimapSlice.selectors;
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@ -22,6 +22,8 @@ export type BaseElement = {
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expiration?: string;
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onExpiration?: 'delete' | 'escalate' | 'deescalate';
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interacted?: boolean;
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canOverlap?: boolean;
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style?: Properties;
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};
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//
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