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mpv/video/out/opengl/formats.c
wm4 05b3a8cd14 vo_opengl: require at least ES 3.0 for float textures
ES 2.0 has this weird rule that not the internalformat parameter
determines the internal format, but the combination of all texture
parameters. GL_OES_texture_half_float thus does not specify e.g. a
GL_RGBA16F format, but requires passing GL_RGBA as format and
GL_HALF_FLOAT_OES as type. We won't bother with this, since ES 2.0 is a
lost cause anyway.

This also removes the OpenGL error when the code is trying to create a
f16 FBO for testing whether FBOs work.
2016-05-19 17:52:09 +02:00

275 lines
12 KiB
C

#include "common/common.h"
#include "formats.h"
enum {
// --- GL type aliases (for readability)
T_U8 = GL_UNSIGNED_BYTE,
T_U16 = GL_UNSIGNED_SHORT,
T_FL = GL_FLOAT,
};
// List of allowed formats, and their usability for bilinear filtering and FBOs.
// This is limited to combinations that are useful for our renderer.
const struct gl_format gl_formats[] = {
// These are used for desktop GL 3+, and GLES 3+ with GL_EXT_texture_norm16.
{GL_R8, GL_RED, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_RG8, GL_RG, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_RGB8, GL_RGB, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_RGBA8, GL_RGBA, T_U8, F_CF | F_GL3 | F_GL2F | F_ES3},
{GL_R16, GL_RED, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
{GL_RG16, GL_RG, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
{GL_RGB16, GL_RGB, T_U16, F_CF | F_GL3 | F_GL2F},
{GL_RGBA16, GL_RGBA, T_U16, F_CF | F_GL3 | F_GL2F | F_EXT16},
// Specifically not color-renderable.
{GL_RGB16, GL_RGB, T_U16, F_TF | F_EXT16},
// GL2 legacy. Ignores possibly present FBO extensions (no CF flag set).
{GL_LUMINANCE8, GL_LUMINANCE, T_U8, F_TF | F_GL2},
{GL_LUMINANCE8_ALPHA8, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_GL2},
{GL_RGB8, GL_RGB, T_U8, F_TF | F_GL2},
{GL_RGBA8, GL_RGBA, T_U8, F_TF | F_GL2},
{GL_LUMINANCE16, GL_LUMINANCE, T_U16, F_TF | F_GL2},
{GL_LUMINANCE16_ALPHA16, GL_LUMINANCE_ALPHA, T_U16, F_TF | F_GL2},
{GL_RGB16, GL_RGB, T_U16, F_TF | F_GL2},
{GL_RGBA16, GL_RGBA, T_U16, F_TF | F_GL2},
// ES2 legacy
{GL_LUMINANCE, GL_LUMINANCE, T_U8, F_TF | F_ES2},
{GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA, T_U8, F_TF | F_ES2},
{GL_RGB, GL_RGB, T_U8, F_TF | F_ES2},
{GL_RGBA, GL_RGBA, T_U8, F_TF | F_ES2},
// Non-normalized integer formats.
// Follows ES 3.0 as to which are color-renderable.
{GL_R8UI, GL_RED_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
{GL_RG8UI, GL_RG_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
{GL_RGB8UI, GL_RGB_INTEGER, T_U8, F_GL3 | F_ES3},
{GL_RGBA8UI, GL_RGBA_INTEGER, T_U8, F_CR | F_GL3 | F_ES3},
{GL_R16UI, GL_RED_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
{GL_RG16UI, GL_RG_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
{GL_RGB16UI, GL_RGB_INTEGER, T_U16, F_GL3 | F_ES3},
{GL_RGBA16UI, GL_RGBA_INTEGER, T_U16, F_CR | F_GL3 | F_ES3},
// On GL3+ or GL2.1 with GL_ARB_texture_float, floats work fully.
{GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_GL3 | F_GL2F},
{GL_R32F, GL_RED, T_FL, F_CF | F_GL3 | F_GL2F},
{GL_RG32F, GL_RG, T_FL, F_CF | F_GL3 | F_GL2F},
{GL_RGB32F, GL_RGB, T_FL, F_CF | F_GL3 | F_GL2F},
{GL_RGBA32F, GL_RGBA, T_FL, F_CF | F_GL3 | F_GL2F},
// Note: we simply don't support float anything on ES2, despite extensions.
// We also don't bother with non-filterable float formats, and we ignore
// 32 bit float formats that are not blendable when rendering to them.
// On ES3.2+, both 16 bit floats work fully (except 3-component formats).
// F_EXTF16 implies extensions that also enable 16 bit floats fully.
{GL_R16F, GL_RED, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
{GL_RG16F, GL_RG, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES32 | F_EXTF16},
{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_CF | F_ES32 | F_EXTF16},
// On ES3.0+, 16 bit floats are texture-filterable.
// Don't bother with 32 bit floats; they exist but are neither CR nor TF.
{GL_R16F, GL_RED, T_FL, F_F16 | F_TF | F_ES3},
{GL_RG16F, GL_RG, T_FL, F_F16 | F_TF | F_ES3},
{GL_RGB16F, GL_RGB, T_FL, F_F16 | F_TF | F_ES3},
{GL_RGBA16F, GL_RGBA, T_FL, F_F16 | F_TF | F_ES3},
// These might be useful as FBO formats.
{GL_RGB10_A2, GL_RGBA,
GL_UNSIGNED_INT_2_10_10_10_REV, F_CF | F_GL3 | F_ES3},
{GL_RGBA12, GL_RGBA, T_U16, F_CF | F_GL2 | F_GL3},
{GL_RGB10, GL_RGB, T_U16, F_CF | F_GL2 | F_GL3},
// Special formats.
{GL_RGB8, GL_RGB,
GL_UNSIGNED_SHORT_5_6_5, F_TF | F_GL2 | F_GL3},
{GL_RGB_RAW_422_APPLE, GL_RGB_422_APPLE,
GL_UNSIGNED_SHORT_8_8_APPLE, F_TF | F_APPL},
{GL_RGB_RAW_422_APPLE, GL_RGB_422_APPLE,
GL_UNSIGNED_SHORT_8_8_REV_APPLE, F_TF | F_APPL},
{0}
};
// Pairs of mpv formats and OpenGL types that match directly. Code using this
// is supposed to look through the gl_formats table, and there is supposed to
// be exactly 1 matching entry (which tells you format/internal format).
static const int special_formats[][2] = {
{IMGFMT_RGB565, GL_UNSIGNED_SHORT_5_6_5},
{IMGFMT_UYVY, GL_UNSIGNED_SHORT_8_8_APPLE},
{IMGFMT_YUYV, GL_UNSIGNED_SHORT_8_8_REV_APPLE},
{0}
};
// Return an or-ed combination of all F_ flags that apply.
int gl_format_feature_flags(GL *gl)
{
return (gl->version == 210 ? F_GL2 : 0)
| (gl->version >= 300 ? F_GL3 : 0)
| (gl->es == 200 ? F_ES2 : 0)
| (gl->es >= 300 ? F_ES3 : 0)
| (gl->es >= 320 ? F_ES32 : 0)
| (gl->mpgl_caps & MPGL_CAP_EXT16 ? F_EXT16 : 0)
| ((gl->es >= 300 &&
(gl->mpgl_caps & MPGL_CAP_TEX_RG) &&
(gl->mpgl_caps & MPGL_CAP_EXT_CR_HFLOAT) &&
(gl->mpgl_caps & MPGL_CAP_OES_HFLOAT_LIN)) ? F_EXTF16 : 0)
| ((gl->version == 210 &&
(gl->mpgl_caps & MPGL_CAP_ARB_FLOAT) &&
(gl->mpgl_caps & MPGL_CAP_TEX_RG) &&
(gl->mpgl_caps & MPGL_CAP_FB)) ? F_GL2F : 0)
| (gl->mpgl_caps & MPGL_CAP_APPLE_RGB_422 ? F_APPL : 0);
}
// Return the entry for the given internal format. Return NULL if unsupported.
const struct gl_format *gl_find_internal_format(GL *gl, GLint internal_format)
{
int features = gl_format_feature_flags(gl);
for (int n = 0; gl_formats[n].type; n++) {
const struct gl_format *f = &gl_formats[n];
if (f->internal_format == internal_format && (f->flags & features))
return f;
}
return NULL;
}
const struct gl_format *gl_find_special_format(GL *gl, int mpfmt)
{
int features = gl_format_feature_flags(gl);
for (int n = 0; special_formats[n][0]; n++) {
if (special_formats[n][0] == mpfmt) {
GLenum type = special_formats[n][1];
for (int i = 0; gl_formats[i].type; i++) {
const struct gl_format *f = &gl_formats[i];
if (f->type == type && (f->flags & features))
return f;
}
break;
}
}
return NULL;
}
// type: one of MPGL_TYPE_*
// flags: bitset of F_*, all flags must be present
const struct gl_format *gl_find_format(GL *gl, int type, int flags,
int bytes_per_component, int n_components)
{
if (!bytes_per_component || !n_components || !type)
return NULL;
int features = gl_format_feature_flags(gl);
for (int n = 0; gl_formats[n].type; n++) {
const struct gl_format *f = &gl_formats[n];
if ((f->flags & features) &&
((f->flags & flags) == flags) &&
gl_format_type(f) == type &&
gl_component_size(f->type) == bytes_per_component &&
gl_format_components(f->format) == n_components)
return f;
}
return NULL;
}
// Return a texture-filterable unsigned normalized fixed point format.
const struct gl_format *gl_find_unorm_format(GL *gl, int bytes_per_component,
int n_components)
{
return gl_find_format(gl, MPGL_TYPE_UNORM, F_TF, bytes_per_component,
n_components);
}
// Return an unsigned integer format.
const struct gl_format *gl_find_uint_format(GL *gl, int bytes_per_component,
int n_components)
{
return gl_find_format(gl, MPGL_TYPE_UINT, 0, bytes_per_component,
n_components);
}
// Return a 16 bit float format. Note that this will return a GL_FLOAT format
// with 32 bit per component; just the internal representation is smaller.
// Some GL versions will allow upload with GL_HALF_FLOAT as well.
const struct gl_format *gl_find_float16_format(GL *gl, int n_components)
{
return gl_find_format(gl, MPGL_TYPE_FLOAT, F_F16, 4, n_components);
}
int gl_format_type(const struct gl_format *format)
{
if (!format)
return 0;
if (format->type == GL_FLOAT)
return MPGL_TYPE_FLOAT;
if (gl_integer_format_to_base(format->format))
return MPGL_TYPE_UINT;
return MPGL_TYPE_UNORM;
}
// Return an integer pixel "format" to a base internal format.
// Return 0 if it's not an integer format.
GLenum gl_integer_format_to_base(GLenum format)
{
switch (format) {
case GL_RED_INTEGER: return GL_RED;
case GL_RG_INTEGER: return GL_RG;
case GL_RGB_INTEGER: return GL_RGB;
case GL_RGBA_INTEGER: return GL_RGBA;
}
return 0;
}
// Return the number of bytes per component this format implies.
// Returns 0 for formats with non-byte alignments and formats which
// merge multiple components (like GL_UNSIGNED_SHORT_5_6_5).
int gl_component_size(GLenum type)
{
switch (type) {
case GL_UNSIGNED_BYTE: return 1;
case GL_UNSIGNED_SHORT: return 2;
case GL_FLOAT: return 4;
}
return 0;
}
// Return the number of a pixel "format".
int gl_format_components(GLenum format)
{
switch (format) {
case GL_RED:
case GL_RED_INTEGER:
case GL_LUMINANCE:
return 1;
case GL_RG:
case GL_RG_INTEGER:
case GL_LUMINANCE_ALPHA:
return 2;
case GL_RGB:
case GL_RGB_INTEGER:
return 3;
case GL_RGBA:
case GL_RGBA_INTEGER:
return 4;
}
return 0;
}
// return the number of bytes per pixel for the given format
// does not handle all possible variants, just those used by mpv
int gl_bytes_per_pixel(GLenum format, GLenum type)
{
// Formats with merged components are special.
switch (type) {
case GL_UNSIGNED_INT_2_10_10_10_REV: return 4;
case GL_UNSIGNED_SHORT_5_6_5: return 2;
case GL_UNSIGNED_SHORT_8_8_APPLE: return 2;
case GL_UNSIGNED_SHORT_8_8_REV_APPLE: return 2;
}
return gl_format_components(format) * gl_component_size(type);
}