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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 20:03:10 +02:00
Commit Graph

38838 Commits

Author SHA1 Message Date
Bin Jin
08b5dccd12 vo_opengl: add parameter to gaussian filter
Add a new parameter 'p' to gaussian filter. The new formula used
 a different base taken from fmtconv plugin, so that the
 new parameter is exactly same as the one used in Avisynth and
 Vapoursynth.

 The new default value is 2 / log(2) * 10, with the default value it
 conforms to the original kernel taken from vector-agg.
2014-08-26 22:19:32 +02:00
Bin Jin
b3e788d3f4 vo_opengl: add radius options for filters
Add two new options, make it possible for user to set the radius
for some of the filters with no fixed radius.

Also add three new filters with the new radius parameter supported.
2014-08-26 22:19:30 +02:00
Bin Jin
f14722a40f vo_opengl: add cparam1 and cparam2 options
Although cscale is rarely used, it's possible that params of cscale
are accidentally set to lparam1 and lparam2, which might cause
unexpected results.
2014-08-26 22:19:27 +02:00
Bin Jin
a8b67c66f2 vo_opengl: add spline64 filter kernel
The coefficients are taken from fmtconv plugin for vapoursynth:
https://github.com/vapoursynth/fmtconv/blob/master/src/fmtc/ContFirSpline64.cpp

The package is licensed under WTFPL, and it's from the same author
of Dither plugin for avisynth.
2014-08-26 22:18:55 +02:00
wm4
3ec6705e34 TOOLS: youtube wrapper: allow overriding mpv binary 2014-08-26 20:47:30 +02:00
wm4
3cc3dea915 player: fix weird behavior when framestepping over format changes
When video format changes, the frame before the frame with the new
format sets video_status briefly to STATUS_DRAINING. This caused the
code to handle the EOF case to kick in, which just pauses the player
when trying to step past the last frame. As a result, trying to
framestep over format changes resulted in pausing the player.

Fix by testing against the correct status.
2014-08-26 20:45:41 +02:00
wm4
b7f72aa2f4 input: make key bindings like "Shift+X" work (for ASCII)
"Shift+X" didn't actually map any key, as opposed to "Shift+x". This is
because shift usually changes the case of a character, so a plain
printable character like "X" simply can never be combined with shift.

But this is not very intuitive. Always remove the shift code from
printable characters. Also, for ASCII, actually apply the case mapping
to uppercase characters if combined with shift. Doing this for unicode
in general would be nice, but that would require lookup tables. In
general, we don't know anyway what character a key produces when
combined with shift - it could be anything, and depends on the keyboard
layout.
2014-08-26 20:39:28 +02:00
wm4
480febf043 input: make all modifier flags unsigned 2014-08-26 20:39:23 +02:00
Otto Modinos
cc971c06f4 manpage: mention that mp.commandv doesn't expand properties
The little lua snippet at #488 as well as the actual implementation
seems to indicate that not expanding properties is indeed the correct
behavior.  Document that.

Signed-off-by: wm4 <wm4@nowhere>
2014-08-25 22:18:25 +02:00
wm4
6410c4c8ef input: stdin is 0, not 1
Oops. I can never remember this right.
2014-08-25 21:39:24 +02:00
wm4
f104ef1282 player: minor changes
This shouldn't change anything functionally.

Change the A/V desync message. --framedrop is enabled by default now, so
the text must be changed a little. I've never heard of audio outputs
messing up A/V sync recently, so remove that part.

Remove the unused ao_pts field.

Reorder 2 A/V sync related expressions so that they look the same.
2014-08-25 21:39:24 +02:00
Stefano Pigozzi
f4ccf22e16 coreaudio_device: fix overwriting of user input
Fixes #1030
2014-08-25 10:08:54 +02:00
wm4
740f0f61d8 input: redo how --input-file is handled
Abandon the "old" infrastructure for --input-file (mp_input_add_fd(),
select() loop, non-blocking reads). Replace it with something that
starts a reader thread, using blocking input.

This is for the sake of Windows. Windows is a truly insane operating
system, and there's not even a way to read a pipe in a non-blocking
way, or to wait for new input in an interruptible way (like with
poll()). And unfortunately, some want to use pipe to send input to
mpv. There are probably (slightly) better IPC mechanisms available
on Windows, but for the sake of platform uniformity, make this work
again for now.

On Vista+, CancelIoEx() could probably be used. But there's no way on
XP. Also, that function doesn't work on wine, making development
harder. We could forcibly terminate the thread, which might work, but
is unsafe. So what we do is starting a thread, and if we don't want
the pipe input anymore, we just abandon the thread. The thread might
remain blocked forever, but if we exit the process, the kernel will
forcibly kill it. On Unix, just use poll() to handle this.

Unfortunately the code is pretty crappy, but it's ok, because it's late
and I wanted to stop working on this an hour ago.

Tested on wine; might not work on a real Windows.
2014-08-25 01:00:21 +02:00
wm4
cae22ae3b6 msg: allow duplicating a mp_log
Trivial; this is mostly just reindenting the normal codepath.
2014-08-25 00:48:56 +02:00
wm4
95286cd8b8 command: change OSD formatting of "speed" property
The "x   " prefix annoyed some users.
2014-08-25 00:48:55 +02:00
wm4
12509fabc7 options: compatibility hack for --slave-broken
Seems some programs were still relying on it. Whatever, it's not hard to
support.

CC: @mpv-player/stable
2014-08-25 00:48:55 +02:00
wm4
20d88a6dea input: change verbosity of some message levels
For --input-test, print messages on terminal by default.

Raise message level for enabling input sections, because the OSC makes
this very extremely annoying.
2014-08-25 00:48:55 +02:00
wm4
f7eea070f0 vo_opengl: don't cut off feature list output 2014-08-25 00:48:55 +02:00
wm4
758f8f7bd4 demux: always use AVPacket
This is a simplification, because it lets us use the AVPacket
functions, instead of handling the details manually.

It also allows the libavcodec rawvideo decoder to use reference
counting, so it doesn't have to memcpy() the full image data. The change
in av_common.c enables this.

This change is somewhat risky, because we rely on the following AVPacket
implementation details and assumptions:
- av_packet_ref() doesn't access the input padding, and just copies the
  data. By the API, AVPacket is always padded, and we violate this. The
  lavc implementation would have to go out of its way to make this a
  real problem, though.
- We hope that the way we make the AVPacket refcountable in av_common.c
  is actually supported API-usage. It's hard to tell whether it is.

Of course we still use our own "old" demux_packet struct, just so that
libav* API usage is somewhat isolated.
2014-08-25 00:46:26 +02:00
James Ross-Gowan
ef1c6e9295 win32: correct SGR sequence handling
This should get colour working again on the Windows console.

Fixes #1032.
2014-08-24 13:23:11 +02:00
James Ross-Gowan
67c6335efc win32: correct HANDLE type
The correct type is HANDLE, not HANDLE*, though this change shouldn't
affect functionality.
2014-08-24 13:23:09 +02:00
wm4
c31a91230d demux: avoid unnecessary wakeups
If a packet is appended to a stream, and there were already packets
queued, nothing about the state changed, as far as the user (i.e. the
player) is concerned. Thus no wakeup is needed.

The pthread_cond_signal() call following this is not interesting - it
will simply be a NOP if there are actually no waiters.
2014-08-24 13:21:32 +02:00
wm4
2c114db2f1 sd_lavc: remove ineffective code
It makes no sense to set the packet duration, because libavcodec doesn't
know the timebase. And in fact, no subtitle decoder accesses the packet
duration, except text subtitle converters, which are not relevant here.
So this code did nothing - drop it.

Also fix a blatantly incorrect comment.
2014-08-24 12:26:34 +02:00
wm4
1cedb323ad video: avoid unnecessary frame dropping
If duration<0, it means the duration is unknown. Disable framedropping,
because end_time makes no sense in this case.

Also, strictly never drop the first frame.

This fixes weird behavior with the cover-art case (for the 100th time).
2014-08-23 12:48:45 +02:00
wm4
39b42814e0 player: restore silent seeking
Commit 846257da introduced an accidental feature: if you kept seeking
(so playback never really resumes), the audio would never be played.
This was nice, but commit 4c25b000 accidentally removed it again (due
to the video_next_pts being earlier available than it used to be, so
audio could be played before the player executed the next queued seek).

Implicitly reintroduce the old behavior again by not decoding a second
video frame immediately. Usually, the second frame is used to compute
the frame duration needed to for accurate framedropping, but since the
first frame after a seek is never dropped, we don't need this.

Now the video code will queue the new frame to the VO immediately, and
since fill_audio_out_buffers() is called in the playloop before
write_video() and execute_queued_seek(), it never gets the chance to
enter STATUS_READY, and seeks will be silent.

This also has a nice side-effect: since the second frame is not decoded
and filtered, seeking becomes slightly faster (back to the same level
as with framedrop disabled).

It seems this still sometimes plays a period of audio when keeping a
seek key down. In my tests, this appeared to happen because the seek
finished before the next key repeat was sent.
2014-08-23 12:02:40 +02:00
wm4
21f52aeeba audio: minor improvements to timeline switching
In theory, timestamps can be negative, so we shouldn't just return -1
as special value.

Remove the separate code for clearing decode buffers; use the same code
that is used for normal seek reset.
2014-08-23 11:39:07 +02:00
wm4
b55e093075 demux_lavf: fix crash with unknown streams
Could happen with DVD .vob files.
2014-08-23 04:49:54 +02:00
ChrisK2
4386b80f2e osc: Use osd-font for playlist buttons
Now that we use the symbols from the font, we should also
actually use the font.
2014-08-22 23:50:50 +02:00
wm4
005f592d54 player: some more debugging output 2014-08-22 16:25:55 +02:00
wm4
d5fa5a96a8 video: some debugging output 2014-08-22 16:21:58 +02:00
wm4
d0b64a6fc4 input.conf: bind ctrl+c
Just like I can terminate it on the terminal with this key combination,
I want to be able to do the same on the X window.
2014-08-22 16:18:09 +02:00
wm4
26500425f6 ao_dsound: raise default buffer size to 200ms, make it configurable 2014-08-22 16:12:47 +02:00
wm4
4c25b000b5 player: fix recent speed change regression
Commit 5afc025c broke this. The reason is that mpctx->delay is updated
when a new video frame is added. This value is also needed to resync
audio, but it will be for the wrong PTS. They must be consistent with
each other, and if they aren't, initial sync will be off by N video
frames, which results at least in worse user experience.

This can be reproduced by for example heavily switching between normal
and 2x speed, or similar.

Fix by readding the video_next_pts field (keeping its use minimal,
instead of reverting the commit that removed it).
2014-08-22 15:36:48 +02:00
wm4
75005ec06d player: don't clobber playback position on video end
If video reaches EOF, and audio is also EOF (or is otherwise not
meaningful, like audio disabled), then the playback position was briefly
set to 0. Fix this by not trying to use a bogus audio PTS.

CC: @mpv-player/stable (maybe)
2014-08-22 14:22:06 +02:00
wm4
e9e73f8d03 video: refactor queue handling
This simplifies the code, and fixes an odd bug: the second-last frame
was displayed for a very short duration if framedrop was enabled. The
reason was that basically the time difference between second-last and
last frame were skipped, because at this point EOF was already
signaled. Also see commit b0959488 for a similar issue in the
same code.

This removes the messiness of the next_frame 2-frame queue, and
strictly runs the "new frame" code when a frame is moved to the first
position of the queue, instead of somehow messing with return codes.

This also merges update_video() into video_output_image().
2014-08-22 14:22:06 +02:00
wm4
5afc025cc9 video: get rid of video_next_pts field
Not really needed anymore. Code should be mostly equivalent.

Also get rid of some other now-unused or outdated things.
2014-08-22 14:22:06 +02:00
wm4
7b3a889c92 video: move some code around
No functional changes. init_vo() is now needed a bit further down, and
moving it keeps definition and use close. adjust_sync() will be used by
a function further up in one of the following commits.
2014-08-22 14:22:06 +02:00
wm4
bc90f71d35 video: minor simplification
This is mostly equivalent, but simpler, and reduces some duplication.
2014-08-22 14:22:06 +02:00
Bin Jin
aeb3f08280 manpage: remove duplicated content
Probably be accidentally added in b6b8bffd.

CC: @mpv-player/stable
Signed-off-by: wm4 <wm4@nowhere>
2014-08-22 14:22:06 +02:00
Bin Jin
1e12afa80a vf_vapoursynth: add more VS frame properties
Add the missing frame properties in 48587e88.
2014-08-22 14:22:06 +02:00
Bin Jin
96c2021cb1 vf_vapoursynth: add display resolution support
Add two new script environment variables 'video_in_dw' and
'video_in_dh', representing the display resolution of video. Along
with video resolution, sample ratio aspect can be calculated in
scripts.

Currently it's impossible to change sample ratio aspect with single
vapoursynth filter since '_SARNum' and '_SARDen' frame properties
from output clip will be ignored. A following 'dsize' filter is
necessary for this purpose.
2014-08-22 14:22:04 +02:00
wm4
e2d27cded7 osc: revert disabling use_suspend
It was an unintended/accidental change.
2014-08-21 22:46:33 +02:00
wm4
c41fdfb4ef build: disable terminfo and termcap code by default
If nobody complains soon enough, I will remove the code completely.
2014-08-21 22:45:58 +02:00
wm4
4b5c3ea7a7 terminal-unix: new input handling code
This is independent of terminfo/termcap, and supports more keys.
Originally, the goal was just extending the set of supported key
sequences, but since the terminfo stuff actually makes this much harder,
and since it's a big blob of bloated legacy crap, just drop it. Instead,
use hardcoded tables.

It's pretty easy to get on the same level as the old code (with fewer
LOC), and we avoid additional error situations, such as mallocs which
could fail (the old code just ignores malloc failures). We also try to
support some xterm escape sequences, which are in relatively widespread
use. (I'm not sure about the urxvt ones.)

Trying to deal with xterm shift/ctrl/alt modifiers is probably a bit
overcomplicated, and only deals with prefixes - xterm randomly uses
prefix sequences for some keys, and suffixes for others (what the heck).

Additionally, try to drop unknown escape codes. This basically relies
on a trick: in almost 100% of all situations, a read() call will
actually return complete sequences (possibly because of pipe semantics
and atomic writes from the terminal emulator?), so it's easy to drop
unknown sequences. This prevents that they trigger random key bindings
as the code interprets the part after ESC as normal keys.

This also drops the use of terminfo for sending smkx/rmkx. It seems
even vt100 (to which virtually everything non-legacy is reasonably
compatible with) supports the codes we hardcode, so it should be fine.

This commit actually changes only the code if terminfo/termcap are not
found. The next commit will make this code default.
2014-08-21 22:45:58 +02:00
wm4
58a9610acf terminal-win: read input from a thread
Surprisingly, WaitFor* works on console handles. We can simply run the
code for reading the console in a thread, and don't have to worry about
crazy win32 crap in the rest of the player's input code anymore.

This also fixes the issue that you couldn't unpause the player from the
terminal, because the player would stop polling for input.
2014-08-21 22:45:58 +02:00
wm4
5890e59dbc terminal: some cleanups
In particular, remove all the stupid debug printfs from the win code.
2014-08-21 22:45:58 +02:00
wm4
070c54dff4 terminal-win: remove nonsensical code
Something about a non-working MinGW thing? Really, I don't care. It
also prevents using the console API properly.
2014-08-21 22:45:58 +02:00
wm4
47b29094c3 win32: emulate some ANSI terminal escape codes
We already redirect all terminal output through our own wrappers (for
the sake of UTF-8), so we might as well use it to handle ANSI escape
codes.

This also changes behavior on UNIX: we don't retrieve some escape codes
per terminfo anymore, and just hardcode them. Every terminal should
understand them.

The advantage is that we can pretend to have a real terminal in the
normal player code, and Windows atrocities are locked away in glue
code.
2014-08-21 22:45:58 +02:00
wm4
218ace2b02 audio: limit on low (and not high) buffer size
The original intention was probably to avoid unnecessarily high numbers
of wakeups. Change it to wait at most 25% of buffer time instead of 75%
until refilling. Might help with the dsound problems in issue #1024, but
I don't know if success is guaranteed.
2014-08-21 22:45:58 +02:00
wm4
f1e78306cb vaapi: try dealing with Intel's braindamaged shit drivers
So talking to a certain Intel dev, it sounded like modern VA-API drivers
are reasonable thread-safe. But apparently that is not the case. Not at
all. So add approximate locking around all vaapi API calls.

The problem appeared once we moved decoding and display to different
threads. That means the "vaapi-copy" mode was unaffected, but decoding
with vo_vaapi or vo_opengl lead to random crashes.

Untested on real Intel hardware. With the vdpau emulation, it seems to
work fine - but actually it worked fine even before this commit, because
vdpau was written and designed not by morons, but competent people
(vdpau is guaranteed to be fully thread-safe).

There is some probability that this commit doesn't fix things entirely.
One problem is that locking might not be complete. For one, libavcodec
_also_ accesses vaapi, so we have to rely on our own guesses how and
when lavc uses vaapi (since we disable multithreading when doing hw
decoding, our guess should be relatively good, but it's still a lavc
implementation detail). One other reason that this commit might not
help is Intel's amazing potential to fuckup anything that is good and
holy.
2014-08-21 22:45:58 +02:00