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mpv/video/out/gl_video.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*
* You can alternatively redistribute this file and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*/
#include <assert.h>
#include <math.h>
#include <stdbool.h>
#include <string.h>
#include <assert.h>
#include <libavutil/common.h>
#include "gl_video.h"
#include "misc/bstr.h"
#include "gl_common.h"
#include "gl_hwdec.h"
#include "gl_osd.h"
#include "filter_kernels.h"
#include "aspect.h"
#include "video/memcpy_pic.h"
#include "bitmap_packer.h"
#include "dither.h"
static const char vo_opengl_shaders[] =
// Generated from gl_video_shaders.glsl
#include "video/out/gl_video_shaders.h"
;
// Pixel width of 1D lookup textures.
#define LOOKUP_TEXTURE_SIZE 256
// Texture units 0-3 are used by the video, with unit 0 for free use.
// Units 4-5 are used for scaler LUTs.
#define TEXUNIT_SCALERS 4
#define TEXUNIT_3DLUT 6
#define TEXUNIT_DITHER 7
// lscale/cscale arguments that map directly to shader filter routines.
// Note that the convolution filters are not included in this list.
static const char *const fixed_scale_filters[] = {
"bilinear",
"bicubic_fast",
"sharpen3",
"sharpen5",
NULL
};
// must be sorted, and terminated with 0
// 2 & 6 are special-cased, the rest can be generated with WEIGHTS_N().
int filter_sizes[] =
{2, 4, 6, 8, 12, 16, 20, 24, 28, 32, 36, 40, 44, 48, 52, 56, 60, 64, 0};
struct vertex {
float position[2];
uint8_t color[4];
float texcoord[2];
};
#define VERTEX_ATTRIB_POSITION 0
#define VERTEX_ATTRIB_COLOR 1
#define VERTEX_ATTRIB_TEXCOORD 2
// 2 triangles primitives per quad = 6 vertices per quad
// (GL_QUAD is deprecated, strips can't be used with OSD image lists)
#define VERTICES_PER_QUAD 6
struct texplane {
int w, h;
int tex_w, tex_h;
GLint gl_internal_format;
GLenum gl_format;
GLenum gl_type;
GLuint gl_texture;
int gl_buffer;
int buffer_size;
void *buffer_ptr;
};
struct video_image {
struct texplane planes[4];
bool image_flipped;
struct mp_image *hwimage; // if hw decoding is active
};
struct scaler {
int index;
const char *name;
float params[2];
struct filter_kernel *kernel;
GLuint gl_lut;
const char *lut_name;
bool insufficient;
// kernel points here
struct filter_kernel kernel_storage;
};
struct fbotex {
GLuint fbo;
GLuint texture;
int tex_w, tex_h; // size of .texture
int vp_x, vp_y, vp_w, vp_h; // viewport of fbo / used part of the texture
};
struct gl_video {
GL *gl;
struct mp_log *log;
struct gl_video_opts opts;
bool gl_debug;
bool debug_cb_set;
int depth_g;
int texture_16bit_depth; // actual bits available in 16 bit textures
GLenum gl_target; // texture target (GL_TEXTURE_2D, ...) for video and FBOs
GLuint vertex_buffer;
GLuint vao;
GLuint osd_programs[SUBBITMAP_COUNT];
GLuint indirect_program, scale_sep_program, final_program;
struct osd_state *osd_state;
struct mpgl_osd *osd;
double osd_pts;
float osd_offset[2];
bool osd_offset_set;
GLuint lut_3d_texture;
bool use_lut_3d;
GLuint dither_texture;
float dither_quantization;
float dither_center;
int dither_size;
uint32_t image_w, image_h;
uint32_t image_dw, image_dh;
uint32_t image_format;
int texture_w, texture_h;
struct mp_imgfmt_desc image_desc;
bool is_yuv, is_rgb, is_packed_yuv;
bool is_linear_rgb;
bool has_alpha;
char color_swizzle[5];
float input_gamma, conv_gamma;
int component_bits; // color bit depth for all components; 0 if unknown
int plane_count;
struct video_image image;
bool have_image;
struct fbotex indirect_fbo; // RGB target
struct fbotex scale_sep_fbo; // first pass when doing 2 pass scaling
// state for luma (0) and chroma (1) scalers
struct scaler scalers[2];
// true if scaler is currently upscaling
bool upscaling;
struct mp_csp_equalizer video_eq;
struct mp_image_params image_params;
// Source and destination color spaces for the CMS matrix
struct mp_csp_primaries csp_src, csp_dest;
struct mp_rect src_rect; // displayed part of the source video
struct mp_rect src_rect_rot;// compensated for optional rotation
struct mp_rect dst_rect; // video rectangle on output window
struct mp_osd_res osd_rect; // OSD size/margins
int vp_x, vp_y, vp_w, vp_h; // GL viewport
bool vp_vflipped;
int frames_rendered;
// Cached because computing it can take relatively long
int last_dither_matrix_size;
float *last_dither_matrix;
struct gl_hwdec *hwdec;
bool hwdec_active;
void *scratch;
};
struct fmt_entry {
int mp_format;
GLint internal_format;
GLenum format;
GLenum type;
};
// Very special formats, for which OpenGL happens to have direct support
static const struct fmt_entry mp_to_gl_formats[] = {
{IMGFMT_BGR555, GL_RGBA, GL_RGBA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
{IMGFMT_BGR565, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5_REV},
{IMGFMT_RGB555, GL_RGBA, GL_BGRA, GL_UNSIGNED_SHORT_1_5_5_5_REV},
{IMGFMT_RGB565, GL_RGB, GL_RGB, GL_UNSIGNED_SHORT_5_6_5},
{0},
};
static const struct fmt_entry gl_byte_formats[] = {
{0, GL_RED, GL_RED, GL_UNSIGNED_BYTE}, // 1 x 8
{0, GL_RG, GL_RG, GL_UNSIGNED_BYTE}, // 2 x 8
{0, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, // 3 x 8
{0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, // 4 x 8
{0, GL_R16, GL_RED, GL_UNSIGNED_SHORT}, // 1 x 16
{0, GL_RG16, GL_RG, GL_UNSIGNED_SHORT}, // 2 x 16
{0, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT}, // 3 x 16
{0, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT}, // 4 x 16
};
static const struct fmt_entry gl_byte_formats_gles3[] = {
{0, GL_R8, GL_RED, GL_UNSIGNED_BYTE}, // 1 x 8
{0, GL_RG8, GL_RG, GL_UNSIGNED_BYTE}, // 2 x 8
{0, GL_RGB8, GL_RGB, GL_UNSIGNED_BYTE}, // 3 x 8
{0, GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE}, // 4 x 8
// There are no filterable texture formats that can be uploaded as
// GL_UNSIGNED_SHORT, so apparently we're out of luck.
{0, 0, 0, 0}, // 1 x 16
{0, 0, 0, 0}, // 2 x 16
{0, 0, 0, 0}, // 3 x 16
{0, 0, 0, 0}, // 4 x 16
};
static const struct fmt_entry gl_byte_formats_gles2[] = {
{0, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, // 1 x 8
{0, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, // 2 x 8
{0, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, // 3 x 8
{0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, // 4 x 8
{0, 0, 0, 0}, // 1 x 16
{0, 0, 0, 0}, // 2 x 16
{0, 0, 0, 0}, // 3 x 16
{0, 0, 0, 0}, // 4 x 16
};
static const struct fmt_entry gl_byte_formats_legacy[] = {
{0, GL_LUMINANCE, GL_LUMINANCE, GL_UNSIGNED_BYTE}, // 1 x 8
{0, GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE}, // 2 x 8
{0, GL_RGB, GL_RGB, GL_UNSIGNED_BYTE}, // 3 x 8
{0, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE}, // 4 x 8
{0, GL_LUMINANCE16, GL_LUMINANCE, GL_UNSIGNED_SHORT},// 1 x 16
{0, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, GL_UNSIGNED_SHORT},// 2 x 16
{0, GL_RGB16, GL_RGB, GL_UNSIGNED_SHORT},// 3 x 16
{0, GL_RGBA16, GL_RGBA, GL_UNSIGNED_SHORT},// 4 x 16
};
static const struct fmt_entry gl_float16_formats[] = {
{0, GL_R16F, GL_RED, GL_FLOAT}, // 1 x f
{0, GL_RG16F, GL_RG, GL_FLOAT}, // 2 x f
{0, GL_RGB16F, GL_RGB, GL_FLOAT}, // 3 x f
{0, GL_RGBA16F, GL_RGBA, GL_FLOAT}, // 4 x f
};
static const struct fmt_entry gl_apple_formats[] = {
{IMGFMT_UYVY, GL_RGB, GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_APPLE},
{IMGFMT_YUYV, GL_RGB, GL_RGB_422_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE},
{0}
};
struct packed_fmt_entry {
int fmt;
int8_t component_size;
int8_t components[4]; // source component - 0 means unmapped
};
static const struct packed_fmt_entry mp_packed_formats[] = {
// w R G B A
{IMGFMT_Y8, 1, {1, 0, 0, 0}},
{IMGFMT_Y16, 2, {1, 0, 0, 0}},
{IMGFMT_YA8, 1, {1, 0, 0, 2}},
{IMGFMT_YA16, 2, {1, 0, 0, 2}},
{IMGFMT_ARGB, 1, {2, 3, 4, 1}},
{IMGFMT_0RGB, 1, {2, 3, 4, 0}},
{IMGFMT_BGRA, 1, {3, 2, 1, 4}},
{IMGFMT_BGR0, 1, {3, 2, 1, 0}},
{IMGFMT_ABGR, 1, {4, 3, 2, 1}},
{IMGFMT_0BGR, 1, {4, 3, 2, 0}},
{IMGFMT_RGBA, 1, {1, 2, 3, 4}},
{IMGFMT_RGB0, 1, {1, 2, 3, 0}},
{IMGFMT_BGR24, 1, {3, 2, 1, 0}},
{IMGFMT_RGB24, 1, {1, 2, 3, 0}},
{IMGFMT_RGB48, 2, {1, 2, 3, 0}},
{IMGFMT_RGBA64, 2, {1, 2, 3, 4}},
{IMGFMT_BGRA64, 2, {3, 2, 1, 4}},
{0},
};
static const char *const osd_shaders[SUBBITMAP_COUNT] = {
[SUBBITMAP_LIBASS] = "frag_osd_libass",
[SUBBITMAP_RGBA] = "frag_osd_rgba",
};
const struct gl_video_opts gl_video_opts_def = {
.npot = 1,
.dither_depth = -1,
.dither_size = 6,
.fbo_format = GL_RGBA,
.scale_sep = 1,
.sigmoid_center = 0.75,
.sigmoid_slope = 6.5,
.scalers = { "bilinear", "bilinear" },
.scaler_params = {{NAN, NAN}, {NAN, NAN}},
.scaler_radius = {NAN, NAN},
.alpha_mode = 2,
.background = {0, 0, 0, 255},
};
const struct gl_video_opts gl_video_opts_hq_def = {
.npot = 1,
.dither_depth = 0,
.dither_size = 6,
.fbo_format = GL_RGBA16,
.scale_sep = 1,
.fancy_downscaling = 1,
.sigmoid_center = 0.75,
.sigmoid_slope = 6.5,
.sigmoid_upscaling = 1,
.scalers = { "spline36", "bilinear" },
.scaler_params = {{NAN, NAN}, {NAN, NAN}},
.scaler_radius = {NAN, NAN},
.alpha_mode = 2,
.background = {0, 0, 0, 255},
};
static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
struct bstr name, struct bstr param);
static void draw_osd(struct gl_video *p);
#define OPT_BASE_STRUCT struct gl_video_opts
const struct m_sub_options gl_video_conf = {
.opts = (const m_option_t[]) {
OPT_FLOATRANGE("gamma", gamma, 0, 0.0, 10.0),
OPT_FLAG("srgb", srgb, 0),
OPT_FLAG("npot", npot, 0),
OPT_FLAG("pbo", pbo, 0),
OPT_STRING_VALIDATE("lscale", scalers[0], 0, validate_scaler_opt),
OPT_STRING_VALIDATE("cscale", scalers[1], 0, validate_scaler_opt),
OPT_STRING_VALIDATE("lscale-down", dscaler, 0, validate_scaler_opt),
OPT_FLOAT("lparam1", scaler_params[0][0], 0),
OPT_FLOAT("lparam2", scaler_params[0][1], 0),
OPT_FLOAT("cparam1", scaler_params[1][0], 0),
OPT_FLOAT("cparam2", scaler_params[1][1], 0),
OPT_FLOATRANGE("lradius", scaler_radius[0], 0, 1.0, 32.0),
OPT_FLOATRANGE("cradius", scaler_radius[1], 0, 1.0, 32.0),
OPT_FLAG("scaler-resizes-only", scaler_resizes_only, 0),
OPT_FLAG("fancy-downscaling", fancy_downscaling, 0),
OPT_FLAG("sigmoid-upscaling", sigmoid_upscaling, 0),
OPT_FLOATRANGE("sigmoid-center", sigmoid_center, 0, 0.0, 1.0),
OPT_FLOATRANGE("sigmoid-slope", sigmoid_slope, 0, 1.0, 20.0),
OPT_FLAG("indirect", indirect, 0),
OPT_FLAG("scale-sep", scale_sep, 0),
OPT_CHOICE("fbo-format", fbo_format, 0,
({"rgb", GL_RGB},
{"rgba", GL_RGBA},
{"rgb8", GL_RGB8},
{"rgb10", GL_RGB10},
{"rgb10_a2", GL_RGB10_A2},
{"rgb16", GL_RGB16},
{"rgb16f", GL_RGB16F},
2013-03-28 21:44:33 +01:00
{"rgb32f", GL_RGB32F},
{"rgba12", GL_RGBA12},
{"rgba16", GL_RGBA16},
{"rgba16f", GL_RGBA16F},
{"rgba32f", GL_RGBA32F})),
OPT_CHOICE_OR_INT("dither-depth", dither_depth, 0, -1, 16,
({"no", -1}, {"auto", 0})),
OPT_CHOICE("dither", dither_algo, 0,
({"fruit", 0}, {"ordered", 1}, {"no", -1})),
OPT_INTRANGE("dither-size-fruit", dither_size, 0, 2, 8),
OPT_FLAG("temporal-dither", temporal_dither, 0),
OPT_CHOICE("chroma-location", chroma_location, 0,
({"auto", MP_CHROMA_AUTO},
{"center", MP_CHROMA_CENTER},
{"left", MP_CHROMA_LEFT})),
OPT_CHOICE("alpha", alpha_mode, M_OPT_OPTIONAL_PARAM,
({"no", 0},
{"yes", 1}, {"", 1},
{"blend", 2})),
OPT_FLAG("rectangle-textures", use_rectangle, 0),
OPT_COLOR("background", background, 0),
OPT_REMOVED("approx-gamma", "this is always enabled now"),
OPT_REMOVED("cscale-down", "use 'indirect' and lscale-down"),
{0}
},
.size = sizeof(struct gl_video_opts),
.defaults = &gl_video_opts_def,
};
static void uninit_rendering(struct gl_video *p);
static void delete_shaders(struct gl_video *p);
static void check_gl_features(struct gl_video *p);
static bool init_format(int fmt, struct gl_video *init);
static double get_scale_factor(struct gl_video *p);
static const struct fmt_entry *find_tex_format(GL *gl, int bytes_per_comp,
int n_channels)
{
assert(bytes_per_comp == 1 || bytes_per_comp == 2);
assert(n_channels >= 1 && n_channels <= 4);
const struct fmt_entry *fmts = gl_byte_formats;
if (gl->es >= 300) {
fmts = gl_byte_formats_gles3;
} else if (gl->es) {
fmts = gl_byte_formats_gles2;
} else if (!(gl->mpgl_caps & MPGL_CAP_TEX_RG)) {
fmts = gl_byte_formats_legacy;
}
return &fmts[n_channels - 1 + (bytes_per_comp - 1) * 4];
}
static void default_tex_params(struct GL *gl, GLenum target)
{
gl->TexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
}
static void debug_check_gl(struct gl_video *p, const char *msg)
{
if (p->gl_debug)
glCheckError(p->gl, p->log, msg);
}
static void GLAPIENTRY gl_debug_cb(GLenum source, GLenum type, GLuint id,
GLenum severity, GLsizei length,
const GLchar *message, const void *userParam)
{
// keep in mind that the debug callback can be asynchronous
struct gl_video *p = (void *)userParam;
int level = MSGL_ERR;
switch (severity) {
case GL_DEBUG_SEVERITY_NOTIFICATION:level = MSGL_V; break;
case GL_DEBUG_SEVERITY_LOW: level = MSGL_INFO; break;
case GL_DEBUG_SEVERITY_MEDIUM: level = MSGL_WARN; break;
case GL_DEBUG_SEVERITY_HIGH: level = MSGL_ERR; break;
}
MP_MSG(p, level, "GL: %s\n", message);
}
void gl_video_set_debug(struct gl_video *p, bool enable)
{
GL *gl = p->gl;
p->gl_debug = enable;
if (p->debug_cb_set != enable && gl->debug_context &&
gl->DebugMessageCallback)
{
if (enable) {
gl->DebugMessageCallback(gl_debug_cb, p);
} else {
gl->DebugMessageCallback(NULL, NULL);
}
p->debug_cb_set = enable;
}
}
static void texture_size(struct gl_video *p, int w, int h, int *texw, int *texh)
{
if (p->opts.npot) {
*texw = w;
*texh = h;
} else {
*texw = 32;
while (*texw < w)
*texw *= 2;
*texh = 32;
while (*texh < h)
*texh *= 2;
}
}
static void draw_triangles(struct gl_video *p, struct vertex *vb, int vert_count)
{
GL *gl = p->gl;
assert(vert_count % 3 == 0);
gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
gl->BufferData(GL_ARRAY_BUFFER, vert_count * sizeof(struct vertex), vb,
GL_DYNAMIC_DRAW);
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
if (gl->BindVertexArray)
gl->BindVertexArray(p->vao);
gl->DrawArrays(GL_TRIANGLES, 0, vert_count);
if (gl->BindVertexArray)
gl->BindVertexArray(0);
debug_check_gl(p, "after rendering");
}
// Write a textured quad to a vertex array.
// va = destination vertex array, VERTICES_PER_QUAD entries will be overwritten
// x0, y0, x1, y1 = destination coordinates of the quad
// tx0, ty0, tx1, ty1 = source texture coordinates (usually in pixels)
// texture_w, texture_h = size of the texture, or an inverse factor
// color = optional color for all vertices, NULL for opaque white
// flags = bits 0-1: rotate, bits 2: flip vertically
static void write_quad(struct vertex *va,
float x0, float y0, float x1, float y1,
float tx0, float ty0, float tx1, float ty1,
float texture_w, float texture_h,
const uint8_t color[4], GLenum target, int flags)
{
static const uint8_t white[4] = { 255, 255, 255, 255 };
if (!color)
color = white;
if (target == GL_TEXTURE_2D) {
tx0 /= texture_w;
ty0 /= texture_h;
tx1 /= texture_w;
ty1 /= texture_h;
}
if (flags & 4) {
float tmp = ty0;
ty0 = ty1;
ty1 = tmp;
}
#define COLOR_INIT {color[0], color[1], color[2], color[3]}
va[0] = (struct vertex) { {x0, y0}, COLOR_INIT, {tx0, ty0} };
va[1] = (struct vertex) { {x0, y1}, COLOR_INIT, {tx0, ty1} };
va[2] = (struct vertex) { {x1, y0}, COLOR_INIT, {tx1, ty0} };
va[3] = (struct vertex) { {x1, y1}, COLOR_INIT, {tx1, ty1} };
va[4] = va[2];
va[5] = va[1];
#undef COLOR_INIT
int rot = flags & 3;
while (rot--) {
static const int perm[6] = {1, 3, 0, 2, 0, 3};
struct vertex vb[6];
memcpy(vb, va, sizeof(vb));
for (int n = 0; n < 6; n++)
memcpy(va[n].texcoord, vb[perm[n]].texcoord, sizeof(float[2]));
}
}
static bool fbotex_init(struct gl_video *p, struct fbotex *fbo, int w, int h,
GLenum iformat)
{
GL *gl = p->gl;
bool res = true;
assert(!fbo->fbo);
assert(!fbo->texture);
*fbo = (struct fbotex) {
.vp_w = w,
.vp_h = h,
};
texture_size(p, w, h, &fbo->tex_w, &fbo->tex_h);
MP_VERBOSE(p, "Create FBO: %dx%d\n", fbo->tex_w, fbo->tex_h);
if (!(gl->mpgl_caps & MPGL_CAP_FB))
return false;
gl->GenFramebuffers(1, &fbo->fbo);
gl->GenTextures(1, &fbo->texture);
gl->BindTexture(p->gl_target, fbo->texture);
gl->TexImage2D(p->gl_target, 0, iformat,
fbo->tex_w, fbo->tex_h, 0,
GL_RGBA, GL_UNSIGNED_BYTE, NULL);
default_tex_params(gl, p->gl_target);
debug_check_gl(p, "after creating framebuffer texture");
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
p->gl_target, fbo->texture, 0);
GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER);
if (err != GL_FRAMEBUFFER_COMPLETE) {
MP_ERR(p, "Error: framebuffer completeness check failed (error=%d).\n",
(int)err);
res = false;
}
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
debug_check_gl(p, "after creating framebuffer");
return res;
}
static void fbotex_uninit(struct gl_video *p, struct fbotex *fbo)
{
GL *gl = p->gl;
if (gl->mpgl_caps & MPGL_CAP_FB) {
gl->DeleteFramebuffers(1, &fbo->fbo);
gl->DeleteTextures(1, &fbo->texture);
*fbo = (struct fbotex) {0};
}
}
static void matrix_ortho2d(float m[3][3], float x0, float x1,
float y0, float y1)
{
memset(m, 0, 9 * sizeof(float));
m[0][0] = 2.0f / (x1 - x0);
m[1][1] = 2.0f / (y1 - y0);
m[2][0] = -(x1 + x0) / (x1 - x0);
m[2][1] = -(y1 + y0) / (y1 - y0);
m[2][2] = 1.0f;
}
static void update_uniforms(struct gl_video *p, GLuint program)
{
GL *gl = p->gl;
GLint loc;
if (program == 0)
return;
gl->UseProgram(program);
struct mp_csp_params cparams = MP_CSP_PARAMS_DEFAULTS;
cparams.gray = p->is_yuv && !p->is_packed_yuv && p->plane_count == 1;
cparams.input_bits = p->component_bits;
cparams.texture_bits = (cparams.input_bits + 7) & ~7;
mp_csp_set_image_params(&cparams, &p->image_params);
mp_csp_copy_equalizer_values(&cparams, &p->video_eq);
if (p->image_desc.flags & MP_IMGFLAG_XYZ) {
cparams.colorspace = MP_CSP_XYZ;
cparams.input_bits = 8;
cparams.texture_bits = 8;
}
loc = gl->GetUniformLocation(program, "transform");
if (loc >= 0 && p->vp_w > 0 && p->vp_h > 0) {
float matrix[3][3];
int vvp[2] = {p->vp_h, 0};
if (p->vp_vflipped)
MPSWAP(int, vvp[0], vvp[1]);
matrix_ortho2d(matrix, 0, p->vp_w, vvp[0], vvp[1]);
gl->UniformMatrix3fv(loc, 1, GL_FALSE, &matrix[0][0]);
}
loc = gl->GetUniformLocation(program, "colormatrix");
if (loc >= 0) {
struct mp_cmat m = {{{0}}};
if (p->image_desc.flags & MP_IMGFLAG_XYZ) {
// Hard-coded as relative colorimetric for now, since this transforms
// from the source file's D55 material to whatever color space our
// projector/display lives in, which should be D55 for a proper
// home cinema setup either way.
mp_get_xyz2rgb_coeffs(&cparams, p->csp_src,
MP_INTENT_RELATIVE_COLORIMETRIC, &m);
} else {
mp_get_yuv2rgb_coeffs(&cparams, &m);
}
gl->UniformMatrix3fv(loc, 1, GL_TRUE, &m.m[0][0]);
loc = gl->GetUniformLocation(program, "colormatrix_c");
gl->Uniform3f(loc, m.c[0], m.c[1], m.c[2]);
}
gl->Uniform1f(gl->GetUniformLocation(program, "input_gamma"),
p->input_gamma);
gl->Uniform1f(gl->GetUniformLocation(program, "conv_gamma"),
p->conv_gamma);
// Coefficients for the sigmoidal transform are taken from the
// formula here: http://www.imagemagick.org/Usage/color_mods/#sigmoidal
float sig_center = p->opts.sigmoid_center;
float sig_slope = p->opts.sigmoid_slope;
// This function needs to go through (0,0) and (1,1) so we compute the
// values at 1 and 0, and then scale/shift them, respectively.
float sig_offset = 1.0/(1+expf(sig_slope * sig_center));
float sig_scale = 1.0/(1+expf(sig_slope * (sig_center-1))) - sig_offset;
gl->Uniform1f(gl->GetUniformLocation(program, "sig_center"), sig_center);
gl->Uniform1f(gl->GetUniformLocation(program, "sig_slope"), sig_slope);
gl->Uniform1f(gl->GetUniformLocation(program, "sig_scale"), sig_scale);
gl->Uniform1f(gl->GetUniformLocation(program, "sig_offset"), sig_offset);
float gamma = p->opts.gamma ? p->opts.gamma : 1.0;
gl->Uniform3f(gl->GetUniformLocation(program, "inv_gamma"),
1.0 / (cparams.rgamma * gamma),
1.0 / (cparams.ggamma * gamma),
1.0 / (cparams.bgamma * gamma));
for (int n = 0; n < p->plane_count; n++) {
char textures_n[32];
char textures_size_n[32];
snprintf(textures_n, sizeof(textures_n), "texture%d", n);
snprintf(textures_size_n, sizeof(textures_size_n), "textures_size[%d]", n);
gl->Uniform1i(gl->GetUniformLocation(program, textures_n), n);
if (p->gl_target == GL_TEXTURE_2D) {
gl->Uniform2f(gl->GetUniformLocation(program, textures_size_n),
p->image.planes[n].tex_w, p->image.planes[n].tex_h);
} else {
// Makes the pixel size calculation code think they are 1x1
gl->Uniform2f(gl->GetUniformLocation(program, textures_size_n), 1, 1);
}
}
loc = gl->GetUniformLocation(program, "chroma_div");
if (loc >= 0) {
int xs = p->image_desc.chroma_xs;
int ys = p->image_desc.chroma_ys;
gl->Uniform2f(loc, 1.0 / (1 << xs), 1.0 / (1 << ys));
}
loc = gl->GetUniformLocation(program, "chroma_center_offset");
if (loc >= 0) {
int chr = p->opts.chroma_location;
if (!chr)
chr = p->image_params.chroma_location;
int cx, cy;
mp_get_chroma_location(chr, &cx, &cy);
// By default texture coordinates are such that chroma is centered with
// any chroma subsampling. If a specific direction is given, make it
// so that the luma and chroma sample line up exactly.
// For 4:4:4, setting chroma location should have no effect at all.
// luma sample size (in chroma coord. space)
float ls_w = 1.0 / (1 << p->image_desc.chroma_xs);
float ls_h = 1.0 / (1 << p->image_desc.chroma_ys);
// move chroma center to luma center (in chroma coord. space)
float o_x = ls_w < 1 ? ls_w * -cx / 2 : 0;
float o_y = ls_h < 1 ? ls_h * -cy / 2 : 0;
int c = p->gl_target == GL_TEXTURE_2D ? 1 : 0;
gl->Uniform2f(loc, o_x / FFMAX(p->image.planes[1].w * c, 1),
o_y / FFMAX(p->image.planes[1].h * c, 1));
}
gl->Uniform2f(gl->GetUniformLocation(program, "dither_size"),
p->dither_size, p->dither_size);
gl->Uniform1i(gl->GetUniformLocation(program, "lut_3d"), TEXUNIT_3DLUT);
loc = gl->GetUniformLocation(program, "cms_matrix");
if (loc >= 0) {
float cms_matrix[3][3] = {{0}};
// Hard-coded to relative colorimetric - for a BT.2020 3DLUT we expect
// the input to be actual BT.2020 and not something red- or blueshifted,
// and for sRGB monitors we most likely want relative scaling either way.
mp_get_cms_matrix(p->csp_src, p->csp_dest, MP_INTENT_RELATIVE_COLORIMETRIC, cms_matrix);
gl->UniformMatrix3fv(loc, 1, GL_TRUE, &cms_matrix[0][0]);
}
for (int n = 0; n < 2; n++) {
const char *lut = p->scalers[n].lut_name;
if (lut)
gl->Uniform1i(gl->GetUniformLocation(program, lut),
TEXUNIT_SCALERS + n);
}
gl->Uniform1i(gl->GetUniformLocation(program, "dither"), TEXUNIT_DITHER);
gl->Uniform1f(gl->GetUniformLocation(program, "dither_quantization"),
p->dither_quantization);
gl->Uniform1f(gl->GetUniformLocation(program, "dither_center"),
p->dither_center);
float sparam1_l = p->opts.scaler_params[0][0];
float sparam1_c = p->opts.scaler_params[1][0];
gl->Uniform1f(gl->GetUniformLocation(program, "filter_param1_l"),
isnan(sparam1_l) ? 0.5f : sparam1_l);
gl->Uniform1f(gl->GetUniformLocation(program, "filter_param1_c"),
isnan(sparam1_c) ? 0.5f : sparam1_c);
gl->Uniform3f(gl->GetUniformLocation(program, "translation"), 0, 0, 0);
gl->UseProgram(0);
debug_check_gl(p, "update_uniforms()");
}
static void update_all_uniforms(struct gl_video *p)
{
for (int n = 0; n < SUBBITMAP_COUNT; n++)
update_uniforms(p, p->osd_programs[n]);
update_uniforms(p, p->indirect_program);
update_uniforms(p, p->scale_sep_program);
update_uniforms(p, p->final_program);
}
#define SECTION_HEADER "#!section "
static char *get_section(void *talloc_ctx, struct bstr source,
const char *section)
{
char *res = talloc_strdup(talloc_ctx, "");
bool copy = false;
while (source.len) {
struct bstr line = bstr_strip_linebreaks(bstr_getline(source, &source));
if (bstr_eatstart(&line, bstr0(SECTION_HEADER))) {
copy = bstrcmp0(line, section) == 0;
} else if (copy) {
res = talloc_asprintf_append_buffer(res, "%.*s\n", BSTR_P(line));
}
}
return res;
}
static char *t_concat(void *talloc_ctx, const char *s1, const char *s2)
{
return talloc_asprintf(talloc_ctx, "%s%s", s1, s2);
}
static GLuint create_shader(struct gl_video *p, GLenum type, const char *header,
const char *source)
{
GL *gl = p->gl;
void *tmp = talloc_new(NULL);
const char *full_source = t_concat(tmp, header, source);
GLuint shader = gl->CreateShader(type);
gl->ShaderSource(shader, 1, &full_source, NULL);
gl->CompileShader(shader);
GLint status;
gl->GetShaderiv(shader, GL_COMPILE_STATUS, &status);
GLint log_length;
gl->GetShaderiv(shader, GL_INFO_LOG_LENGTH, &log_length);
int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DEBUG) : MSGL_ERR;
const char *typestr = type == GL_VERTEX_SHADER ? "vertex" : "fragment";
if (mp_msg_test(p->log, pri)) {
MP_MSG(p, pri, "%s shader source:\n", typestr);
mp_log_source(p->log, pri, full_source);
}
if (log_length > 1) {
GLchar *logstr = talloc_zero_size(tmp, log_length + 1);
gl->GetShaderInfoLog(shader, log_length, NULL, logstr);
MP_MSG(p, pri, "%s shader compile log (status=%d):\n%s\n",
typestr, status, logstr);
}
talloc_free(tmp);
return shader;
}
static void prog_create_shader(struct gl_video *p, GLuint program, GLenum type,
const char *header, const char *source)
{
GL *gl = p->gl;
GLuint shader = create_shader(p, type, header, source);
gl->AttachShader(program, shader);
gl->DeleteShader(shader);
}
static void link_shader(struct gl_video *p, GLuint program)
{
GL *gl = p->gl;
gl->LinkProgram(program);
GLint status;
gl->GetProgramiv(program, GL_LINK_STATUS, &status);
GLint log_length;
gl->GetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length);
int pri = status ? (log_length > 1 ? MSGL_V : MSGL_DEBUG) : MSGL_ERR;
if (mp_msg_test(p->log, pri)) {
GLchar *logstr = talloc_zero_size(NULL, log_length + 1);
gl->GetProgramInfoLog(program, log_length, NULL, logstr);
MP_MSG(p, pri, "shader link log (status=%d): %s\n", status, logstr);
talloc_free(logstr);
}
}
static void bind_attrib_locs(GL *gl, GLuint program)
{
gl->BindAttribLocation(program, VERTEX_ATTRIB_POSITION, "vertex_position");
gl->BindAttribLocation(program, VERTEX_ATTRIB_COLOR, "vertex_color");
gl->BindAttribLocation(program, VERTEX_ATTRIB_TEXCOORD, "vertex_texcoord");
}
#define PRELUDE_END "// -- prelude end\n"
static GLuint create_program(struct gl_video *p, const char *name,
const char *header, const char *vertex,
const char *frag)
{
GL *gl = p->gl;
MP_VERBOSE(p, "compiling shader program '%s', header:\n", name);
const char *real_header = strstr(header, PRELUDE_END);
real_header = real_header ? real_header + strlen(PRELUDE_END) : header;
mp_log_source(p->log, MSGL_V, real_header);
GLuint prog = gl->CreateProgram();
prog_create_shader(p, prog, GL_VERTEX_SHADER, header, vertex);
prog_create_shader(p, prog, GL_FRAGMENT_SHADER, header, frag);
bind_attrib_locs(gl, prog);
link_shader(p, prog);
return prog;
}
static void shader_def(char **shader, const char *name,
const char *value)
{
*shader = talloc_asprintf_append(*shader, "#define %s %s\n", name, value);
}
static void shader_def_opt(char **shader, const char *name, bool b)
{
if (b)
shader_def(shader, name, "1");
}
#define APPENDF(s_ptr, ...) \
*(s_ptr) = talloc_asprintf_append(*(s_ptr), __VA_ARGS__)
static void shader_setup_scaler(char **shader, struct scaler *scaler, int pass)
{
int unit = scaler->index;
const char *target = unit == 0 ? "SAMPLE_L" : "SAMPLE_C";
if (!scaler->kernel) {
APPENDF(shader, "#define %s(p0, p1, p2) "
"sample_%s(p0, p1, p2, filter_param1_%c)\n",
target, scaler->name, "lc"[unit]);
} else {
int size = scaler->kernel->size;
const char *lut_tex = scaler->lut_name;
char name[40];
snprintf(name, sizeof(name), "sample_scaler%d", unit);
APPENDF(shader, "#define DEF_SCALER%d \\\n ", unit);
char lut_fn[40];
if (scaler->kernel->polar) {
// SAMPLE_CONVOLUTION_POLAR_R(NAME, R, LUT)
APPENDF(shader, "SAMPLE_CONVOLUTION_POLAR_R(%s, %d, %s)\n",
name, (int)scaler->kernel->radius, lut_tex);
} else {
if (size == 2 || size == 6) {
snprintf(lut_fn, sizeof(lut_fn), "weights%d", size);
} else {
snprintf(lut_fn, sizeof(lut_fn), "weights_scaler%d", unit);
APPENDF(shader, "WEIGHTS_N(%s, %d) \\\n ", lut_fn, size);
}
if (pass != -1) {
// The direction/pass assignment is rather arbitrary, but fixed in
// other parts of the code (like FBO setup).
const char *direction = pass == 0 ? "0, 1" : "1, 0";
// SAMPLE_CONVOLUTION_SEP_N(NAME, DIR, N, LUT, WEIGHTS_FUNC)
APPENDF(shader, "SAMPLE_CONVOLUTION_SEP_N(%s, vec2(%s), %d, %s, %s)\n",
name, direction, size, lut_tex, lut_fn);
} else {
// SAMPLE_CONVOLUTION_N(NAME, N, LUT, WEIGHTS_FUNC)
APPENDF(shader, "SAMPLE_CONVOLUTION_N(%s, %d, %s, %s)\n",
name, size, lut_tex, lut_fn);
}
}
APPENDF(shader, "#define %s %s\n", target, name);
}
}
// return false if RGB or 4:4:4 YUV
static bool input_is_subsampled(struct gl_video *p)
{
for (int i = 0; i < p->plane_count; i++)
if (p->image_desc.xs[i] || p->image_desc.ys[i])
return true;
return false;
}
static void compile_shaders(struct gl_video *p)
{
GL *gl = p->gl;
debug_check_gl(p, "before shaders");
delete_shaders(p);
void *tmp = talloc_new(NULL);
struct bstr src = bstr0(vo_opengl_shaders);
char *vertex_shader = get_section(tmp, src, "vertex_all");
char *shader_prelude = get_section(tmp, src, "prelude");
char *s_video = get_section(tmp, src, "frag_video");
bool rg = gl->mpgl_caps & MPGL_CAP_TEX_RG;
bool tex3d = gl->mpgl_caps & MPGL_CAP_3D_TEX;
bool arrays = gl->mpgl_caps & MPGL_CAP_1ST_CLASS_ARRAYS;
char *header =
talloc_asprintf(tmp, "#version %d%s\n"
"#define HAVE_RG %d\n"
"#define HAVE_3DTEX %d\n"
"#define HAVE_ARRAYS %d\n"
"%s%s",
gl->glsl_version, gl->es >= 300 ? " es" : "",
rg, tex3d, arrays, shader_prelude, PRELUDE_END);
bool use_cms = p->opts.srgb || p->use_lut_3d;
float input_gamma = 1.0;
float conv_gamma = 1.0;
if (p->image_desc.flags & MP_IMGFLAG_XYZ) {
input_gamma *= 2.6;
// If we're using cms, we can treat it as proper linear input,
// otherwise we just scale back to 2.40 to match typical displays,
// as a reasonable approximation.
if (use_cms) {
p->is_linear_rgb = true;
} else {
conv_gamma *= 1.0 / 2.40;
}
}
p->input_gamma = input_gamma;
p->conv_gamma = conv_gamma;
bool use_input_gamma = p->input_gamma != 1.0;
bool use_conv_gamma = p->conv_gamma != 1.0;
bool use_const_luma = p->image_params.colorspace == MP_CSP_BT_2020_C;
enum mp_csp_trc gamma_fun = MP_CSP_TRC_NONE;
// Linear light scaling is only enabled when either color correction
// option (3dlut or srgb) is enabled, otherwise scaling is done in the
// source space.
if (!p->is_linear_rgb && use_cms) {
// We just use the color level range to distinguish between PC
// content like images, which are most likely sRGB, and TV content
// like movies, which are most likely BT.1886
if (p->image_params.colorlevels == MP_CSP_LEVELS_PC && !p->hwdec_active) {
// FIXME: I don't know if hwdec sets the color levels to PC or not,
// but let's avoid the bug just in case.
gamma_fun = MP_CSP_TRC_SRGB;
} else {
gamma_fun = MP_CSP_TRC_BT_1886;
}
}
bool use_linear_light = gamma_fun != MP_CSP_TRC_NONE || p->is_linear_rgb;
// Optionally transform to sigmoidal color space if requested, but only
// when upscaling in linear light
bool use_sigmoid = p->opts.sigmoid_upscaling && use_linear_light && p->upscaling;
// Figure out the right color spaces we need to convert, if any
enum mp_csp_prim prim_src = p->image_params.primaries, prim_dest;
if (use_cms) {
// sRGB mode wants sRGB aka BT.709 primaries, but the 3DLUT is
// always built against BT.2020.
prim_dest = p->opts.srgb ? MP_CSP_PRIM_BT_709 : MP_CSP_PRIM_BT_2020;
} else {
// If no CMS is being done we just want to output stuff as-is,
// in the native colorspace of the source.
prim_dest = prim_src;
}
// XYZ input has no defined input color space, so we can directly convert
// it to whatever output space we actually need.
if (p->image_desc.flags & MP_IMGFLAG_XYZ)
prim_src = prim_dest;
// Set the colorspace primaries and figure out whether we need to perform
// an extra conversion.
p->csp_src = mp_get_csp_primaries(prim_src);
p->csp_dest = mp_get_csp_primaries(prim_dest);
bool use_cms_matrix = prim_src != prim_dest;
if (p->gl_target == GL_TEXTURE_RECTANGLE) {
shader_def(&header, "VIDEO_SAMPLER", "sampler2DRect");
shader_def_opt(&header, "USE_RECTANGLE", true);
} else {
shader_def(&header, "VIDEO_SAMPLER", "sampler2D");
}
// Need to pass alpha through the whole chain. (Not needed for OSD shaders.)
if (p->opts.alpha_mode == 1)
shader_def_opt(&header, "USE_ALPHA", p->has_alpha);
char *header_osd = talloc_strdup(tmp, header);
shader_def_opt(&header_osd, "USE_OSD_LINEAR_CONV_BT1886",
use_cms && gamma_fun == MP_CSP_TRC_BT_1886);
shader_def_opt(&header_osd, "USE_OSD_LINEAR_CONV_SRGB",
use_cms && gamma_fun == MP_CSP_TRC_SRGB);
shader_def_opt(&header_osd, "USE_OSD_CMS_MATRIX", use_cms_matrix);
shader_def_opt(&header_osd, "USE_OSD_3DLUT", p->use_lut_3d);
vo_opengl: Simplify and clarify color correction code This commit: - Changes some of the #define and variable names for clarification and adds comments where appropriate. - Unifies :srgb and :icc-profile, making them fit into the same step of the decoding process and removing the weird interactions between both of them. - Makes :icc-profile take precedence over :srgb (to significantly reduce the number of confusing and useless special cases) - Moves BT709 decompanding (approximate or actual) to the shader in all cases, making it happen before upscaling (instead of the old 0.45 gamma function). This is the simpler and more proper way to do it. - Enables the approx gamma function to work with :srgb as well due to this (since they now share the gamma expansion code). - Renames :icc-approx-gamma to :approx-gamma since it is no longer tied to the ICC options or LittleCMS. - Uses gamma 2.4 as input space for the actual 3DLUT, this is now a pretty arbitrary factor but I picked 2.4 mainly because a higher pure power value here seems to produce visually better results with wide gamut profiles, rather then the previous 1.95 or BT.709. - Adds the input gamma space to the 3dlut cache header in case we change it more in the future, or even make it user customizable (though I don't see why the latter would really be necessary). - Fixes the OSD's gamma when using :srgb, which was previously still using the old (0.45) approximation in all cases. - Updates documentation on :srgb, it was still mentioning the old behavior from circa a year ago. This commit should serve to both open up and make the CMS/shader code much more accessible and less confusing/error-prone and simultaneously also improve the performance of 3DLUTs with wide gamut color spaces. I would liked to have made it more modular but almost all of these changes are interdependent, save for the documentation updates. Note: Right now, the "3DLUT takes precedence over SRGB" logic is just coded into gl_lcms.c's compile_shaders function. Ideally, this should be done earlier, when parsing the options (by overriding the actual opts.srgb flag) and output a warning to the user. Note: I'm not sure how well this works together with real-world subtitles that may need to be color corrected as well. I'm not sure whether :approx-gamma needs to apply to subtitles as well. I'll need to test this on proper files later. Note: As of now, linear light scaling is still intrinsically tied to either :srgb or :icc-profile. It would be thinkable to have this as an extra option, :linear-scaling or similar, that could be used with or without the two color management options.
2014-03-05 03:56:30 +01:00
// 3DLUT overrides SRGB
shader_def_opt(&header_osd, "USE_OSD_SRGB", !p->use_lut_3d && p->opts.srgb);
for (int n = 0; n < SUBBITMAP_COUNT; n++) {
const char *name = osd_shaders[n];
if (name) {
char *s_osd = get_section(tmp, src, name);
p->osd_programs[n] =
create_program(p, name, header_osd, vertex_shader, s_osd);
}
}
char *header_conv = talloc_strdup(tmp, "");
char *header_final = talloc_strdup(tmp, "");
char *header_sep = NULL;
if (p->image_desc.id == IMGFMT_NV12 || p->image_desc.id == IMGFMT_NV21) {
shader_def(&header_conv, "USE_CONV", "CONV_NV12");
} else if (p->plane_count > 1) {
shader_def(&header_conv, "USE_CONV", "CONV_PLANAR");
}
if (p->color_swizzle[0])
shader_def(&header_conv, "USE_COLOR_SWIZZLE", p->color_swizzle);
vo_opengl: Simplify and clarify color correction code This commit: - Changes some of the #define and variable names for clarification and adds comments where appropriate. - Unifies :srgb and :icc-profile, making them fit into the same step of the decoding process and removing the weird interactions between both of them. - Makes :icc-profile take precedence over :srgb (to significantly reduce the number of confusing and useless special cases) - Moves BT709 decompanding (approximate or actual) to the shader in all cases, making it happen before upscaling (instead of the old 0.45 gamma function). This is the simpler and more proper way to do it. - Enables the approx gamma function to work with :srgb as well due to this (since they now share the gamma expansion code). - Renames :icc-approx-gamma to :approx-gamma since it is no longer tied to the ICC options or LittleCMS. - Uses gamma 2.4 as input space for the actual 3DLUT, this is now a pretty arbitrary factor but I picked 2.4 mainly because a higher pure power value here seems to produce visually better results with wide gamut profiles, rather then the previous 1.95 or BT.709. - Adds the input gamma space to the 3dlut cache header in case we change it more in the future, or even make it user customizable (though I don't see why the latter would really be necessary). - Fixes the OSD's gamma when using :srgb, which was previously still using the old (0.45) approximation in all cases. - Updates documentation on :srgb, it was still mentioning the old behavior from circa a year ago. This commit should serve to both open up and make the CMS/shader code much more accessible and less confusing/error-prone and simultaneously also improve the performance of 3DLUTs with wide gamut color spaces. I would liked to have made it more modular but almost all of these changes are interdependent, save for the documentation updates. Note: Right now, the "3DLUT takes precedence over SRGB" logic is just coded into gl_lcms.c's compile_shaders function. Ideally, this should be done earlier, when parsing the options (by overriding the actual opts.srgb flag) and output a warning to the user. Note: I'm not sure how well this works together with real-world subtitles that may need to be color corrected as well. I'm not sure whether :approx-gamma needs to apply to subtitles as well. I'll need to test this on proper files later. Note: As of now, linear light scaling is still intrinsically tied to either :srgb or :icc-profile. It would be thinkable to have this as an extra option, :linear-scaling or similar, that could be used with or without the two color management options.
2014-03-05 03:56:30 +01:00
shader_def_opt(&header_conv, "USE_INPUT_GAMMA", use_input_gamma);
shader_def_opt(&header_conv, "USE_COLORMATRIX", !p->is_rgb);
vo_opengl: Simplify and clarify color correction code This commit: - Changes some of the #define and variable names for clarification and adds comments where appropriate. - Unifies :srgb and :icc-profile, making them fit into the same step of the decoding process and removing the weird interactions between both of them. - Makes :icc-profile take precedence over :srgb (to significantly reduce the number of confusing and useless special cases) - Moves BT709 decompanding (approximate or actual) to the shader in all cases, making it happen before upscaling (instead of the old 0.45 gamma function). This is the simpler and more proper way to do it. - Enables the approx gamma function to work with :srgb as well due to this (since they now share the gamma expansion code). - Renames :icc-approx-gamma to :approx-gamma since it is no longer tied to the ICC options or LittleCMS. - Uses gamma 2.4 as input space for the actual 3DLUT, this is now a pretty arbitrary factor but I picked 2.4 mainly because a higher pure power value here seems to produce visually better results with wide gamut profiles, rather then the previous 1.95 or BT.709. - Adds the input gamma space to the 3dlut cache header in case we change it more in the future, or even make it user customizable (though I don't see why the latter would really be necessary). - Fixes the OSD's gamma when using :srgb, which was previously still using the old (0.45) approximation in all cases. - Updates documentation on :srgb, it was still mentioning the old behavior from circa a year ago. This commit should serve to both open up and make the CMS/shader code much more accessible and less confusing/error-prone and simultaneously also improve the performance of 3DLUTs with wide gamut color spaces. I would liked to have made it more modular but almost all of these changes are interdependent, save for the documentation updates. Note: Right now, the "3DLUT takes precedence over SRGB" logic is just coded into gl_lcms.c's compile_shaders function. Ideally, this should be done earlier, when parsing the options (by overriding the actual opts.srgb flag) and output a warning to the user. Note: I'm not sure how well this works together with real-world subtitles that may need to be color corrected as well. I'm not sure whether :approx-gamma needs to apply to subtitles as well. I'll need to test this on proper files later. Note: As of now, linear light scaling is still intrinsically tied to either :srgb or :icc-profile. It would be thinkable to have this as an extra option, :linear-scaling or similar, that could be used with or without the two color management options.
2014-03-05 03:56:30 +01:00
shader_def_opt(&header_conv, "USE_CONV_GAMMA", use_conv_gamma);
shader_def_opt(&header_conv, "USE_CONST_LUMA", use_const_luma);
shader_def_opt(&header_conv, "USE_LINEAR_LIGHT_BT1886",
gamma_fun == MP_CSP_TRC_BT_1886);
shader_def_opt(&header_conv, "USE_LINEAR_LIGHT_SRGB",
gamma_fun == MP_CSP_TRC_SRGB);
shader_def_opt(&header_conv, "USE_SIGMOID", use_sigmoid);
if (p->opts.alpha_mode > 0 && p->has_alpha && p->plane_count > 3)
shader_def(&header_conv, "USE_ALPHA_PLANE", "3");
if (p->opts.alpha_mode == 2 && p->has_alpha)
shader_def(&header_conv, "USE_ALPHA_BLEND", "1");
shader_def_opt(&header_final, "USE_SIGMOID_INV", use_sigmoid);
shader_def_opt(&header_final, "USE_GAMMA_POW", p->opts.gamma > 0);
shader_def_opt(&header_final, "USE_CMS_MATRIX", use_cms_matrix);
shader_def_opt(&header_final, "USE_3DLUT", p->use_lut_3d);
vo_opengl: Simplify and clarify color correction code This commit: - Changes some of the #define and variable names for clarification and adds comments where appropriate. - Unifies :srgb and :icc-profile, making them fit into the same step of the decoding process and removing the weird interactions between both of them. - Makes :icc-profile take precedence over :srgb (to significantly reduce the number of confusing and useless special cases) - Moves BT709 decompanding (approximate or actual) to the shader in all cases, making it happen before upscaling (instead of the old 0.45 gamma function). This is the simpler and more proper way to do it. - Enables the approx gamma function to work with :srgb as well due to this (since they now share the gamma expansion code). - Renames :icc-approx-gamma to :approx-gamma since it is no longer tied to the ICC options or LittleCMS. - Uses gamma 2.4 as input space for the actual 3DLUT, this is now a pretty arbitrary factor but I picked 2.4 mainly because a higher pure power value here seems to produce visually better results with wide gamut profiles, rather then the previous 1.95 or BT.709. - Adds the input gamma space to the 3dlut cache header in case we change it more in the future, or even make it user customizable (though I don't see why the latter would really be necessary). - Fixes the OSD's gamma when using :srgb, which was previously still using the old (0.45) approximation in all cases. - Updates documentation on :srgb, it was still mentioning the old behavior from circa a year ago. This commit should serve to both open up and make the CMS/shader code much more accessible and less confusing/error-prone and simultaneously also improve the performance of 3DLUTs with wide gamut color spaces. I would liked to have made it more modular but almost all of these changes are interdependent, save for the documentation updates. Note: Right now, the "3DLUT takes precedence over SRGB" logic is just coded into gl_lcms.c's compile_shaders function. Ideally, this should be done earlier, when parsing the options (by overriding the actual opts.srgb flag) and output a warning to the user. Note: I'm not sure how well this works together with real-world subtitles that may need to be color corrected as well. I'm not sure whether :approx-gamma needs to apply to subtitles as well. I'll need to test this on proper files later. Note: As of now, linear light scaling is still intrinsically tied to either :srgb or :icc-profile. It would be thinkable to have this as an extra option, :linear-scaling or similar, that could be used with or without the two color management options.
2014-03-05 03:56:30 +01:00
// 3DLUT overrides SRGB
shader_def_opt(&header_final, "USE_SRGB", p->opts.srgb && !p->use_lut_3d);
shader_def_opt(&header_final, "USE_DITHER", p->dither_texture != 0);
shader_def_opt(&header_final, "USE_TEMPORAL_DITHER", p->opts.temporal_dither);
if (p->opts.scale_sep && p->scalers[0].kernel && !p->scalers[0].kernel->polar) {
header_sep = talloc_strdup(tmp, "");
shader_def_opt(&header_sep, "FIXED_SCALE", true);
shader_setup_scaler(&header_sep, &p->scalers[0], 0);
shader_setup_scaler(&header_final, &p->scalers[0], 1);
} else {
shader_setup_scaler(&header_final, &p->scalers[0], -1);
}
// We want to do scaling in linear light. Scaling is closely connected to
// texture sampling due to how the shader is structured (or if GL bilinear
// scaling is used). The purpose of the "indirect" pass is to convert the
// input video to linear RGB.
// Another purpose is reducing input to a single texture for scaling.
bool use_indirect = p->opts.indirect;
// Don't sample from input video textures before converting the input to
// its proper gamma.
if (use_input_gamma || use_conv_gamma || use_linear_light || use_const_luma)
use_indirect = true;
// It doesn't make sense to scale the chroma with cscale in the 1. scale
// step and with lscale in the 2. step. If the chroma is subsampled, a
// convolution filter wouldn't even work entirely correctly, because the
// luma scaler would sample two texels instead of one per tap for chroma.
// Also, even with 4:4:4 YUV or planar RGB, the indirection might be faster,
// because the shader can't use one scaler for sampling from 3 textures. It
// has to fetch the coefficients for each texture separately, even though
// they're the same (this is not an inherent restriction, but would require
// to restructure the shader).
if (header_sep && p->plane_count > 1)
use_indirect = true;
if (input_is_subsampled(p)) {
shader_setup_scaler(&header_conv, &p->scalers[1], -1);
} else {
// Force using the luma scaler on chroma. If the "indirect" stage is
// used, the actual scaling will happen in the next stage.
shader_def(&header_conv, "SAMPLE_C",
use_indirect ? "SAMPLE_BILINEAR" : "SAMPLE_L");
}
if (use_indirect) {
// We don't use filtering for the Y-plane (luma), because it's never
// scaled in this scenario.
shader_def(&header_conv, "SAMPLE_L", "SAMPLE_BILINEAR");
shader_def_opt(&header_conv, "FIXED_SCALE", true);
header_conv = t_concat(tmp, header, header_conv);
p->indirect_program =
create_program(p, "indirect", header_conv, vertex_shader, s_video);
} else if (header_sep) {
header_sep = t_concat(tmp, header_sep, header_conv);
} else {
header_final = t_concat(tmp, header_final, header_conv);
}
if (header_sep) {
header_sep = t_concat(tmp, header, header_sep);
p->scale_sep_program =
create_program(p, "scale_sep", header_sep, vertex_shader, s_video);
}
header_final = t_concat(tmp, header, header_final);
p->final_program =
create_program(p, "final", header_final, vertex_shader, s_video);
debug_check_gl(p, "shader compilation");
talloc_free(tmp);
}
static void delete_program(GL *gl, GLuint *prog)
{
gl->DeleteProgram(*prog);
*prog = 0;
}
static void delete_shaders(struct gl_video *p)
{
GL *gl = p->gl;
for (int n = 0; n < SUBBITMAP_COUNT; n++)
delete_program(gl, &p->osd_programs[n]);
delete_program(gl, &p->indirect_program);
delete_program(gl, &p->scale_sep_program);
delete_program(gl, &p->final_program);
}
static void get_scale_factors(struct gl_video *p, double xy[2])
{
xy[0] = (p->dst_rect.x1 - p->dst_rect.x0) /
(double)(p->src_rect.x1 - p->src_rect.x0);
xy[1] = (p->dst_rect.y1 - p->dst_rect.y0) /
(double)(p->src_rect.y1 - p->src_rect.y0);
}
static double get_scale_factor(struct gl_video *p)
{
double xy[2];
get_scale_factors(p, xy);
return FFMIN(xy[0], xy[1]);
}
static void update_scale_factor(struct gl_video *p, struct scaler *scaler)
{
double scale = 1.0;
double xy[2];
get_scale_factors(p, xy);
double f = MPMIN(xy[0], xy[1]);
if (p->opts.fancy_downscaling && f < 1.0 &&
fabs(xy[0] - f) < 0.01 && fabs(xy[1] - f) < 0.01)
{
MP_VERBOSE(p, "Using fancy-downscaling (scaler %d).\n", scaler->index);
scale = FFMAX(1.0, 1.0 / f);
}
scaler->insufficient = !mp_init_filter(scaler->kernel, filter_sizes, scale);
}
static void init_scaler(struct gl_video *p, struct scaler *scaler)
{
GL *gl = p->gl;
assert(scaler->name);
scaler->kernel = NULL;
scaler->insufficient = false;
const struct filter_kernel *t_kernel = mp_find_filter_kernel(scaler->name);
if (!t_kernel)
return;
scaler->kernel_storage = *t_kernel;
scaler->kernel = &scaler->kernel_storage;
for (int n = 0; n < 2; n++) {
if (!isnan(p->opts.scaler_params[scaler->index][n]))
scaler->kernel->params[n] = p->opts.scaler_params[scaler->index][n];
}
if (scaler->kernel->radius < 0) {
float radius = p->opts.scaler_radius[scaler->index];
if (!isnan(radius))
scaler->kernel->radius = radius;
}
update_scale_factor(p, scaler);
int size = scaler->kernel->num_coefficients;
int elems_per_pixel = 4;
if (size == 1) {
elems_per_pixel = 1;
} else if (size == 2) {
elems_per_pixel = 2;
} else if (size == 6) {
elems_per_pixel = 3;
}
int width = size / elems_per_pixel;
assert(size == width * elems_per_pixel);
const struct fmt_entry *fmt = &gl_float16_formats[elems_per_pixel - 1];
scaler->lut_name = scaler->index == 0 ? "lut_l" : "lut_c";
gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_SCALERS + scaler->index);
if (!scaler->gl_lut)
gl->GenTextures(1, &scaler->gl_lut);
gl->BindTexture(GL_TEXTURE_2D, scaler->gl_lut);
float *weights = talloc_array(NULL, float, LOOKUP_TEXTURE_SIZE * size);
mp_compute_lut(scaler->kernel, LOOKUP_TEXTURE_SIZE, weights);
gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format, width,
LOOKUP_TEXTURE_SIZE, 0, fmt->format, GL_FLOAT, weights);
talloc_free(weights);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->ActiveTexture(GL_TEXTURE0);
debug_check_gl(p, "after initializing scaler");
}
static void init_dither(struct gl_video *p)
{
GL *gl = p->gl;
// Assume 8 bits per component if unknown.
int dst_depth = p->depth_g ? p->depth_g : 8;
if (p->opts.dither_depth > 0)
dst_depth = p->opts.dither_depth;
if (p->opts.dither_depth < 0 || p->opts.dither_algo < 0)
return;
MP_VERBOSE(p, "Dither to %d.\n", dst_depth);
int tex_size;
void *tex_data;
GLint tex_iformat;
GLint tex_format;
GLenum tex_type;
unsigned char temp[256];
if (p->opts.dither_algo == 0) {
int sizeb = p->opts.dither_size;
int size = 1 << sizeb;
if (p->last_dither_matrix_size != size) {
p->last_dither_matrix = talloc_realloc(p, p->last_dither_matrix,
float, size * size);
mp_make_fruit_dither_matrix(p->last_dither_matrix, sizeb);
p->last_dither_matrix_size = size;
}
tex_size = size;
tex_iformat = gl_float16_formats[0].internal_format;
tex_format = gl_float16_formats[0].format;
tex_type = GL_FLOAT;
tex_data = p->last_dither_matrix;
} else {
assert(sizeof(temp) >= 8 * 8);
mp_make_ordered_dither_matrix(temp, 8);
const struct fmt_entry *fmt = find_tex_format(gl, 1, 1);
tex_size = 8;
tex_iformat = fmt->internal_format;
tex_format = fmt->format;
tex_type = fmt->type;
tex_data = temp;
}
// This defines how many bits are considered significant for output on
// screen. The superfluous bits will be used for rounding according to the
// dither matrix. The precision of the source implicitly decides how many
// dither patterns can be visible.
p->dither_quantization = (1 << dst_depth) - 1;
p->dither_center = 0.5 / (tex_size * tex_size);
p->dither_size = tex_size;
gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_DITHER);
gl->GenTextures(1, &p->dither_texture);
gl->BindTexture(GL_TEXTURE_2D, p->dither_texture);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 1);
gl->TexImage2D(GL_TEXTURE_2D, 0, tex_iformat, tex_size, tex_size, 0,
tex_format, tex_type, tex_data);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
gl->ActiveTexture(GL_TEXTURE0);
debug_check_gl(p, "dither setup");
}
static void recreate_osd(struct gl_video *p)
{
if (p->osd)
mpgl_osd_destroy(p->osd);
p->osd = mpgl_osd_init(p->gl, p->log, p->osd_state);
p->osd->use_pbo = p->opts.pbo;
}
static bool does_resize(struct mp_rect src, struct mp_rect dst)
{
return src.x1 - src.x0 != dst.x1 - dst.x0 ||
src.y1 - src.y0 != dst.y1 - dst.y0;
}
static const char *expected_scaler(struct gl_video *p, int unit)
{
if (p->opts.scaler_resizes_only && unit == 0 &&
!does_resize(p->src_rect, p->dst_rect))
{
return "bilinear";
}
if (unit == 0 && p->opts.dscaler && get_scale_factor(p) < 1.0)
return p->opts.dscaler;
return p->opts.scalers[unit];
}
static void reinit_rendering(struct gl_video *p)
{
MP_VERBOSE(p, "Reinit rendering.\n");
debug_check_gl(p, "before scaler initialization");
uninit_rendering(p);
if (!p->image_format)
return;
for (int n = 0; n < 2; n++)
p->scalers[n].name = expected_scaler(p, n);
init_dither(p);
init_scaler(p, &p->scalers[0]);
init_scaler(p, &p->scalers[1]);
compile_shaders(p);
update_all_uniforms(p);
int w = p->image_w;
int h = p->image_h;
if (p->indirect_program && !p->indirect_fbo.fbo)
fbotex_init(p, &p->indirect_fbo, w, h, p->opts.fbo_format);
recreate_osd(p);
}
static void uninit_rendering(struct gl_video *p)
{
GL *gl = p->gl;
delete_shaders(p);
for (int n = 0; n < 2; n++) {
gl->DeleteTextures(1, &p->scalers[n].gl_lut);
p->scalers[n].gl_lut = 0;
p->scalers[n].lut_name = NULL;
p->scalers[n].kernel = NULL;
}
gl->DeleteTextures(1, &p->dither_texture);
p->dither_texture = 0;
}
void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d)
{
GL *gl = p->gl;
if (!lut3d) {
if (p->use_lut_3d) {
p->use_lut_3d = false;
reinit_rendering(p);
}
return;
}
if (!(gl->mpgl_caps & MPGL_CAP_3D_TEX))
return;
if (!p->lut_3d_texture)
gl->GenTextures(1, &p->lut_3d_texture);
gl->ActiveTexture(GL_TEXTURE0 + TEXUNIT_3DLUT);
gl->BindTexture(GL_TEXTURE_3D, p->lut_3d_texture);
gl->TexImage3D(GL_TEXTURE_3D, 0, GL_RGB16, lut3d->size[0], lut3d->size[1],
lut3d->size[2], 0, GL_RGB, GL_UNSIGNED_SHORT, lut3d->data);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_3D, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
gl->ActiveTexture(GL_TEXTURE0);
p->use_lut_3d = true;
check_gl_features(p);
debug_check_gl(p, "after 3d lut creation");
reinit_rendering(p);
}
static void set_image_textures(struct gl_video *p, struct video_image *vimg,
GLuint imgtex[4])
{
GL *gl = p->gl;
GLuint dummy[4] = {0};
if (!imgtex)
imgtex = dummy;
if (p->hwdec_active) {
assert(vimg->hwimage);
p->hwdec->driver->map_image(p->hwdec, vimg->hwimage, imgtex);
} else {
for (int n = 0; n < p->plane_count; n++)
imgtex[n] = vimg->planes[n].gl_texture;
}
for (int n = 0; n < 4; n++) {
gl->ActiveTexture(GL_TEXTURE0 + n);
gl->BindTexture(p->gl_target, imgtex[n]);
}
gl->ActiveTexture(GL_TEXTURE0);
}
static void unset_image_textures(struct gl_video *p)
{
GL *gl = p->gl;
for (int n = 0; n < 4; n++) {
gl->ActiveTexture(GL_TEXTURE0 + n);
gl->BindTexture(p->gl_target, 0);
}
gl->ActiveTexture(GL_TEXTURE0);
if (p->hwdec_active)
p->hwdec->driver->unmap_image(p->hwdec);
}
static void init_video(struct gl_video *p, const struct mp_image_params *params)
{
GL *gl = p->gl;
init_format(params->imgfmt, p);
p->gl_target = p->opts.use_rectangle ? GL_TEXTURE_RECTANGLE : GL_TEXTURE_2D;
if (p->hwdec_active)
p->gl_target = p->hwdec->gl_texture_target;
check_gl_features(p);
p->image_w = params->w;
p->image_h = params->h;
p->image_dw = params->d_w;
p->image_dh = params->d_h;
p->image_params = *params;
if (p->is_rgb && (p->opts.srgb || p->use_lut_3d) && !p->hwdec_active) {
// If we're opening an RGB source like a png file or similar,
// we just sample it using GL_SRGB which treats it as an sRGB source
// and pretend it's linear as far as CMS is concerned
p->is_linear_rgb = true;
p->image.planes[0].gl_internal_format = GL_SRGB;
}
int eq_caps = MP_CSP_EQ_CAPS_GAMMA;
if (p->is_yuv && p->image_params.colorspace != MP_CSP_BT_2020_C)
eq_caps |= MP_CSP_EQ_CAPS_COLORMATRIX;
if (p->image_desc.flags & MP_IMGFLAG_XYZ)
eq_caps |= MP_CSP_EQ_CAPS_BRIGHTNESS;
p->video_eq.capabilities = eq_caps;
debug_check_gl(p, "before video texture creation");
// For video with odd sizes: enlarge the luma texture so that it covers all
// chroma pixels - then we can render these correctly by cropping the final
// image (conceptually).
// Image allocations are always such that the "additional" luma border
// exists and can be accessed.
int full_w = MP_ALIGN_UP(p->image_w, 1 << p->image_desc.chroma_xs);
int full_h = MP_ALIGN_UP(p->image_h, 1 << p->image_desc.chroma_ys);
struct video_image *vimg = &p->image;
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
plane->w = full_w >> p->image_desc.xs[n];
plane->h = full_h >> p->image_desc.ys[n];
if (p->hwdec_active) {
// We expect hwdec backends to allocate exact size
plane->tex_w = plane->w;
plane->tex_h = plane->h;
} else {
texture_size(p, plane->w, plane->h,
&plane->tex_w, &plane->tex_h);
gl->ActiveTexture(GL_TEXTURE0 + n);
gl->GenTextures(1, &plane->gl_texture);
gl->BindTexture(p->gl_target, plane->gl_texture);
gl->TexImage2D(p->gl_target, 0, plane->gl_internal_format,
plane->tex_w, plane->tex_h, 0,
plane->gl_format, plane->gl_type, NULL);
default_tex_params(gl, p->gl_target);
}
MP_VERBOSE(p, "Texture for plane %d: %dx%d\n",
n, plane->tex_w, plane->tex_h);
}
gl->ActiveTexture(GL_TEXTURE0);
p->texture_w = p->image.planes[0].tex_w;
p->texture_h = p->image.planes[0].tex_h;
debug_check_gl(p, "after video texture creation");
if (p->hwdec_active) {
if (p->hwdec->driver->reinit(p->hwdec, &p->image_params) < 0)
MP_ERR(p, "Initializing texture for hardware decoding failed.\n");
}
reinit_rendering(p);
}
static void uninit_video(struct gl_video *p)
{
GL *gl = p->gl;
uninit_rendering(p);
struct video_image *vimg = &p->image;
for (int n = 0; n < 3; n++) {
struct texplane *plane = &vimg->planes[n];
gl->DeleteTextures(1, &plane->gl_texture);
plane->gl_texture = 0;
gl->DeleteBuffers(1, &plane->gl_buffer);
plane->gl_buffer = 0;
plane->buffer_ptr = NULL;
plane->buffer_size = 0;
}
mp_image_unrefp(&vimg->hwimage);
fbotex_uninit(p, &p->indirect_fbo);
fbotex_uninit(p, &p->scale_sep_fbo);
// Invalidate image_params to ensure that gl_video_config() will call
// init_video() on uninitialized gl_video.
p->image_params = (struct mp_image_params){0};
}
static void change_dither_trafo(struct gl_video *p)
{
GL *gl = p->gl;
int program = p->final_program;
int phase = p->frames_rendered % 8u;
float r = phase * (M_PI / 2); // rotate
float m = phase < 4 ? 1 : -1; // mirror
gl->UseProgram(program);
float matrix[2][2] = {{cos(r), -sin(r) },
{sin(r) * m, cos(r) * m}};
gl->UniformMatrix2fv(gl->GetUniformLocation(program, "dither_trafo"),
1, GL_TRUE, &matrix[0][0]);
gl->UseProgram(0);
}
struct pass {
int num;
// Not necessarily a FBO; we just abuse this struct because it's convenient.
// It specifies the source texture/sub-rectangle for the next pass.
struct fbotex f;
// If true, render source (f) to dst, instead of the full dest. fbo viewport
bool use_dst;
struct mp_rect dst;
int flags; // for write_quad
};
// *chain contains the source, and is overwritten with a copy of the result
// fbo is used as destination texture/render target.
static void handle_pass(struct gl_video *p, struct pass *chain,
struct fbotex *fbo, GLuint program)
{
struct vertex vb[VERTICES_PER_QUAD];
GL *gl = p->gl;
if (!program)
return;
gl->BindTexture(p->gl_target, chain->f.texture);
gl->UseProgram(program);
gl->Viewport(fbo->vp_x, fbo->vp_y, fbo->vp_w, fbo->vp_h);
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo->fbo);
int tex_w = chain->f.tex_w;
int tex_h = chain->f.tex_h;
struct mp_rect src = {
.x0 = chain->f.vp_x,
.y0 = chain->f.vp_y,
.x1 = chain->f.vp_x + chain->f.vp_w,
.y1 = chain->f.vp_y + chain->f.vp_h,
};
struct mp_rect dst = {-1, -1, 1, 1};
if (chain->use_dst)
dst = chain->dst;
MP_TRACE(p, "Pass %d: [%d,%d,%d,%d] -> [%d,%d,%d,%d][%d,%d@%dx%d/%dx%d] (%d)\n",
chain->num, src.x0, src.y0, src.x1, src.y1,
dst.x0, dst.y0, dst.x1, dst.y1,
fbo->vp_x, fbo->vp_y, fbo->vp_w, fbo->vp_h,
fbo->tex_w, fbo->tex_h, chain->flags);
write_quad(vb,
dst.x0, dst.y0, dst.x1, dst.y1,
src.x0, src.y0, src.x1, src.y1,
tex_w, tex_h, NULL, p->gl_target, chain->flags);
draw_triangles(p, vb, VERTICES_PER_QUAD);
*chain = (struct pass){
.num = chain->num + 1,
.f = *fbo,
};
}
// (fbo==0 makes BindFramebuffer select the screen backbuffer)
void gl_video_render_frame(struct gl_video *p, int fbo)
{
GL *gl = p->gl;
struct video_image *vimg = &p->image;
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo);
gl->Viewport(p->vp_x, p->vp_y, p->vp_w, p->vp_h);
if (p->opts.temporal_dither)
change_dither_trafo(p);
if (p->dst_rect.x0 > p->vp_x || p->dst_rect.y0 > p->vp_y
|| p->dst_rect.x1 < p->vp_x + p->vp_w
|| p->dst_rect.y1 < p->vp_y + p->vp_h)
{
gl->Clear(GL_COLOR_BUFFER_BIT);
}
if (!p->have_image) {
gl->Clear(GL_COLOR_BUFFER_BIT);
goto draw_osd;
}
// Order of processing:
// [indirect -> [scale_sep ->]] final
GLuint imgtex[4] = {0};
set_image_textures(p, vimg, imgtex);
struct pass chain = {
.f = {
.vp_w = p->image_w,
.vp_h = p->image_h,
.tex_w = p->texture_w,
.tex_h = p->texture_h,
.texture = imgtex[0],
},
};
handle_pass(p, &chain, &p->indirect_fbo, p->indirect_program);
// Clip to visible height so that separate scaling scales the visible part
// only (and the target FBO texture can have a bounded size).
// Don't clamp width; too hard to get correct final scaling on l/r borders.
chain.f.vp_y = p->src_rect_rot.y0;
chain.f.vp_h = p->src_rect_rot.y1 - p->src_rect_rot.y0;
handle_pass(p, &chain, &p->scale_sep_fbo, p->scale_sep_program);
struct fbotex screen = {
.vp_x = p->vp_x,
.vp_y = p->vp_y,
.vp_w = p->vp_w,
.vp_h = p->vp_h,
.fbo = fbo,
};
// For Y direction, use the whole source viewport; it has been fit to the
// correct origin/height before.
// For X direction, assume the texture wasn't scaled yet, so we can
// select the correct portion, which will be scaled to screen.
chain.f.vp_x = p->src_rect_rot.x0;
chain.f.vp_w = p->src_rect_rot.x1 - p->src_rect_rot.x0;
chain.use_dst = true;
chain.dst = p->dst_rect;
chain.flags = (p->image_params.rotate % 90 ? 0 : p->image_params.rotate / 90)
| (vimg->image_flipped ? 4 : 0);
handle_pass(p, &chain, &screen, p->final_program);
gl->UseProgram(0);
unset_image_textures(p);
p->frames_rendered++;
debug_check_gl(p, "after video rendering");
draw_osd:
draw_osd(p);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
}
static void update_window_sized_objects(struct gl_video *p)
{
if (p->scale_sep_program) {
int w = p->dst_rect.x1 - p->dst_rect.x0;
int h = p->dst_rect.y1 - p->dst_rect.y0;
if ((p->image_params.rotate % 180) == 90)
MPSWAP(int, w, h);
if (h > p->scale_sep_fbo.tex_h) {
fbotex_uninit(p, &p->scale_sep_fbo);
// Round up to an arbitrary alignment to make window resizing or
// panscan controls smoother (less texture reallocations).
int height = FFALIGN(h, 256);
fbotex_init(p, &p->scale_sep_fbo, p->image_w, height,
p->opts.fbo_format);
}
p->scale_sep_fbo.vp_w = p->image_w;
p->scale_sep_fbo.vp_h = h;
}
}
static void check_resize(struct gl_video *p)
{
bool need_scaler_reinit = false; // filter size change needed
bool need_scaler_update = false; // filter LUT change needed
bool too_small = false;
for (int n = 0; n < 2; n++) {
if (p->scalers[n].kernel) {
struct filter_kernel old = *p->scalers[n].kernel;
update_scale_factor(p, &p->scalers[n]);
struct filter_kernel new = *p->scalers[n].kernel;
need_scaler_reinit |= (new.size != old.size);
need_scaler_update |= (new.inv_scale != old.inv_scale);
too_small |= p->scalers[n].insufficient;
}
}
for (int n = 0; n < 2; n++) {
if (strcmp(p->scalers[n].name, expected_scaler(p, n)) != 0)
need_scaler_reinit = true;
}
if (p->upscaling != (get_scale_factor(p) > 1.0)) {
p->upscaling = !p->upscaling;
// Switching between upscaling and downscaling also requires sigmoid
// to be toggled
need_scaler_reinit |= p->opts.sigmoid_upscaling;
}
if (need_scaler_reinit) {
reinit_rendering(p);
} else if (need_scaler_update) {
init_scaler(p, &p->scalers[0]);
init_scaler(p, &p->scalers[1]);
}
if (too_small) {
MP_WARN(p, "Can't downscale that much, window "
"output may look suboptimal.\n");
}
update_window_sized_objects(p);
update_all_uniforms(p);
}
void gl_video_resize(struct gl_video *p, struct mp_rect *window,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd, bool vflip)
{
p->src_rect = *src;
p->src_rect_rot = *src;
p->dst_rect = *dst;
p->osd_rect = *osd;
if ((p->image_params.rotate % 180) == 90) {
MPSWAP(int, p->src_rect_rot.x0, p->src_rect_rot.y0);
MPSWAP(int, p->src_rect_rot.x1, p->src_rect_rot.y1);
}
p->vp_x = window->x0;
p->vp_y = window->y0;
p->vp_w = window->x1 - window->x0;
p->vp_h = window->y1 - window->y0;
p->vp_vflipped = vflip;
check_resize(p);
}
static bool get_image(struct gl_video *p, struct mp_image *mpi)
{
GL *gl = p->gl;
if (!p->opts.pbo)
return false;
struct video_image *vimg = &p->image;
// See comments in init_video() about odd video sizes.
// The normal upload path does this too, but less explicit.
mp_image_set_size(mpi, vimg->planes[0].w, vimg->planes[0].h);
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
mpi->stride[n] = mpi->plane_w[n] * p->image_desc.bytes[n];
int needed_size = mpi->plane_h[n] * mpi->stride[n];
if (!plane->gl_buffer)
gl->GenBuffers(1, &plane->gl_buffer);
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
if (needed_size > plane->buffer_size) {
plane->buffer_size = needed_size;
gl->BufferData(GL_PIXEL_UNPACK_BUFFER, plane->buffer_size,
NULL, GL_DYNAMIC_DRAW);
}
if (!plane->buffer_ptr)
plane->buffer_ptr = gl->MapBuffer(GL_PIXEL_UNPACK_BUFFER,
GL_WRITE_ONLY);
mpi->planes[n] = plane->buffer_ptr;
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
return true;
}
void gl_video_upload_image(struct gl_video *p, struct mp_image *mpi)
{
GL *gl = p->gl;
struct video_image *vimg = &p->image;
p->osd_pts = mpi->pts;
if (p->hwdec_active) {
2014-06-18 02:13:38 +02:00
talloc_free(vimg->hwimage);
vimg->hwimage = mpi;
p->have_image = true;
return;
}
assert(mpi->num_planes == p->plane_count);
mp_image_t mpi2 = *mpi;
bool pbo = false;
if (!vimg->planes[0].buffer_ptr && get_image(p, &mpi2)) {
for (int n = 0; n < p->plane_count; n++) {
int line_bytes = mpi->plane_w[n] * p->image_desc.bytes[n];
memcpy_pic(mpi2.planes[n], mpi->planes[n], line_bytes, mpi->plane_h[n],
mpi2.stride[n], mpi->stride[n]);
}
pbo = true;
}
vimg->image_flipped = mpi2.stride[0] < 0;
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
void *plane_ptr = mpi2.planes[n];
if (pbo) {
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, plane->gl_buffer);
if (!gl->UnmapBuffer(GL_PIXEL_UNPACK_BUFFER))
MP_FATAL(p, "Video PBO upload failed. "
"Remove the 'pbo' suboption.\n");
plane->buffer_ptr = NULL;
plane_ptr = NULL; // PBO offset 0
}
gl->ActiveTexture(GL_TEXTURE0 + n);
gl->BindTexture(p->gl_target, plane->gl_texture);
glUploadTex(gl, p->gl_target, plane->gl_format, plane->gl_type,
plane_ptr, mpi2.stride[n], 0, 0, plane->w, plane->h, 0);
}
gl->ActiveTexture(GL_TEXTURE0);
if (pbo)
gl->BindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
p->have_image = true;
talloc_free(mpi);
}
struct mp_image *gl_video_download_image(struct gl_video *p)
{
GL *gl = p->gl;
struct video_image *vimg = &p->image;
if (!p->have_image || !gl->GetTexImage)
return NULL;
if (p->hwdec_active && p->hwdec->driver->download_image) {
struct mp_image *dlimage =
p->hwdec->driver->download_image(p->hwdec, vimg->hwimage);
if (dlimage)
mp_image_set_attributes(dlimage, &p->image_params);
return dlimage;
}
set_image_textures(p, vimg, NULL);
assert(p->texture_w >= p->image_params.w);
assert(p->texture_h >= p->image_params.h);
mp_image_t *image = mp_image_alloc(p->image_format, p->texture_w,
p->texture_h);
if (image) {
for (int n = 0; n < p->plane_count; n++) {
struct texplane *plane = &vimg->planes[n];
gl->ActiveTexture(GL_TEXTURE0 + n);
glDownloadTex(gl, p->gl_target, plane->gl_format, plane->gl_type,
image->planes[n], image->stride[n]);
}
mp_image_set_attributes(image, &p->image_params);
}
unset_image_textures(p);
return image;
}
static void draw_osd_cb(void *ctx, struct sub_bitmaps *imgs)
{
struct gl_video *p = ctx;
GL *gl = p->gl;
struct mpgl_osd_part *osd = mpgl_osd_generate(p->osd, imgs);
if (!osd)
return;
assert(osd->format != SUBBITMAP_EMPTY);
if (!osd->num_vertices) {
osd->vertices = talloc_realloc(osd, osd->vertices, struct vertex,
osd->packer->count * VERTICES_PER_QUAD);
struct vertex *va = osd->vertices;
for (int n = 0; n < osd->packer->count; n++) {
struct sub_bitmap *b = &imgs->parts[n];
struct pos pos = osd->packer->result[n];
// NOTE: the blend color is used with SUBBITMAP_LIBASS only, so it
// doesn't matter that we upload garbage for the other formats
uint32_t c = b->libass.color;
uint8_t color[4] = { c >> 24, (c >> 16) & 0xff,
(c >> 8) & 0xff, 255 - (c & 0xff) };
write_quad(&va[osd->num_vertices],
b->x, b->y, b->x + b->dw, b->y + b->dh,
pos.x, pos.y, pos.x + b->w, pos.y + b->h,
osd->w, osd->h, color, GL_TEXTURE_2D, 0);
osd->num_vertices += VERTICES_PER_QUAD;
}
}
debug_check_gl(p, "before drawing osd");
int osd_program = p->osd_programs[osd->format];
gl->UseProgram(osd_program);
bool set_offset = p->osd_offset[0] != 0 || p->osd_offset[1] != 0;
if (p->osd_offset_set || set_offset) {
gl->Uniform3f(gl->GetUniformLocation(osd_program, "translation"),
p->osd_offset[0], p->osd_offset[1], 0);
p->osd_offset_set = set_offset;
}
mpgl_osd_set_gl_state(p->osd, osd);
draw_triangles(p, osd->vertices, osd->num_vertices);
mpgl_osd_unset_gl_state(p->osd, osd);
gl->UseProgram(0);
debug_check_gl(p, "after drawing osd");
}
// number of screen divisions per axis (x=0, y=1) for the current 3D mode
static void get_3d_side_by_side(struct gl_video *p, int div[2])
{
int mode = p->image_params.stereo_out;
div[0] = div[1] = 1;
switch (mode) {
case MP_STEREO3D_SBS2L:
case MP_STEREO3D_SBS2R: div[0] = 2; break;
case MP_STEREO3D_AB2R:
case MP_STEREO3D_AB2L: div[1] = 2; break;
}
}
static void draw_osd(struct gl_video *p)
{
assert(p->osd);
int div[2];
get_3d_side_by_side(p, div);
for (int x = 0; x < div[0]; x++) {
for (int y = 0; y < div[1]; y++) {
struct mp_osd_res res = p->osd_rect;
res.w = res.w / div[0];
res.h = res.h / div[1];
p->osd_offset[0] = res.w * x;
p->osd_offset[1] = res.h * y;
osd_draw(p->osd_state, res, p->osd_pts, 0, p->osd->formats,
draw_osd_cb, p);
}
}
}
static bool test_fbo(struct gl_video *p, GLenum format)
{
GL *gl = p->gl;
bool success = false;
struct fbotex fbo = {0};
if (fbotex_init(p, &fbo, 16, 16, format)) {
gl->BindFramebuffer(GL_FRAMEBUFFER, fbo.fbo);
gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
success = true;
}
fbotex_uninit(p, &fbo);
glCheckError(gl, p->log, "FBO test");
gl_video_set_gl_state(p);
return success;
}
// Disable features that are not supported with the current OpenGL version.
static void check_gl_features(struct gl_video *p)
{
GL *gl = p->gl;
bool have_float_tex = gl->mpgl_caps & MPGL_CAP_FLOAT_TEX;
bool have_fbo = gl->mpgl_caps & MPGL_CAP_FB;
bool have_srgb = gl->mpgl_caps & MPGL_CAP_SRGB_TEX;
bool have_arrays = gl->mpgl_caps & MPGL_CAP_1ST_CLASS_ARRAYS;
bool have_3d_tex = gl->mpgl_caps & MPGL_CAP_3D_TEX;
bool have_mix = gl->glsl_version >= 130;
char *disabled[10];
int n_disabled = 0;
if (have_fbo) {
MP_VERBOSE(p, "Testing user-set FBO format (0x%x)\n",
(unsigned)p->opts.fbo_format);
have_fbo = test_fbo(p, p->opts.fbo_format);
}
// Disable these only if the user didn't disable scale-sep on the command
// line, so convolution filter can still be forced to be run.
// Normally, we want to disable them by default if FBOs are unavailable,
// because they will be slow (not critically slow, but still slower).
// Without FP textures, we must always disable them.
// I don't know if luminance alpha float textures exist, so disregard them.
if (!have_float_tex || !have_arrays || (!have_fbo && p->opts.scale_sep)) {
for (int n = 0; n < 2; n++) {
if (mp_find_filter_kernel(p->opts.scalers[n])) {
p->opts.scalers[n] = "bilinear";
char *reason = "scaler (FBO)";
if (!have_float_tex)
reason = "scaler (float tex.)";
if (!have_arrays)
reason = "scaler (no GLSL support)";
disabled[n_disabled++] = reason;
}
}
}
// GLES3 doesn't provide filtered 16 bit integer textures
// GLES2 doesn't even provide 3D textures
if (p->use_lut_3d && !(have_3d_tex && have_float_tex)) {
p->use_lut_3d = false;
disabled[n_disabled++] = "color management (GLES unsupported)";
}
// Missing float textures etc. (maybe ordered would actually work)
if (p->opts.dither_algo >= 0 && gl->es) {
p->opts.dither_algo = -1;
disabled[n_disabled++] = "dithering (GLES unsupported)";
}
int use_cms = p->opts.srgb || p->use_lut_3d;
// srgb_compand() not available
if (!have_mix && p->opts.srgb) {
p->opts.srgb = false;
disabled[n_disabled++] = "sRGB output (GLSL version)";
}
if (!have_fbo && use_cms) {
p->opts.srgb = false;
p->use_lut_3d = false;
disabled[n_disabled++] = "color management (FBO)";
}
if (p->is_rgb) {
// When opening RGB files we use SRGB to expand
if (!have_srgb && use_cms) {
p->opts.srgb = false;
p->use_lut_3d = false;
disabled[n_disabled++] = "color management (SRGB textures)";
}
} else {
// when opening non-RGB files we use bt709_expand()
if (!have_mix && p->use_lut_3d) {
p->use_lut_3d = false;
disabled[n_disabled++] = "color management (GLSL version)";
}
}
if (!have_fbo) {
p->opts.scale_sep = false;
p->opts.indirect = false;
}
if (gl->es && p->opts.pbo) {
p->opts.pbo = 0;
disabled[n_disabled++] = "PBOs (GLES unsupported)";
}
if (n_disabled) {
MP_ERR(p, "Some OpenGL extensions not detected, disabling: ");
for (int n = 0; n < n_disabled; n++) {
if (n)
MP_ERR(p, ", ");
MP_ERR(p, "%s", disabled[n]);
}
MP_ERR(p, ".\n");
}
}
static void setup_vertex_array(GL *gl)
{
size_t stride = sizeof(struct vertex);
gl->EnableVertexAttribArray(VERTEX_ATTRIB_POSITION);
gl->VertexAttribPointer(VERTEX_ATTRIB_POSITION, 2, GL_FLOAT, GL_FALSE,
stride, (void*)offsetof(struct vertex, position));
gl->EnableVertexAttribArray(VERTEX_ATTRIB_COLOR);
gl->VertexAttribPointer(VERTEX_ATTRIB_COLOR, 4, GL_UNSIGNED_BYTE, GL_TRUE,
stride, (void*)offsetof(struct vertex, color));
gl->EnableVertexAttribArray(VERTEX_ATTRIB_TEXCOORD);
gl->VertexAttribPointer(VERTEX_ATTRIB_TEXCOORD, 2, GL_FLOAT, GL_FALSE,
stride, (void*)offsetof(struct vertex, texcoord));
}
static int init_gl(struct gl_video *p)
{
GL *gl = p->gl;
debug_check_gl(p, "before init_gl");
check_gl_features(p);
gl->Disable(GL_DITHER);
gl->GenBuffers(1, &p->vertex_buffer);
gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
if (gl->BindVertexArray) {
gl->GenVertexArrays(1, &p->vao);
gl->BindVertexArray(p->vao);
setup_vertex_array(gl);
gl->BindVertexArray(0);
}
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
gl_video_set_gl_state(p);
// Test whether we can use 10 bit. Hope that testing a single format/channel
// is good enough (instead of testing all 1-4 channels variants etc.).
const struct fmt_entry *fmt = find_tex_format(gl, 2, 1);
if (gl->GetTexLevelParameteriv && fmt->format) {
GLuint tex;
gl->GenTextures(1, &tex);
gl->BindTexture(GL_TEXTURE_2D, tex);
gl->TexImage2D(GL_TEXTURE_2D, 0, fmt->internal_format, 64, 64, 0,
fmt->format, fmt->type, NULL);
GLenum pname = 0;
switch (fmt->format) {
case GL_RED: pname = GL_TEXTURE_RED_SIZE; break;
case GL_LUMINANCE: pname = GL_TEXTURE_LUMINANCE_SIZE; break;
}
GLint param = 0;
if (pname)
gl->GetTexLevelParameteriv(GL_TEXTURE_2D, 0, pname, &param);
if (param) {
MP_VERBOSE(p, "16 bit texture depth: %d.\n", (int)param);
p->texture_16bit_depth = param;
}
}
debug_check_gl(p, "after init_gl");
return 1;
}
void gl_video_uninit(struct gl_video *p)
{
2014-12-03 22:37:39 +01:00
if (!p)
return;
GL *gl = p->gl;
uninit_video(p);
if (gl->DeleteVertexArrays)
gl->DeleteVertexArrays(1, &p->vao);
gl->DeleteBuffers(1, &p->vertex_buffer);
gl->DeleteTextures(1, &p->lut_3d_texture);
mpgl_osd_destroy(p->osd);
if (p->debug_cb_set)
gl->DebugMessageCallback(NULL, NULL);
talloc_free(p);
}
void gl_video_set_gl_state(struct gl_video *p)
{
GL *gl = p->gl;
struct m_color c = p->opts.background;
gl->ClearColor(c.r / 255.0, c.g / 255.0, c.b / 255.0, c.a / 255.0);
gl->ActiveTexture(GL_TEXTURE0);
if (gl->mpgl_caps & MPGL_CAP_ROW_LENGTH) {
gl->PixelStorei(GL_PACK_ROW_LENGTH, 0);
gl->PixelStorei(GL_UNPACK_ROW_LENGTH, 0);
}
gl->PixelStorei(GL_PACK_ALIGNMENT, 4);
gl->PixelStorei(GL_UNPACK_ALIGNMENT, 4);
if (!gl->BindVertexArray) {
gl->BindBuffer(GL_ARRAY_BUFFER, p->vertex_buffer);
setup_vertex_array(gl);
gl->BindBuffer(GL_ARRAY_BUFFER, 0);
}
}
void gl_video_unset_gl_state(struct gl_video *p)
{
GL *gl = p->gl;
if (!gl->BindVertexArray) {
gl->DisableVertexAttribArray(VERTEX_ATTRIB_POSITION);
gl->DisableVertexAttribArray(VERTEX_ATTRIB_COLOR);
gl->DisableVertexAttribArray(VERTEX_ATTRIB_TEXCOORD);
}
}
// dest = src.<w> (always using 4 components)
static void packed_fmt_swizzle(char w[5], const struct fmt_entry *texfmt,
const struct packed_fmt_entry *fmt)
{
const char *comp = "rgba";
// Normally, we work with GL_RG
if (texfmt && texfmt->internal_format == GL_LUMINANCE_ALPHA)
comp = "ragb";
for (int c = 0; c < 4; c++)
w[c] = comp[MPMAX(fmt->components[c] - 1, 0)];
w[4] = '\0';
}
static bool init_format(int fmt, struct gl_video *init)
{
struct GL *gl = init->gl;
init->hwdec_active = false;
if (init->hwdec && init->hwdec->driver->imgfmt == fmt) {
fmt = init->hwdec->converted_imgfmt;
init->hwdec_active = true;
}
struct mp_imgfmt_desc desc = mp_imgfmt_get_desc(fmt);
if (!desc.id)
return false;
if (desc.num_planes > 4)
return false;
const struct fmt_entry *plane_format[4] = {0};
init->image_format = fmt;
init->component_bits = desc.component_bits;
init->color_swizzle[0] = '\0';
init->has_alpha = false;
// YUV/planar formats
if (desc.flags & MP_IMGFLAG_YUV_P) {
int bits = desc.component_bits;
if ((desc.flags & MP_IMGFLAG_NE) && bits >= 8 && bits <= 16) {
init->has_alpha = desc.num_planes > 3;
plane_format[0] = find_tex_format(gl, (bits + 7) / 8, 1);
for (int p = 1; p < desc.num_planes; p++)
plane_format[p] = plane_format[0];
goto supported;
}
}
// YUV/half-packed
if (fmt == IMGFMT_NV12 || fmt == IMGFMT_NV21) {
if (!(init->gl->mpgl_caps & MPGL_CAP_TEX_RG))
return false;
plane_format[0] = find_tex_format(gl, 1, 1);
plane_format[1] = find_tex_format(gl, 1, 2);
if (fmt == IMGFMT_NV21)
snprintf(init->color_swizzle, sizeof(init->color_swizzle), "rbga");
goto supported;
}
// RGB/planar
if (fmt == IMGFMT_GBRP) {
snprintf(init->color_swizzle, sizeof(init->color_swizzle), "brga");
plane_format[0] = find_tex_format(gl, 1, 1);
for (int p = 1; p < desc.num_planes; p++)
plane_format[p] = plane_format[0];
goto supported;
}
2013-06-14 22:58:21 +02:00
// XYZ (same organization as RGB packed, but requires conversion matrix)
if (fmt == IMGFMT_XYZ12) {
plane_format[0] = find_tex_format(gl, 2, 3);
goto supported;
}
// Packed RGB special formats
for (const struct fmt_entry *e = mp_to_gl_formats; e->mp_format; e++) {
if (!gl->es && e->mp_format == fmt) {
plane_format[0] = e;
goto supported;
}
}
// Packed RGB(A) formats
for (const struct packed_fmt_entry *e = mp_packed_formats; e->fmt; e++) {
if (e->fmt == fmt) {
int n_comp = desc.bytes[0] / e->component_size;
plane_format[0] = find_tex_format(gl, e->component_size, n_comp);
packed_fmt_swizzle(init->color_swizzle, plane_format[0], e);
init->has_alpha = e->components[3] != 0;
goto supported;
}
}
// Packed YUV Apple formats
if (init->gl->mpgl_caps & MPGL_CAP_APPLE_RGB_422) {
for (const struct fmt_entry *e = gl_apple_formats; e->mp_format; e++) {
if (e->mp_format == fmt) {
init->is_packed_yuv = true;
snprintf(init->color_swizzle, sizeof(init->color_swizzle),
"gbra");
plane_format[0] = e;
goto supported;
}
}
}
// Unsupported format
return false;
supported:
// Stuff like IMGFMT_420AP10. Untested, most likely insane.
if (desc.num_planes == 4 && (init->component_bits % 8) != 0)
return false;
if (init->component_bits > 8 && init->component_bits < 16) {
if (init->texture_16bit_depth < 16)
return false;
}
for (int p = 0; p < desc.num_planes; p++) {
if (!plane_format[p]->format)
return false;
}
for (int p = 0; p < desc.num_planes; p++) {
struct texplane *plane = &init->image.planes[p];
const struct fmt_entry *format = plane_format[p];
assert(format);
plane->gl_format = format->format;
plane->gl_internal_format = format->internal_format;
plane->gl_type = format->type;
}
init->is_yuv = desc.flags & MP_IMGFLAG_YUV;
init->is_rgb = desc.flags & MP_IMGFLAG_RGB;
init->is_linear_rgb = false;
init->plane_count = desc.num_planes;
init->image_desc = desc;
return true;
}
bool gl_video_check_format(struct gl_video *p, int mp_format)
{
struct gl_video tmp = *p;
return init_format(mp_format, &tmp);
}
void gl_video_config(struct gl_video *p, struct mp_image_params *params)
{
p->have_image = false;
mp_image_unrefp(&p->image.hwimage);
if (!mp_image_params_equal(&p->image_params, params)) {
uninit_video(p);
if (params->imgfmt)
init_video(p, params);
}
check_resize(p);
}
void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b)
{
MP_VERBOSE(p, "Display depth: R=%d, G=%d, B=%d\n", r, g, b);
p->depth_g = g;
}
struct gl_video *gl_video_init(GL *gl, struct mp_log *log, struct osd_state *osd)
{
if (gl->version < 210 && gl->es < 200) {
mp_err(log, "At least OpenGL 2.1 or OpenGL ES 2.0 required.\n");
return NULL;
}
struct gl_video *p = talloc_ptrtype(NULL, p);
*p = (struct gl_video) {
.gl = gl,
.log = log,
.osd_state = osd,
.opts = gl_video_opts_def,
.gl_target = GL_TEXTURE_2D,
.texture_16bit_depth = 16,
.scalers = {
{ .index = 0, .name = "bilinear" },
{ .index = 1, .name = "bilinear" },
},
.scratch = talloc_zero_array(p, char *, 1),
};
gl_video_set_debug(p, true);
init_gl(p);
recreate_osd(p);
return p;
}
static bool can_use_filter_kernel(const struct filter_kernel *kernel)
{
if (!kernel)
return false;
struct filter_kernel k = *kernel;
return mp_init_filter(&k, filter_sizes, 1);
}
// Get static string for scaler shader.
static const char* handle_scaler_opt(const char *name)
{
if (name) {
const struct filter_kernel *kernel = mp_find_filter_kernel(name);
if (can_use_filter_kernel(kernel))
return kernel->name;
for (const char *const *filter = fixed_scale_filters; *filter; filter++) {
if (strcmp(*filter, name) == 0)
return *filter;
}
}
return NULL;
}
// Set the options, and possibly update the filter chain too.
// Note: assumes all options are valid and verified by the option parser.
void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts)
{
p->opts = *opts;
for (int n = 0; n < 2; n++) {
p->opts.scalers[n] = (char *)handle_scaler_opt(p->opts.scalers[n]);
p->opts.dscaler = (char *)handle_scaler_opt(p->opts.dscaler);
}
if (!p->opts.gamma && p->video_eq.values[MP_CSP_EQ_GAMMA] != 0)
p->opts.gamma = 1.0f;
check_gl_features(p);
gl_video_set_gl_state(p);
reinit_rendering(p);
}
void gl_video_get_colorspace(struct gl_video *p, struct mp_image_params *params)
{
*params = p->image_params; // supports everything
}
struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p)
{
return &p->video_eq;
}
// Call when the mp_csp_equalizer returned by gl_video_eq_ptr() was changed.
void gl_video_eq_update(struct gl_video *p)
{
if (!p->opts.gamma && p->video_eq.values[MP_CSP_EQ_GAMMA] != 0) {
MP_VERBOSE(p, "Auto-enabling gamma.\n");
p->opts.gamma = 1.0f;
compile_shaders(p);
}
update_all_uniforms(p);
}
static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
struct bstr name, struct bstr param)
{
if (bstr_equals0(param, "help")) {
mp_info(log, "Available scalers:\n");
for (const char *const *filter = fixed_scale_filters; *filter; filter++)
mp_info(log, " %s\n", *filter);
for (int n = 0; mp_filter_kernels[n].name; n++)
mp_info(log, " %s\n", mp_filter_kernels[n].name);
return M_OPT_EXIT - 1;
}
char s[20];
snprintf(s, sizeof(s), "%.*s", BSTR_P(param));
return handle_scaler_opt(s) ? 1 : M_OPT_INVALID;
}
// Resize and redraw the contents of the window without further configuration.
// Intended to be used in situations where the frontend can't really be
// involved with reconfiguring the VO properly.
// gl_video_resize() should be called when user interaction is done.
void gl_video_resize_redraw(struct gl_video *p, int w, int h)
{
p->vp_w = w;
p->vp_h = h;
gl_video_render_frame(p, 0);
}
void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec)
{
p->hwdec = hwdec;
mp_image_unrefp(&p->image.hwimage);
}