0
0
mirror of https://github.com/obsproject/obs-studio.git synced 2024-09-20 13:08:50 +02:00
obs-studio/libobs/graphics/graphics-imports.c

164 lines
5.8 KiB
C

/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "../util/base.h"
#include "../util/dstr.h"
#include "../util/platform.h"
#include "graphics-internal.h"
#define GRAPHICS_IMPORT(func) \
do { \
exports->func = os_dlsym(module, #func); \
if (!exports->func) { \
success = false; \
blog(LOG_ERROR, "Could not load function '%s' from " \
"module '%s'", #func, module_name); \
} \
} while (false)
bool load_graphics_imports(struct gs_exports *exports, void *module,
const char *module_name)
{
bool success = true;
GRAPHICS_IMPORT(device_create);
GRAPHICS_IMPORT(device_destroy);
GRAPHICS_IMPORT(device_entercontext);
GRAPHICS_IMPORT(device_leavecontext);
GRAPHICS_IMPORT(device_create_swapchain);
GRAPHICS_IMPORT(device_resize);
GRAPHICS_IMPORT(device_getsize);
GRAPHICS_IMPORT(device_getwidth);
GRAPHICS_IMPORT(device_getheight);
GRAPHICS_IMPORT(device_create_texture);
GRAPHICS_IMPORT(device_create_cubetexture);
GRAPHICS_IMPORT(device_create_volumetexture);
GRAPHICS_IMPORT(device_create_zstencil);
GRAPHICS_IMPORT(device_create_stagesurface);
GRAPHICS_IMPORT(device_create_samplerstate);
GRAPHICS_IMPORT(device_create_vertexshader);
GRAPHICS_IMPORT(device_create_pixelshader);
GRAPHICS_IMPORT(device_create_vertexbuffer);
GRAPHICS_IMPORT(device_create_indexbuffer);
GRAPHICS_IMPORT(device_gettexturetype);
GRAPHICS_IMPORT(device_load_vertexbuffer);
GRAPHICS_IMPORT(device_load_indexbuffer);
GRAPHICS_IMPORT(device_load_texture);
GRAPHICS_IMPORT(device_load_samplerstate);
GRAPHICS_IMPORT(device_load_vertexshader);
GRAPHICS_IMPORT(device_load_pixelshader);
GRAPHICS_IMPORT(device_load_defaultsamplerstate);
GRAPHICS_IMPORT(device_getvertexshader);
GRAPHICS_IMPORT(device_getpixelshader);
GRAPHICS_IMPORT(device_getrendertarget);
GRAPHICS_IMPORT(device_getzstenciltarget);
GRAPHICS_IMPORT(device_setrendertarget);
GRAPHICS_IMPORT(device_setcuberendertarget);
GRAPHICS_IMPORT(device_copy_texture);
GRAPHICS_IMPORT(device_stage_texture);
GRAPHICS_IMPORT(device_beginscene);
GRAPHICS_IMPORT(device_draw);
GRAPHICS_IMPORT(device_load_swapchain);
GRAPHICS_IMPORT(device_endscene);
GRAPHICS_IMPORT(device_clear);
GRAPHICS_IMPORT(device_present);
GRAPHICS_IMPORT(device_setcullmode);
GRAPHICS_IMPORT(device_getcullmode);
GRAPHICS_IMPORT(device_enable_blending);
GRAPHICS_IMPORT(device_enable_depthtest);
GRAPHICS_IMPORT(device_enable_stenciltest);
GRAPHICS_IMPORT(device_enable_stencilwrite);
GRAPHICS_IMPORT(device_enable_color);
GRAPHICS_IMPORT(device_blendfunction);
GRAPHICS_IMPORT(device_depthfunction);
GRAPHICS_IMPORT(device_stencilfunction);
GRAPHICS_IMPORT(device_stencilop);
GRAPHICS_IMPORT(device_enable_fullscreen);
GRAPHICS_IMPORT(device_fullscreen_enabled);
GRAPHICS_IMPORT(device_setdisplaymode);
GRAPHICS_IMPORT(device_getdisplaymode);
GRAPHICS_IMPORT(device_setcolorramp);
GRAPHICS_IMPORT(device_setviewport);
GRAPHICS_IMPORT(device_getviewport);
GRAPHICS_IMPORT(device_setscissorrect);
GRAPHICS_IMPORT(device_ortho);
GRAPHICS_IMPORT(device_frustum);
GRAPHICS_IMPORT(device_projection_push);
GRAPHICS_IMPORT(device_projection_pop);
GRAPHICS_IMPORT(swapchain_destroy);
GRAPHICS_IMPORT(texture_destroy);
GRAPHICS_IMPORT(texture_getwidth);
GRAPHICS_IMPORT(texture_getheight);
GRAPHICS_IMPORT(texture_getcolorformat);
GRAPHICS_IMPORT(texture_map);
GRAPHICS_IMPORT(texture_unmap);
GRAPHICS_IMPORT(cubetexture_destroy);
GRAPHICS_IMPORT(cubetexture_getsize);
GRAPHICS_IMPORT(cubetexture_getcolorformat);
GRAPHICS_IMPORT(volumetexture_destroy);
GRAPHICS_IMPORT(volumetexture_getwidth);
GRAPHICS_IMPORT(volumetexture_getheight);
GRAPHICS_IMPORT(volumetexture_getdepth);
GRAPHICS_IMPORT(volumetexture_getcolorformat);
GRAPHICS_IMPORT(stagesurface_destroy);
GRAPHICS_IMPORT(stagesurface_getwidth);
GRAPHICS_IMPORT(stagesurface_getheight);
GRAPHICS_IMPORT(stagesurface_getcolorformat);
GRAPHICS_IMPORT(stagesurface_map);
GRAPHICS_IMPORT(stagesurface_unmap);
GRAPHICS_IMPORT(zstencil_destroy);
GRAPHICS_IMPORT(samplerstate_destroy);
GRAPHICS_IMPORT(vertexbuffer_destroy);
GRAPHICS_IMPORT(vertexbuffer_flush);
GRAPHICS_IMPORT(vertexbuffer_getdata);
GRAPHICS_IMPORT(indexbuffer_destroy);
GRAPHICS_IMPORT(indexbuffer_flush);
GRAPHICS_IMPORT(indexbuffer_getdata);
GRAPHICS_IMPORT(indexbuffer_numindices);
GRAPHICS_IMPORT(indexbuffer_gettype);
GRAPHICS_IMPORT(shader_destroy);
GRAPHICS_IMPORT(shader_numparams);
GRAPHICS_IMPORT(shader_getparambyidx);
GRAPHICS_IMPORT(shader_getparambyname);
GRAPHICS_IMPORT(shader_getparaminfo);
GRAPHICS_IMPORT(shader_getviewprojmatrix);
GRAPHICS_IMPORT(shader_getworldmatrix);
GRAPHICS_IMPORT(shader_setbool);
GRAPHICS_IMPORT(shader_setfloat);
GRAPHICS_IMPORT(shader_setint);
GRAPHICS_IMPORT(shader_setmatrix3);
GRAPHICS_IMPORT(shader_setmatrix4);
GRAPHICS_IMPORT(shader_setvec2);
GRAPHICS_IMPORT(shader_setvec3);
GRAPHICS_IMPORT(shader_setvec4);
GRAPHICS_IMPORT(shader_settexture);
GRAPHICS_IMPORT(shader_setval);
GRAPHICS_IMPORT(shader_setdefault);
return success;
}