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Commit Graph

46886 Commits

Author SHA1 Message Date
NoSuck
6c91314900 man/input: clarify behavior of seek's +exact
As discussed here:

https://github.com/mpv-player/mpv/issues/6545#issuecomment-476015318
2019-04-02 09:09:14 +02:00
der richter
90e44d3ff2 cocoa-cb: add support for custom colored title bar 2019-04-02 02:09:01 +03:00
der richter
837e5058ff cocoa-cb: refactor title bar styling
half of the materials we used were deprecated with macOS 10.14, broken
and not supported by run time changes of the macOS theme. furthermore
our styling names were completely inconsistent with the actually look
since macOS 10.14, eg ultradark got a lot brighter and couldn't be
considered ultradark anymore.

i decided to drop the old option --macos-title-bar-style and rework
the whole mechanism to allow more freedom. now materials and appearance
can be set separately. even if apple changes the look or semantics in
the future the new options can be easily adapted.
2019-04-02 02:09:01 +03:00
Akemi
23f55569be cocoa-cb: add support for mac 10.14 Dark mode and run time switching
setting the appearance of the window to nil will always use the system
setting and changes on run time switches too. this is only the case for
macOS 10.14.
2019-04-02 02:09:01 +03:00
der richter
d5be1e2729 cocoa-cb: move all title bar related functionality in its own file
quite a lot of the title bar functionality and logic was within our
window. since we recently added a custom title bar class to our window
i decided to move all that functionality into that class and in its
own file.

this is also a preparation for the next commits.
2019-04-02 02:09:01 +03:00
Akemi
9d5805fba4 cocoa-cb: remove an unused variable 2019-04-02 02:09:01 +03:00
Akemi
0bea384153 cocoa-cb: simplify CGL pixel format creation
i found the old pixel format creation a bit too messy. pixel format
attribute arrays and look ups were all over the place, the actual logic
what kind of format was created was inscrutable, the software pixel
format was hardcoded and no probing was done.

i split the attributes into mandatory and optional ones, one mandatory
for a hardware and software pixel format each, and moved those to the
top of the class. that way new attributes can be easily added to either
the mandatory or optional attributes and they don't mess up the actual
pixel creation logic any more. furthermore both hardware and software
pixel formats are being probed the same way now. to minimise code
duplications the probing was moved into its own function.
2019-04-02 02:05:11 +03:00
Akemi
716b871928 cocoa-cb: add support for dragging certain strings onto the window
only the dragged types NSFilenamesPboardType and NSURLPboardType were
supported to be dropped on the window, which was inconsistent with the
dragged types the dock icon supports. the dock icon additional supports
strings that represents an URL or a path. the system takes care of
validating the strings properly in the case of the dock icon, but in the
case of dropping on the window it needs to be done manually.

support for strings is added by also allowing the NSPasteboardTypeString
type and manually validating the strings. strings are split by new lines
and trimmed, to also support a list of URLs and paths. every new element
is checked if being an URL or path and only then being added to the
playlist.
2019-04-02 02:04:31 +03:00
Akemi
3f6be83350 cocoa-cb: synchronise the flush with the render
this could lead to a crash on deinit when flush
was called while the opengl state was cleaned up.

Fixes #6323
2019-04-02 02:02:02 +03:00
Akemi
b207c1d4a1 cocoa-cb: fix a Cocoa window position on init bug
on init an NSWindow can't be placed on a none Main screen NSScreen
outside the Main screen's frame bounds.

To fix this we just check if the target screen is different from the
main screen and if that is the case we check the actual position with
the expect one. if they are different we try to reposition the window
to the wanted position.

Fixes #6453
2019-04-02 02:01:02 +03:00
Akemi
9aa0905c10 cocoa-cb: fix Space switching when quitting fs
when quitting mpv in fullscreen the System always switchs to Space 1
regardless of which Space mpv was on previous to switching to fs. to fix
this we close the window before quitting fs. that way the System
switches back the the Space mpv was previous on before fs.
2019-04-02 01:59:52 +03:00
Akemi
0caaa1a37c cocoa-cb: notify vo when window is minimised 2019-04-02 01:51:42 +03:00
Akemi
731804a27e cocoa-cb: fix crash when querying window state
Fixes #6489
2019-04-02 01:51:42 +03:00
Akemi
48a463d641 cocoa-cb: wakeup vo when new events are available
new events were added but not fetched by the vo, because we didn't
signal the vo that new events were available.

actually wakeup the vo when new events are available.
2019-04-02 01:46:52 +03:00
Akemi
61005e10ea build: bump minimum swift version to 3.0.2
#6299 reported problems with earlier 3.0.x swift versions. i tested with
3.0.2/SDK 10.12.2 and just assumed it also works with the older 3.0.x
swift and 10.12.x SDK versions. due to the unstable nature of swift
there were slight API differences that caused build problems.

since swift is bundled with the SDK we just bump the minimum swift
version.
2019-04-02 01:43:54 +03:00
der richter
c90f083614 build: slightly adjust swift check output messages on fail
to make it consistent with the other checks and their output messages.
2019-04-02 01:43:54 +03:00
Akemi
a3e6b81305 build: use StrictVersion for swift version comparison 2019-04-02 01:43:54 +03:00
zc62
de2b1920f3 demux: support cue sheets longer than 100 minutes
Remove the 2-digit-number restriction when reading the number of
minutes in the cue sheet INDEX command.

Fixes #6481
2019-04-01 23:39:08 +02:00
Aman Gupta
9c22bd4898 player: show restart position
Signed-off-by: Aman Gupta <aman@tmm1.net>
2019-04-01 23:38:38 +02:00
Leo Izen
fcb320fd3f DOCS/man/mpv.rst: Fix big-cache profile example
The cache options were changed, and this commit
fixes the example big-cache profile to use the
new cache options.
2019-03-16 21:17:56 +01:00
Philip Sequeira
98eea65605 x11: fix cursor hiding initial state
Regression from 8e3308d687.

Broken cases were:
* --no-cursor-autohide acted like --cursor-autohide=always.
* --cursor-autohide-fs-only always hid the cursor if starting
  non-fullscreen; entering fullscreen at least once fixed it.
2019-03-16 21:17:32 +01:00
Bin Jin
dd83b66652 vo_gpu: increase user shader size limit
The old size limit was chosen before LUT texture was supported in user
shader. At that time, the whole user shader will be compiled and run
on GPU, which makes large user shader impractical to be used.

With the introduction of LUT texture, the old size limit doesn't make
any sense. For example, a 1024x1024 rgba16f LUT will cost 32MB shader
size.

Fix this by increasing the size limit to a value that's unlikely be
reached.
2019-03-13 21:47:24 +02:00
Akemi
92e9b6da71 build: fix adding of object files to linking with cplugins disabled
this was meant to be fixed by 546f038, but with --disable-cplugins the
do_the_symbol_stuff function was never called and the handle_add_object
function was again always called before the actual linking task was
created.

to fix this we explicitly call handle_add_object only after all the
tasks the do_the_symbol_stuff function is called after too.

Fixes #6028
2019-03-13 21:44:43 +02:00
Rodger Combs
4fd3af14cd macosx_events: fix crash when shutting down during window animations 2019-03-13 19:44:34 +01:00
Rodger Combs
ec0b5e527b build: enable swift debug information when requested 2019-03-13 19:44:34 +01:00
Avi Halachmi (:avih)
d6ca985831 player: fix core activity state check
Adds the negation missed in 8816e1117e
when moving from a positive-is-active to positive-is-idle variable.

This leads to proper updates to properties such as "eof-reached",
as well as fixes screensaver state updates.

Separately found and fixed by avih and wnoun.

Co-authored-by: wnoun <wnoun@outlook.com>
2019-03-12 01:56:32 +02:00
wnoun
94203436c4 vo_libmpv: fix null pointer dereference
Closes: #6507
2019-03-11 01:55:59 +02:00
Jan Ekström
199aabddcc Merge branch 'master' into pr6360
Manual changes done:
  * Merged the interface-changes under the already master'd changes.
  * Moved the hwdec-related option changes to video/decode/vd_lavc.c.
2019-03-11 01:00:27 +02:00
Bin Jin
1d0349d3b5 vo_gpu: add two useful operators to user shader
modulo operator could be used to check if size is multiple of a
certain number.

equal operator could be used to verify if size of different textures
aligns.
2019-03-09 12:56:11 +01:00
Bin Jin
b3cbd46509 vo_gpu: make texture offset available to CHROMA hooks
Before this commit, texture offset is set after all source textures
are finalized. Which means CHROMA hooks won't be able to align with
luma planes. This could be problematic for chroma prescalers utilizing
information from luma plane.

Fix this by find the reference texture early, and set global texture
offset early.
2019-03-09 12:56:11 +01:00
zc62
e37c253b92 lcms: allow infinite contrast
Fixes #5980
2019-03-09 12:55:44 +01:00
Philip Sequeira
89eacf8131 demux_edl: don't assume data follows a comment line
There could be another comment line or the end of the file.

Fixes #6529.
2019-03-03 13:13:45 +01:00
zc62
b9cde8d95c sub: recognize UTF-8 characters in SDH subtitle filter
Only printable ASCII characters were considered to be valid texts. Make
it possible that UTF-8 contents are also considered valid.

This does not make the SDH subtitle filter support non-English
languages. This just prevents the filter from blindly marking lines that
have only UTF-8 characters as empty.

Fixes #6502
2019-03-02 02:05:58 +01:00
Martin Herkt
8f5a42b1a0
options: do not enable WMV3 hwdec by default
Crashes NVIDIA, probably buggy on others. No one ever tests this shit.

See #2192
2019-03-01 12:44:45 +01:00
Gunnar Marten
b275232141 demux: fix seek range update after head packets are pruned
The seek range update was to early and did not take the removed head
packets into account. And therefore missed that the queue was not
BOF anymore.
This led to not be able to backward seek before the first packet of
the first seek range.

Fix it by moving the seek range update after the possible removal and
the change of the BOF flag.

Fixes: #6522
2019-03-01 00:55:06 +02:00
zc62
d38c4879d7 player: do not rebase start time for subtitle streams
As stated in the original commit message, if the demuxer set the start
time to the first subtitle packet, the subtitles would be shifted
incorrectly. It appears that it is the case for external PGS subtitles.

This reverts commit 520fc74036.

Fixes #5485
2019-02-28 23:23:47 +01:00
Anton Kindestam
537006965e context_drm_egl: implement n-buffering
This allows context_drm_egl to use as many buffers as libgbm or the
swapchain_depth setting allows (whichever is smaller).

On pause and on still images (cover art etc.) to make sure that output does not
lag behind user input, the swapchain is drained and reverts to working in a dual
buffered (equivalent to swapchain-depth=1) manner.

When possible (swapchain-depth>=2), the wait on the page flip event is now not
done immediately after queueing, but is deferred to the next invocation of
swap_buffers. Which should give us more CPU time between invocations.

Although, since gbm_surface_has_free_buffers() can only tell us a boolean value
and not how many buffers we have left, we are forced to do this contortionist
dance where we first overshoot until gbm_surface_has_free_buffers() reports 0,
followed by immediately waiting so we can free a buffer, to be able to get the
deferred wait on page flip rolling.

With this commit we do not rely on the default vsync fences/latency emulation of
video/out/opengl/context.c, but supply our own, since the places we create and
wait for the fences needs to be somewhat different for best performance.

Minor fixes:

 * According to GBM documentation all BO:s gotten with
   gbm_surface_lock_front_buffer must be released before gbm_surface_destroy is
   called on the surface.
 * We let the page flip handler function handle the waiting_for_flip flag.
2019-02-25 01:25:25 +01:00
Anton Kindestam
ae115bd8d8 opengl: Support GL_ARB_sync style fences on OpenGL ES 3.0
OpenGL ES 3.0 and up has suppport for for GL_ARB_sync style fences.
Make sure that mpv can use them.
2019-02-25 01:25:25 +01:00
zc62
a127912345 audio: fix segfault caused by incorrect number of planes
Use `mp_aframe_get_planes` to properly get the number of planes, instead
of assuming it to be the number of channels.

Fixes #6092
2019-02-23 00:21:54 +02:00
Niklas Haas
8b563a0346 vo_gpu: fix initial seeding of the peak detect ssbo
This solves some edge cases when using files with very weird metadata
(e.g. MaxCLL 10k and so forth). Instead of just blindly seeding it with
the tagged metadata, forcibly set the initial state from the detected
values.
2019-02-18 01:54:06 +02:00
Niklas Haas
3f1bc25d4d vo_gpu: use dB units for scene change detection
Rather than the linear cd/m^2 units, these (relative) logarithmic units
lend themselves much better to actually detecting scene changes,
especially since the scene averaging was changed to also work
logarithmically.
2019-02-18 01:54:06 +02:00
Niklas Haas
b4b719e337 vo_gpu: clamp sigmoid function
Can explode on some clips otherwise
2019-02-18 01:54:06 +02:00
Niklas Haas
258ed5d471 vo_gpu: tone map before gamut mapping
Gamut mapping can take very bright out-of-gamut colors into the
negatives, which completely destroys the color balance (which tone
mapping tries its best to preserve).
2019-02-18 01:54:06 +02:00
Niklas Haas
677ae4f8fe vo_gpu: make --gamut-warning warn on negative colors
As is the case for actually out-of-gamut colors (rather than just too
bright colors).
2019-02-18 01:54:06 +02:00
Niklas Haas
11b58415d5 vo_gpu: improve numerical accuracy of PQ OETF constant
Not a huge deal, but we can do the division in C, which makes the float
constant larger.
2019-02-18 01:54:06 +02:00
Niklas Haas
4e8022da26 vo_gpu: allow color management in dumb mode
There's no point to disallow target-trc/prim in dumb mode, since they
still work fine.
2019-02-18 01:54:06 +02:00
Niklas Haas
fdd671188d vo_gpu: improve accuracy of HDR brightness estimation
This change switches to a logarithmic mean to estimate the average
signal brightness. This handles dark scenes with isolated highlights
much more faithfully than the linear mean did, since the log of the
signal roughly corresponds to the perceptual brightness.
2019-02-18 01:54:06 +02:00
Niklas Haas
12e58ff8a6 vo_gpu: allow boosting dark scenes when tone mapping
In theory our "eye adaptation" algorithm works in both ways, both
darkening bright scenes and brightening dark scenes. But I've always
just prevented the latter with a hard clamp, since I wanted to avoid
blowing up dark scenes into looking funny (and full of noise).

But allowing a tiny bit of over-exposure might be a good thing. I won't
change the default just yet (better let users test), but a moderate
value of 1.2 might be better than the current 1.0 limit. Needs testing
especially on dark scenes.
2019-02-18 01:54:06 +02:00
Niklas Haas
6179dcbb79 vo_gpu: redesign peak detection algorithm
The previous approach of using an FIR with tunable hard threshold for
scene changes had several problems:

- the FIR involved annoying hard-coded buffer sizes, high VRAM usage,
  and the FIR sum was prone to numerical overflow which limited the
  number of frames we could average over. We also totally redesign the
  scene change detection.

- the hard scene change detection was prone to both false positives and
  false negatives, each with their own (annoying) issues.

Scrap this entirely and switch to a dual approach of using a simple
single-pole IIR low pass filter to smooth out noise, while using a
softer scene change curve (with tunable low and high thresholds), based
on `smoothstep`. The IIR filter is extremely simple in its
implementation and has an arbitrarily user-tunable cutoff frequency,
while the smoothstep-based scene change curve provides a good, tunable
tradeoff between adaptation speed and stability - without exhibiting
either of the traditional issues associated with the hard cutoff.

Another way to think about the new options is that the "low threshold"
provides a margin of error within which we don't care about small
fluctuations in the scene (which will therefore be smoothed out by the
IIR filter).
2019-02-18 01:54:06 +02:00
Niklas Haas
3fe882d4ae vo_gpu: improve tone mapping desaturation
Instead of desaturating towards luma, we desaturate towards the
per-channel tone mapped version. This essentially proves a smooth
roll-off towards the "hollywood"-style (non-chromatic) tone mapping
algorithm, which works better for bright content, while continuing to
use the "linear" style (chromatic) tone mapping algorithm for primarily
in-gamut content.

We also split up the desaturation algorithm into strength and exponent,
which allows users to use less aggressive desaturation settings without
affecting the overall curve.
2019-02-18 01:54:06 +02:00