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mpv/video/out/gpu/video.h
Bin Jin ca2f193671 vo_gpu: implement error diffusion for dithering
This is a straightforward parallel implementation of error diffusion
algorithms in compute shader. Basically we use single work group with
maximal possible size to process the whole image. After a shift
mapping we are able to process all pixels column by column.

A large ring buffer are allocated in shared memory to speed things up.
However the size of required shared memory depends linearly on the
height of video window (or screen height in fullscreen mode). In case
there is no enough shared memory, it will fallback to `--dither=fruit`.

The maximal allowed work group size is hardcoded as 1024. Ideally we
could query `GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS`. But for whatever
reason, it seems most high end card from nvidia and amd support only
the minimal required value, so I guess we can stick to it for now.
2019-06-16 11:19:44 +02:00

211 lines
5.7 KiB
C

/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef MP_GL_VIDEO_H
#define MP_GL_VIDEO_H
#include <stdbool.h>
#include "options/m_option.h"
#include "sub/osd.h"
#include "utils.h"
#include "lcms.h"
#include "shader_cache.h"
#include "video/csputils.h"
#include "video/out/filter_kernels.h"
struct scaler_fun {
char *name;
float params[2];
float blur;
float taper;
};
struct scaler_config {
struct scaler_fun kernel;
struct scaler_fun window;
float radius;
float antiring;
float cutoff;
float clamp;
};
struct scaler {
int index;
struct scaler_config conf;
double scale_factor;
bool initialized;
struct filter_kernel *kernel;
struct ra_tex *lut;
struct ra_tex *sep_fbo;
bool insufficient;
int lut_size;
// kernel points here
struct filter_kernel kernel_storage;
};
enum scaler_unit {
SCALER_SCALE, // luma/video
SCALER_DSCALE, // luma-video downscaling
SCALER_CSCALE, // chroma upscaling
SCALER_TSCALE, // temporal scaling (interpolation)
SCALER_COUNT
};
enum dither_algo {
DITHER_NONE = 0,
DITHER_FRUIT,
DITHER_ORDERED,
DITHER_ERROR_DIFFUSION,
};
enum alpha_mode {
ALPHA_NO = 0,
ALPHA_YES,
ALPHA_BLEND,
ALPHA_BLEND_TILES,
};
enum blend_subs_mode {
BLEND_SUBS_NO = 0,
BLEND_SUBS_YES,
BLEND_SUBS_VIDEO,
};
enum tone_mapping {
TONE_MAPPING_CLIP,
TONE_MAPPING_MOBIUS,
TONE_MAPPING_REINHARD,
TONE_MAPPING_HABLE,
TONE_MAPPING_GAMMA,
TONE_MAPPING_LINEAR,
};
struct gl_tone_map_opts {
int curve;
float curve_param;
float max_boost;
int compute_peak;
float decay_rate;
float scene_threshold_low;
float scene_threshold_high;
float desat;
float desat_exp;
int gamut_warning; // bool
};
struct gl_video_opts {
int dumb_mode;
struct scaler_config scaler[4];
int scaler_lut_size;
float gamma;
int gamma_auto;
int target_prim;
int target_trc;
int target_peak;
struct gl_tone_map_opts tone_map;
int correct_downscaling;
int linear_downscaling;
int linear_upscaling;
int sigmoid_upscaling;
float sigmoid_center;
float sigmoid_slope;
int scaler_resizes_only;
int pbo;
int dither_depth;
int dither_algo;
int dither_size;
int temporal_dither;
int temporal_dither_period;
char *error_diffusion;
char *fbo_format;
int alpha_mode;
int use_rectangle;
struct m_color background;
int interpolation;
float interpolation_threshold;
int blend_subs;
char **user_shaders;
int deband;
struct deband_opts *deband_opts;
float unsharp;
int tex_pad_x, tex_pad_y;
struct mp_icc_opts *icc_opts;
int early_flush;
char *shader_cache_dir;
char *hwdec_interop;
};
extern const struct m_sub_options gl_video_conf;
struct gl_video;
struct vo_frame;
struct voctrl_screenshot;
enum {
RENDER_FRAME_SUBS = 1 << 0,
RENDER_FRAME_OSD = 2 << 0,
RENDER_FRAME_DEF = RENDER_FRAME_SUBS | RENDER_FRAME_OSD,
};
struct gl_video *gl_video_init(struct ra *ra, struct mp_log *log,
struct mpv_global *g);
void gl_video_uninit(struct gl_video *p);
void gl_video_set_osd_source(struct gl_video *p, struct osd_state *osd);
bool gl_video_check_format(struct gl_video *p, int mp_format);
void gl_video_config(struct gl_video *p, struct mp_image_params *params);
void gl_video_render_frame(struct gl_video *p, struct vo_frame *frame,
struct ra_fbo fbo, int flags);
void gl_video_resize(struct gl_video *p,
struct mp_rect *src, struct mp_rect *dst,
struct mp_osd_res *osd);
void gl_video_set_fb_depth(struct gl_video *p, int fb_depth);
void gl_video_perfdata(struct gl_video *p, struct voctrl_performance_data *out);
void gl_video_set_clear_color(struct gl_video *p, struct m_color color);
void gl_video_set_osd_pts(struct gl_video *p, double pts);
bool gl_video_check_osd_change(struct gl_video *p, struct mp_osd_res *osd,
double pts);
void gl_video_screenshot(struct gl_video *p, struct vo_frame *frame,
struct voctrl_screenshot *args);
float gl_video_scale_ambient_lux(float lmin, float lmax,
float rmin, float rmax, float lux);
void gl_video_set_ambient_lux(struct gl_video *p, int lux);
void gl_video_set_icc_profile(struct gl_video *p, bstr icc_data);
bool gl_video_icc_auto_enabled(struct gl_video *p);
bool gl_video_gamma_auto_enabled(struct gl_video *p);
struct mp_colorspace gl_video_get_output_colorspace(struct gl_video *p);
void gl_video_reset(struct gl_video *p);
bool gl_video_showing_interpolated_frame(struct gl_video *p);
struct mp_hwdec_devices;
void gl_video_load_hwdecs(struct gl_video *p, struct mp_hwdec_devices *devs,
bool load_all_by_default);
void gl_video_load_hwdecs_all(struct gl_video *p, struct mp_hwdec_devices *devs);
struct vo;
void gl_video_configure_queue(struct gl_video *p, struct vo *vo);
struct mp_image *gl_video_get_image(struct gl_video *p, int imgfmt, int w, int h,
int stride_align);
#endif