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mirror of https://github.com/mpv-player/mpv.git synced 2024-09-20 12:02:23 +02:00
mpv/input
wm4 21f2468d67 input: add text produced by key to script key events
Particularly for "any_unicode" mappings, so they don't have to
special-case keys like '#' and ' ', which are normally mapped to
symbolic names for input.conf reasons. (Though admittedly, this is a
pretty minor thing, since API users could map these manually.)
2019-11-22 01:15:08 +01:00
..
cmd.c input: add text produced by key to script key events 2019-11-22 01:15:08 +01:00
cmd.h input: add text produced by key to script key events 2019-11-22 01:15:08 +01:00
event.c input: ignore empty lines on drag-drop mime data 2019-09-21 15:39:47 +02:00
event.h input/event.h: add include guard 2016-03-15 22:44:15 +01:00
input.c input: add text produced by key to script key events 2019-11-22 01:15:08 +01:00
input.h input: add gamepad support through SDL2 2019-10-23 09:40:30 +02:00
ipc-dummy.c build: change how some OS specific source files are selected 2017-06-29 10:30:16 +02:00
ipc-unix.c Merge commit '559a400ac36e75a8d73ba263fd7fa6736df1c2da' into wm4-commits--merge-edition 2018-12-05 19:19:24 +01:00
ipc-win.c player: get rid of mpv_global.opts 2018-05-24 19:56:35 +02:00
ipc.c ipc: cosmetic: switch a negated if/else 2018-05-25 10:46:18 +02:00
keycodes.c input: introduce a pseudo key name that grabs all text input 2019-11-22 01:15:08 +01:00
keycodes.h input: introduce a pseudo key name that grabs all text input 2019-11-22 01:15:08 +01:00
pipe-win32.c osdep: rename atomics.h to atomic.h 2016-09-07 11:26:25 +02:00
sdl_gamepad.c sdl: prevent concurrent use of SDL in different threads 2019-10-25 22:17:54 +02:00